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Tomb Kings of Khemri Forum > General Warhammer Discussion > What Lord You Prefer?


Title: What Lord You Prefer?
Description: what more to say?


mr. tomb prince - October 28, 2008 06:30 PM (GMT)
im gonna have 2000 points and need help for what lord to choose some 1 can help??
btw liche priest i meant to be liche high priest.

SilverKing - October 29, 2008 05:38 AM (GMT)
Tomb king of course, DoE with Collar, standard issue :P. in TG with IoR...

but dependin on the army facin me i stick him in a chariot with FoS, +4 ward,

and if dealing with a hit and runners, Crook & Flail, Cload of Dunes and Collar...to take care of the pesky attackers...just fly into the unit thats about the get charged and beat the bejesus out of the attacker, so far worked good, but somtimes switch to FoS :P

well thats mine

Frosty - October 29, 2008 07:59 AM (GMT)
I guess I choose the liche priest more often than the king, but both are fielded now and then. With the hierophant on board, I can make more of those all crucial charges in the magic phase.

But If I want to be heavy on chariots, it's the King who's will is done.

Frosty - October 29, 2008 08:04 AM (GMT)
*Sorry for the double post, but the edit option disappeared over night*

As for Khalida: I totally dig it when the choice of the comander affects the choices of the troops under his command. But we usually play without special characters, so she's just a regular tomb princess if ever she turns up.

mr. tomb prince - October 29, 2008 03:55 PM (GMT)
heres the armys i face evry sunday for your option:
dark elves.
high elves.
wood elves.
lizardmen.

who you recommend about that.

i dont face all at once of course....

and i glad you responsed, i need some lord help. personaly i want to go tomb king, because you can have a chariot and 30 points magic items and have same cost as high liche priest.

The Buoyancy of Water - October 31, 2008 12:46 PM (GMT)
Hi,

I voted for the Tomb King. Granted I haven't tried the LHP, but in my first three 2000pts games the King has been really useful. The Crown of Kings makes his casting really good since most of his spells are cast at 4+ meaning your opponent is taking a big risk in only rolling one dice to dispel. That twice before your priests have even gone means you will quite often draw out dispel dice/scrolls or be allowed to do extra stuff because your opponent is worried about what the priests are up to!!

On the offensive I've found him really good with a simple great weapon. With I3 he's attacking after pretty much everything anyway, so why not make him hit that much harder!! For defense, Armour of the Ages gives him lots of wounds while Vambraces of the Sun mean that almost nothing can kill him with one round of attacks.

Will try the LHP at some point I'm sure, but for now it's King all the way!!

Cheers,
Dave

Anubian Emissary - November 1, 2008 11:42 AM (GMT)
King all the way. Collar and a great weapon is my normal setup since I like having points free for the rest of the list. I love the Destroyer's auto hit ability and I take it about half the time but it's usally the first thing I remove when I need space for more troops.
Also, the ability to take chariots as core and put the BotUL on warriors is pretty handy.

mr. tomb prince - November 1, 2008 12:34 PM (GMT)
so i have now understanded that all of you prefer a king whit a doe and maybe a collar.
i plan also using a chariot.
thanks for all advice and i dont care if it comes more, i just be happy

The Buoyancy of Water - November 1, 2008 05:38 PM (GMT)
Remember you can't use the DoE if you're mounted on a chariot. You have to be on foot to use DoE...

Cheers,
Dave

Anubian Emissary - November 1, 2008 08:59 PM (GMT)
I wouldn't use the Collar on a chariot mounted king. That item works best in blocks of infantry where it doesn't matter as much if you lose a warrior or two.
I'd try Flail of Skulls, Armor of the Ages and Vambraces of the Sun or The Flail plus Golden Ankhra if I fielded a chariot king.

Goodluck and Happy Gaming!

mr. tomb prince - November 2, 2008 03:14 PM (GMT)
aaa thanks for the tips, i forgot doe is on foot only. maybe i take cloak of dunes and doe
for footed. but im gonna use this if i ride chariot: chariot of fire. golden-eye of ( god name here but dont remeber ) and a weapon. maybe a flail of skulls like anubian says.

but if i shal use armor of the ages i think i use shield of ptra for a total of 3+ in close combat

Gundamfly - November 3, 2008 02:34 AM (GMT)
I voted Tomb King as most say its the almost default choice for our army. My most used setups are:

Tomb King- DoE, Collar

Tomb King- Chariot, Flail of Skulls, Chariot of fire, Collar

The main benefit of the King is that he provides that hammer that our army so badly needs. His items should be selected so that he can do maximum damage and the collar is there so that he doesn't have to shy away from other nasty characters.

High Priest Felidor - November 3, 2008 03:19 AM (GMT)
i spaz shooting so Khalida, even against elves and lizzies

Horus the Everlasting - December 26, 2008 10:04 AM (GMT)
King in Chariot, Flail of Skulls, Collar of Shapesh, Chariot of Fire.

Works well against most things, esp pesky High Elves.

Re-Stardjaf - December 27, 2008 02:39 AM (GMT)
TombKing, Destroyer of Eternites, Collar of Shapesh, Light Armour

Chaotica - January 1, 2009 09:30 PM (GMT)
Fixed the poll for you. And, I also mostly use the king, 2 incantations is 2 incantations and the king can fight very well.

clegane - January 19, 2009 08:50 PM (GMT)
Well, I seem to be one of the very few who have chosen the LHP as the Lord slot.

Perhaps some of that is environmental, I don't know. My local gaming club tends to be quite magic heavy and I couldn't imagine going in without at least six DD. Not to mention, I have found that the ability to cast two incantations on THREE dice pretty much insures that you're going to get what you want, when you want it.

I've read just about everything I can find as far as TK tactica goes and I've got...somewhere between 20 and 30 games under my belt with TK. Despite all of that, I have yet to find enough convincing evidence that the Tomb King should be an auto-include.

The TK army, in my opinion, has two remarkably solid strengths: It wins static CR to autobreak with Fear (or tarpit if the enemy is fearless). And it has one of the best magic phases in the entire game.

The LHP contributes far more to both of these goals than the TK could ever dream of. A LHP makes your army more maneuverable, more resilient, more damaging (against R&F anyway), and more defensible against enemy magic.

What does the TK give you in exchange? One moderately killy character who still falls under par when weighed against most 7th ed characters kitted for killing. Chariots as core. A single banner slot on a R&F block. And two very short-range incantations that can (assuming average rolls) be dispelled on a single die each.

We already have ample abilities to kill both characters and troops without the King. In my opinion, the King is redundant in an area that is not the army's primary focus. The LHP, on the other hand, provides redundancy for its most critical aspect-its magic.

Chameleon - January 20, 2009 08:31 AM (GMT)
I've just started in 2009 playing with the Liche High Priest and i really like him.

If you think that the LHP is expensive compared to the Tomb King then you are wrong. To hope to get off a spell with the Tomb King you really need 3 Liche Priests next to the king. With the LHP you just need another Priest and a prince for your characters. I find this to be enough to get important incantations through.

Furthermore with the TK it's much easier to dispell your incantations without them to start scrolling. I find that with the LHP the opponent tends to scroll very early in the game (turn 1 or 2) when you are smiting catapults consitently.

The setup i currently use is Cloak of Dunes, Hieratic Jar and a Dispell Scroll.
The cloak gives him a range of 32" for casting incantations ! (20" flight, 12" spell range). This way he can give his 3 dice powered incantations where they count the most.

I find the problem with the TK is that he is not powerfull enough to move on his own so he always needs a unit to accompany him. That unit becomes that more expensive. In chariots the unit becomes over 300 points and will make a nice juicy target for your opponent. On foot the cheapest he can get with a unit is 400+ points. I didn't realize before how much such a unit actually cost and this problem will always be the case if you deploy the king.

So the pro's off both are these:

King:
- Chariots as Core
- Magic banner on normal troops
- Combat boost in your army

LHP:
- You don't need 4 characters
- Magic is much more powerfull (yes even with 3 characters)
- Is actually cheaper then the king because you buy one character less

The Cons off both are these:

King:
- Only 6" range incantations and only on one dice
- Very easy to take out for enemy characters or even normal troops with poison
- He boost the points cost of a unit with 200+ points.

High Liche Priest:
- If this guy dies you've lost your magic and 300+ victory points and start crumbling.
- Very fragile.

I would try out both and see what you like best. I prefer the LHP at this time because TK lives through Magic, Magic is what makes this army from slow to really fast, from fragile to durable and from weak to strong. Without magic it is a horrible slow and weak army.

clegane - January 20, 2009 03:13 PM (GMT)
QUOTE (Chameleon @ Jan 20 2009, 08:31 AM)
High Liche Priest:
- If this guy dies you've lost your magic and 300+ victory points and start crumbling.
- Very fragile.

I would try out both and see what you like best. I prefer the LHP at this time because TK lives through Magic, Magic is what makes this army from slow to really fast, from fragile to durable and from weak to strong. Without magic it is a horrible slow and weak army.

I don't really see either of these as 'cons'. If you don't take a LHP, you're forced to declare a normal LP as your Hierophant.

A normal LP is harder to protect (less points for defensive gear) and has fewer wounds. These would seem to me to be reasons TO take a LHP, rather than not to take one.

And while I agree with your choice of taking a LHP over a TK, I don't think I would ever take one fewer LP as a result. With as critical as magic is to our army and given the massive amount of magic offense and defense many other lists can throw around, extra incantations and DD are NEVER a bad thing. Sure, you could pick up an extra block of naked skeletons for the same price as a kitted out LP, but I wouldn't view it as a good sacrifice.

Chameleon - January 20, 2009 03:38 PM (GMT)
QUOTE (clegane @ Jan 20 2009, 05:13 PM)
QUOTE (Chameleon @ Jan 20 2009, 08:31 AM)
High Liche Priest:
- If this guy dies you've lost your magic and 300+ victory points and start crumbling.
- Very fragile.

I would try out both and see what you like best. I prefer the LHP at this time because TK lives through Magic, Magic is what makes this army from slow to really fast, from fragile to durable and from weak to strong. Without magic it is a horrible slow and weak army.

I don't really see either of these as 'cons'. If you don't take a LHP, you're forced to declare a normal LP as your Hierophant.

A normal LP is harder to protect (less points for defensive gear) and has fewer wounds. These would seem to me to be reasons TO take a LHP, rather than not to take one.

And while I agree with your choice of taking a LHP over a TK, I don't think I would ever take one fewer LP as a result. With as critical as magic is to our army and given the massive amount of magic offense and defense many other lists can throw around, extra incantations and DD are NEVER a bad thing. Sure, you could pick up an extra block of naked skeletons for the same price as a kitted out LP, but I wouldn't view it as a good sacrifice.

A normal Lp might be easier to protect but the upside of the enemy killing a normal priest is losing just one incantation plus we are quite resistent against crumbling if we still have our general.

A Liche High Priest is a juicier target then a normal priest because if he gets killed then the enemy gains 300 vp's and you lose 2 incantations. So chasing the hierophant is much more viable against us if a High priest is played.

Taking a fewer LP is ultimatly a choice. I'de prefer to spend a little more on my troops. Besides the army's i usually play pack around 5-6 dd and 2 scrolls, with a Prince, LHP and Priest i find i have more then enough to get the job done. It kinda depends on the meta you play and a personal choice.

mjg - April 11, 2009 02:41 PM (GMT)
Your gonna want a tomb king cause the LHP isn't worth it and the queen cost to much.

saurus - April 11, 2009 09:19 PM (GMT)
Well the truth is all are useful in their own ways and can all excel if used properly. The TK and LHP are quite close but Khalidra is the best.

Khalidra
MAJOR PRO
- Counts as a TK and grants all the benefits to the army that a TK does. (check the GW TK FAQ, it is in there.)
- She has a free incantation of smiting that cannot be dispelled.
- Her venom staff is possibly a candidate for best magic missile in the game along with some of the Tzeentch magic missiles. It is not the 2D6 str 4 that is the amazing thing, it is the fact if a unit takes a wound from it, it cannot move next turn! Right there is you game winner!
-ASF with I9 is pretty damn sexy.
-No Save but has regen.

MAJOR GO F*CK YOURSELF PRO
- For +2pts bowmen count as poison!?!?! WTF, this here can be abused like nothing else! This rule is so powerful it is actually broken IMO. I have with 40 archers killed a Bloodthirster (using Khalidra's unstoppable smiting) in 1 turn. I killed a Star Dragon (not the rider though) in 2 turns. Even Expensive +1 Sv Knights should fear mass poison skeleton Bowmen. Forcing people to take so many +2 Sv's you will see that in no more than 2 turns (unless they have BS rolling) that 5 +1 Sv Knights will be dead, fleeing, or reduced to 1 model so are out of the game.

MAJOR CON
-only has str 4
-only 3 wounds(I think), low for for TK characters
-Cannot be mounted on a chariot

Since Chameleon has done a pretty damn good job at describing the others I will not give their pro's and cons, but Chameleon, it is funny you said it is only recently that you have started using the LHP and liked him. I am the exact opposite in that scenario, as I only recently began using a King and he is great too.

But I will make an army list of what GENERALLY is more affective against a particular army. (this is my opinion and of course people will disagree, it is all subjective!)

High Elves: LHP (HE anti-magic is very strong)
Dark Elves: LHP
Wood Elves: TK (Very close IMO, but you do need a King there to stop the treekin and Treemen)
Empire: TK
Brettonians: TK
Dwarfs: LHP
Chaos Dwarfs: TK
Warriors of Chaos: TK
Daemons: LHP (vs. Khorne TK)
Beasts: TK
Lizardmen: Slann Lord- LHP, Saurus Oldblood- TK (Without knowing it is a ridiculasly close call but I would say a TK)
Skaven: LHP
Ogres: LHP (close call, but I think a LHP would be better)
Orcs and Goblins: TK
Vampire Counts: LHP
Tomb Kings: LHP
Dogs of War: Who gives a sh*t, no one plays them anymore.

It is all open to debate, but since playing them with the current bookr 6 years, that would be my advice.

Menetnashte - April 12, 2009 09:03 PM (GMT)
Only if allowed. Otherwise TK. But LHP is also an interesting option.

cm2008 - April 13, 2009 10:02 PM (GMT)
LHP with the cloak of dunes ,staff of rave and collar, get the incantation you need ,where and when you need it. staff to draw dispell and collar for protection.




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