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Tomb Kings of Khemri Forum > General Warhammer Discussion > Animosity 3


Title: Animosity 3
Description: Online campaign, anyone playing?


mathurian - October 20, 2008 05:46 PM (GMT)
Pretty much what the topic says. I'm just starting TK and I thought what better way than use them for a campaign? Anyhow, here's the address:

http://www.freewebs.com/animosity2campaign/index.htm

And I was trying to figure out which side to join, so I thought I'd ask some older, more experienced Tomb Kings to see what you think (and if any of you are going to play)

fauthsie - October 24, 2008 07:17 PM (GMT)
Wow someone has beaten me to the punch....Yes indeed on behalf of the GMs the Animosity 3 campaign begins Oct 31. So come by and check it out....

The forums are here:

http://z3.invisionfree.com/Animosity2/index.php?act=idx

The main campaign site is here

http://www.freewebs.com/animosity2campaign/index.htm

and here is some fluff to wet you whistle....wait do Tomb Kings have whistles?

QUOTE
Mohammad Aljebari walked slowly along the coastal road away from the rebuilt north gate of Lashiek leading his donkey cart. As the sun slowly sank towards the horizon Aljebari halted to watch the sky turn blood red as he pondered what had become of his homeland. For thirty-three years he had been making the same trek from his small fishing village to the markets of Lashiek to sell his catch and to buy goods for his family. That was until five years ago…

The civil war between the young Sheikh Tariq Abbas and his old advisor Caliph Haseem Al-Quadamah ripped apart the lands of Araby. After dozens of bloody battles it became apparent that neither side could achieve the swift victory that both leaders hoped for, so they each sent out calls for aid. Abbas sent a call to the lands of men of the Old World which was quickly answered by the honourable knights of Bretonnia lead by Lord Baluin. Meanwhile, Haseem made a pact with the forces of darkness, promising to turn the lands of Araby into a nation of dark god worshipers. To assist Haseem the dark gods sent forth some of their most vile and viscous warriors under command of Abhorakh Solomar to ensure the defeat of the infidels. To complicate matters two competing hordes of greenskins poured into Araby from the Badlands, while pirate vessels took advantage of the civil war by pillaging the rich Arabian coastline. Meanwhile deep in the desert, a sleeping threat emerged from his long slumber in search of reclaiming his lost throne.

After months of brutal fighting that left the deserts of Araby stained red with blood and the capital of the young Sheikh’s nation burning, Abbas and allies were victorious. In a final battle in the cobbled streets of Lashiek itself, the Sheikh and his Pact allies shattered the forces of Haseem’s Covenant and drove the Greenskins back all the way to the West Arabrian Mountains. Unfortunately for Sheikh Abbas the victory was short lived. With his forces shattered the young Sheikh could not control Lashiek let alone the rest of the Araby without help. Fortunately for him Lord Baluin and his allies were more than happy to assist. After demanding titles, land, trade and military concessions from the Sheikh as compensation, the Pact forces to spread out across Araby. Captured prisoners from Covenant were forced reconstruct Lashiek and other devastated cities while Bretonnian knights quickly and brutally fanned out across the countryside and crushed anyone who stood in their path. Unfortunately for the people of Araby it left no question in their mind who ruled their nation: the Lords of the Araby Reclamation Pact.

Following the brutal repression of the dissenters rumors of atrocity against the Arabian people spread like wildfire and hatred quickly grew for not only for the Pact “occupiers” but their Sheikh puppet as well. It was this hatred that began to rally Haseem’s old supporters. Following Haseem Al-Quadamah disappearance after the Battle of Lashiek and the flight of his allies to the North, many of members of the Covenant quickly pledged loyalty and paid tribute to the young Sheikh and his Bretonnian protectors. Following months of repression, secret meetings began to occur in cellars and basements in towns and cities around Araby. Those who were not found out by Pact spies and slaughtered began to organize and the Cult of Haseem was born. They began to silently weave themselves into every part of Arabian society and in the recent months the Cult of Haseem has claimed responsibility for a series of high profile assassinations, kidnappings and the sabotage of high profile Pact and Sheikh targets. Although the leader of the Cult is not currently known, their notoriety among the people is growing as fast as the hatred for the Sheikh and the Pact occupiers.  The Cult’s dark symbols and slogans dot the landscape in cities and the countryside, advertising their presence and driving the Pact's forces to patrol the cities and byways more frequently in search of the Cult.

As Mohammad continued his slow trek home he crested a small hill which allowed him to look to the east to see the West Arabian Mountains bathed in the blood red glow of the setting sun. “Fitting”, thought Mohammad. “The home of the Greenskin’s is bathed in blood. I’m sure they see it as a sign from their gods….”

The greenskin Army of the Gods was formed after the two competing Waaagh’s merged to formed a nearly unstoppable green tide that surged to Lashiek in the final days of the war. It was only in the streets Lashiek that the greenskins were finally stopped and they retreated to the West Arabian Mountains, burning and pillaging as they went. Few dare enter the mountains to challenge the Orcs and the greenskins control all of the passes that lead from the rich western coast to the Arabian interior. Contrary to most assumptions after the war the greenskins never mounted a quick attack on the unstable new government and they have been silent in the mountains for almost five years. Whatever the reason for this silence, it has left a dark cloud over Araby as the people keep a watchful eye on the mountains, half expecting to see a green tide surging towards them at any moment. Watchtowers and garrisons have sprung up along the western slopes of the mountains to provide some early warning to the people, armies and cities further to the west.

As darkness settled over the countryside, bobbing lanterns appeared on the road ahead. Leading his donkey cart off to the side of the roadway, Mohammad made room for the trade caravan and stopped for a drink of cool water. Watching the caravan slowly move past, a smile crept crossed Mohammad's lips as he slowly began walking again. Mohammad knew what would greet these traders when they reached Lashiek… closed gates. The Pact had ensured that a monopoly on foreign trade was created by the Shiekh following the victory in Lashiek. This in turn meant that the gates to the city were closed to all traders, expect for those flying the flag of King Lancour of Bretonnia and his Elven allies.  Surely the merchants have realized this, or perhaps they would be forced to pay more than half of the value of their goods and wares as an “import and fealty tax.”

The rumors that Mohammad had heard in hushed tones from traders in the bazaar within the city had hardly surprised him. Old trading partners from the Empire, Tilea, Marienburg and Kislev are furious with this change in policy. Privateers and navy ships have been mounting ever more daring raid against merchant shipping lanes connecting Araby to the rest of the world and stretching the Brettonian and Arabian navies to the limit.  Even more ominous are the growing rumors of an armada of troop transports being staged in key ports around the Old World making preparations to sail.

As Mohammad crested another hill, the full moon shone down, illuminating the small village that he called his home.  Mohammad paused, breathing deep and enjoying the smell of the sea air. This village had been his home his entire life, and although his nation has had its honor stripped by foreigners Mohammad knew it was only a matter of time before that honor was restored…

Horus the Everlasting - October 25, 2008 10:49 PM (GMT)
Interesting point, maybe the Covenant of Shadows? I can't see Tk allying with the ARP, or the greenskin faction come to think of it. I suppose it depends whether you'd view alliance with VC and Chaos as a betrayal of the TK fluff.

I'm not sure about the Imperial faction, perhaps they could come to some kind of "arrangement" with the merchants to help get their artifacts back or whatever your Tomb King is after.

I'm in the campaign, but not as a TK this time around.

fauthsie - October 26, 2008 03:18 AM (GMT)
Ya....unfortunately we removed the TK faction this time around due to low interest last time... You can join a faction and pursue your own goal. There is a place to submit fluff along with the battle reports so be active an tell a story and we'll take notice....

mr. tomb prince - October 26, 2008 08:01 AM (GMT)
ive seen in a chronicle thing that tk can ally all whitout Ork and goblins, vampire counts and bretonia

tarrasque - October 26, 2008 08:41 AM (GMT)
those are only guide lines
or for that campaign/game style only, you are free to ally your self whit everbody you want.
in the a3 you just have to come op whit some fluff
like brets have a deal whit you that they give back something they got form a high elf and actuality is yours.

or by helping the greenskin there is a change they will move to better lands as our dry land. (not very likely but hey ^^)

help de vc destroying a weapon against undead after they destroyed the vc they would come after you(least likely)

al i'm saying is use your imagination and have a good time.

mr. tomb prince - October 26, 2008 10:36 AM (GMT)
yea i agree on that:D

like the "battle to end all battles" in the rulebook.

(wood elf allied skaven instead of dwarf because skaven had said that dwarf had posioned their forest to cut it down for wood but skaven did it)


and the place i readed the ally thing was for border patrol scenario

mathurian - October 27, 2008 03:24 PM (GMT)
I'm in the Greenskin faction, I decided that I'm encouraging the savage orcs tribes to cleanse my land of the humans who have been intruding upon it (and have also been tomb-raiding).

tarrasque - October 27, 2008 11:38 PM (GMT)
kill the raiders!!! and a new skull to our flail mohahaha

something like that ^^

mr. tomb prince - October 28, 2008 06:27 PM (GMT)
yea, my tomb prince flail of skulls begin to be a little pitty. i need a new 1

mathurian - November 9, 2008 10:49 PM (GMT)
The campaign is a lot of fun and doesn't require much effort, just post games you played anyhow. I'm using the 5 I just played at the Alamo GT (also lots of fun an 3ish TK armies). At any rate our faction could use more players (Army of Da Godz) to help us drive the humans out of our lands.

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