Many thanks to everyone who compiled this list. :D
For these Talents, you need Admin permission:
Age of Legends Healing
Use of all Five Powers to Heal, takes no energy from the Healer or the Healed; Reserved for Yellows and N'dore
Aura Reading (Min's talent)
This Talent enables you to see auras and visions around a person's face and this visions are always prophetic. Common people rarely have auras around them but Aes Sedai and Warders are always surrounded by visions.
Dreaming/Dreamwalking
This Talent is related with having dreams which are prophetic. Unlike the Fortelling, Dreams portray what will probably happen. They can be difficult to interpret./This is the Talent which gives the ability to enter Tel'aran'rhiod and other people's dreams.
Fortelling
This is the Talent to predict the general events of the future. The forteller usually doesn't remember what she had fortold.
Making Angreal
This is the Talent to make ter'angreal, sa'angreal and angreal.
Sniffing
The ability to smell acts that have taken place in any given spot. Violence is most common, the more vile the act, the stronger the smell. Not restricted to channelers
Ta'veren- Not a Talent; A person who is- permanently or temporarily -an exceptionally strong thread in the Pattern, the Pattern weaves itself around these people, they are known to cause strange things to happen.
Unweaving
The ability to take apart a One Power weave as opposed to letting it fade naturally. Considered a very dangerous thing to do.
Wolfkin
A long thought lost ability that has re-emerged. This talent is on that is not usually one that channeler's posses. It is the ability to communicate with the wolves in an almost telepathic way. The ability usually manafest itself with the changing of eyecolor to gold/yellow.
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These Talents are available only to Darkfriends (special permission may be granted for non-Darkfriends please PM an admin):
Balefire
An extremely dangerous ability of One Power. It destroys the thread of existence back into time, the time being directly proportional to the strength of the beam.
Element(s): Air, Water, Earth, Fire, Spirit
Necessary Strength in One Power: Strong
Compulsion
The ability to control emotions or decision centers through a person's mind.
Element(s): Spirit, Water, Air
Necessary Strength in One Power: Moderately Strong
Concealment
The ability to camouflage oneself against a material object. This is a lesser form of the Mask of Mirrors for others can see the channeler if they look hard.
Element(s): Spirit
Necessary Strength in One Power: Moderate
Cour'souvra Making
Requires strength in Earth. Allows mindtrap making and sealing.
Drying
Requires strength in Water. Sucks out moisture from the victim, causing dehydration and death in severe cases.
Fire Shielding
This can only be done if there is already a shield on a channeler. This is lacing the shield with a weave of Fire, so that it is an agonizing searing away from the True Source. Increasing the weave would increase the pain. There are no physical effects and no way to sense that any torture has been used. After this weave has been used on the channeler, even after the shield has been released, the effect is such that the channeler cannot embrace the Source for a day or so.
Element(s): Spirit, Fire
Necessary Strength in the One Power: Strong
Hand of Blood
Requires strength in Earth and Fire. Ruptures blood vessels and bleeds victim to death.
Mind Sealing
Requires strength is Spirit, Earth and Fire. Creates a spiritual shield that seals memories from a person. Whenever this person tries to recollect the memories or speak of it, he or she experiences migraine which makes the process unbearable.
Pain and Pleasure
Requires Spirit, Air and Fire. Another corrupted form of Healing, which touches the pain and pleasure points of an individual. Done by the Forsaken Semirhage. Useful for torture and forcing out needed information/ explanation from the subject. Can result in Death when done exceedingly.
Persuasion
A rougher form of Milking Tears, one which doesn't require the Talent at all but is not as effective, to induce only fear.
Element(s): Spirit
Necessary Strength in the One Power: Weak
Pressure
Requires strength in Earth and Spirit. A corrupted formof Healing which targets vital organs and crushes them. Makes for mess-free killing, with little blood marks left on the victim.
Shadow Cloaking
Requires strength in Spirit and Air. Weaves a cloak of shadows around the channeler, making him or her invisible in darkness.
Summon Shadowspawn
A Talent known only among Dreadlords. Comprising weaves yet to be discovered. Summons Shadowspawn to where their commanding Dread tells them to appear.
Tightening
Duplicates the effect of the Oaths, a tightening of the skin, only this is physical, a true tightening.
Element(s): Air, Spirit
Necessary Strength in the One Power: Weak
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These Talents are available to everyone (IE, Light or Shadow, some do require admin permission however):
Aligning the Matrix
This Talent enables you to create power- wrought weapons and strengthen metal.
Element(s): Fire and Earth
Aura Reading (Min's talent)
This Talent enables you to see auras and visions around a person's face and this visions are always prophetic. Common people rarely have auras around them but Aes Sedai and Warders are always surrounded by visions.
Element(s): N/A
Blossom of Fire
A ten foot tall pillar of fire that implodes before exploding, destroying an area of fifty feet or so.
Element(s): Fire
Caressing the Child
Originated with Aiel, somewhat like Delving, ability to tell the health and sex of an unborn child.
Element(s): Spirit and Air
Cloud Dancing
This Talent allows to control the weather.
Element(s): Air, Water (Spirit)
Delving
Having this Talent enables to locate and extract ores from the ground.
Element(s): Earth
Delving
Having this Talent enables to search and determine the severity of any physical injuries.
Element(s): Spirit and Water
Dreaming/Dreamwalking
This Talent is related with having dreams which are prophetic. Unlike the Fortelling, Dreams portray what will probably happen. They can be difficult to interpret./This is the Talent which gives the ability to enter Tel'aran'rhiod and other people's dreams.
Element(s): N/A
Duplicating Ta'veren
Talent which enables to duplicate the effect that a ta'veren has on the Pattern (weaker than if the channeler is a real ta'veren of course).
Element(s): Spirit
Earth Singing
This Talent gives the ability to control the movements of the Earth.
Element(s): Earth
Elementalism
A channeler can manipulate the elements; such as create a flame or even fireballs. Some of these abilities are small, but they can be quite massive in scale.
Element(s): N/A (Induces strength of 9 or 10/10 in any one of the Five)
Foretelling
This is the Talent to predict the general events of the future. The forteller usually doesn't remember what she had fortold.
Element(s): N/A
Healing
The Talent enables to Heal injuries and even Stilling. Almost every channeler can Heal to some extent but the Sisters from the Yellow Ajah and Brothers from the Shen al'N'dore al'Mordero are masters in Healing.
Element(s): Spirit, Water, Air
Folding the light
The ability to become invisible to all those around you.
Element(s): Spirit
Illusion
This Talent allows to make someone or something real although it is not. To hide someone's identidy with Illusion is called Mist Mirror. Illusions are often complicated and may require strength in all the Five Powers: Air, Earth, Spirit, Fire, Water, while lesser illusions may require only two or three of the Five.
Inverting Weaves
This is a Talent to invert the weaves- to channel flows that no one except you sees.
Element(s): N/A
Keeping
With this Talent the channeler is able to protect a perishable object and keeps it permanently fresh.
Element(s): Spirit (Water)
Listening to the Wind
This Talent enables to predict the weather, this Talent can also manifest itself in the ability to read social "weather" as well.
Element(s): Air and Water
Mirror of mist
The ability to change one's appearance.
Element(s): Air, Earth, Spirit, Fire, Water
Pattern Reading
This is the Talent to see glimpses of the Pattern.
Element(s): N/A
Making Angreal
This is the Talent to make ter'angreal, sa'angreal and angreal.
Element(s): N/A, vary by task
Making Cuendillar
This is the Talent to make Heartstone also known as Cuendillar.
Element(s): Earth, Air, Fire
Masking the Glow
The Talent gives the ability to hide the spark and the ability to channel from other channelers.
Element(s): Spirit
Milking Tears
A lost Talent to enhace people's emotions.
Element(s): Spirit
Reading Residues
All channelers can detect the residue of weavings, but some have this ability so refined that they can read and duplicate a weaving as much as two days after it has dissipated.
Element(s): N/A
Seeing Ta'veren
This is the Talent to see if someone is ta'veren.
Element(s): N/A
Sensing
It's the Talent to feel the evil of the Dark One, the Shadowspawn, the afterimage of belefire and the truth. Gaidin could feel the evil from the Shadowspawn too through the bond with their Aes Sedai.
Element(s): N/A
Shielding
This is a Talent that makes you more able to use the weave Shielding.
Element(s): Spirit
Sniffing
The ability to smell acts that have taken place in any given spot. Violence is most common, the more vile the act, the stronger the smell. Not restricted to channelers.
Element(s): N/A
Spinning Earthfire
The Talent enables the channeler to make columns of Fire and Earth raising from the ground. It's a useful Talent in a battle.
Element(s): Earth, Fire
Stretching Shields
The channeler has exceptional abilities when weaving another's shield against the One Power. When the subject trys to break it, it stretches, but is impossible to break.
Element(s): Spirit
Skimming
This Talent gives the ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back into the real world in a different location. Anyone of sufficient strength and knowledge can Skim. Skimming requires detailed knowledge of the place one is Skimming to.
Element(s): Air, Fire, Spirit, Earth, Water.
Ta'veren- Not a Talent; A person who is- permanently or temporarily -an exceptionally strong thread in the Pattern, the Pattern weaves itself around these people, they are known to cause strange things to happen.
Traveling
The Talent gives the ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from. Gaining sufficient knowledge takes several hours. However, when Traveling a very short distance almost no knowledge is needed. Regardless of knowledge or distance, if one can duplicate another's weave, it is possible to follow even after a gateway has closed. It is not necessary to face the direction that you want to Travel, but for some it helps.
Note, according to Knife of Dreams, Shadowspawn cannot go through a gateway or Deathgate and live.
Element(s): Fire, Air, Spirit, Earth, Water
Tree Singing
The ability to make trees grow or make things out of wood directly from trees. This talent was lost long ago in humans, and now it is very rare in Ogiers, also.
Element(s): N/A
Unweaving
The ability to take apart a One Power weave as opposed to letting it fade naturally. Considered a very dangerous thing to do.
Element(s): N/A
Ward Creating
This is the Talent which enables to create a Ward against channelers, Shadowspawn, Eavesdropping, etc.
Element(s): Varies by task, almost always involves Spirit
Wave Dancing
A talent that allows a channeler to control the waters and the winds. This is sometimes used on journeies that take the channeler to the seas or ocean.
Element(s): Water, Air
Wolfkin
A long thought lost ability that has re-emerged. This talent is on that is not usually one that channeler's posses. It is the ability to communicate with the wolves in an almost telepathic way. The ability usually manafest itself with the changing of eyecolor to gold/yellow.
Element(s): N/A
Hey I wasn't the only one to contribute. Thank you Mother, Father, Asha'man Resolute and Freyja Sedai as well, after all you guys did most of the work.
Just a quick question.
For those on the Gaidin path, are we allowed to have any of the non-power talents? I was a little unsure with the bio guidlines whether we can or not.
As all none-power related talents seem to have gone under the need for Admin aproval the answer is: Yes, as long as you make sure to get admin aproval for it first. :)
hmmm... I just noticed that some of the 'available for all' talents are also on the 'require permission' list
The available for all means available for all no matter if the are darkfriends of lightfriends. It's a weird distinction that isn't all that clear, sorry about that.