Title: Rockman 7 - Famicom version
Gauntlet101010 - January 20, 2008 05:03 PM (GMT)
http://www12.atwiki.jp/rockman7/It isn't done yet, but what they do have is pretty impressive.
Naoshi - January 20, 2008 05:50 PM (GMT)
Ohh, this look cool. I've been wanting to see something like this!
Avi - January 20, 2008 10:43 PM (GMT)
Same here... are there any more screenshots save for the title screen? I'd be curious to see them, and I'm not getting very far clicking these links that I am unable to read. XP
While MM7 is one of my favorites in the series, I did think it could have used that Classic charm... and to make it more like an NES Rockman title, I'd think they should remove the intro stage, and make all the bosses selectable from the beginning without the use of a password that only works half the time... >_>
Can't say I really care for MM7's intro stage, it's kind of boring to me is all. The only redeeming quality was seeing Mega in a met hat. :P And the music was nice I guess. It's really only there for storyline purposes, but I could see the encounter with Bass and all being handled in the game's intro, like the Terra encounter in MMV.
Gauntlet101010 - January 20, 2008 11:14 PM (GMT)
The current version doesn't have the intro stage and has all staged selectable. I haven't had the patience to play much of it tho.
Click the links ont he side of that site.
Akutare - January 21, 2008 05:22 AM (GMT)
Thanks for sharin' this!
It does look good!
Kaos - January 25, 2008 08:20 PM (GMT)
Amazing, it looks really good, and it seems they're also planning to add new features, like Doc Robots with abilities of the MM6 bosses.
I hope we get to play this some day.
Looks like you'll never run out of things to cover up in the future, Gauntlet xD
Kaos - July 27, 2008 10:26 AM (GMT)
Raijin - July 29, 2008 04:13 AM (GMT)
Sweet, I just finished it. Couldn't find the Power Fist in its new location. Didn't mind that they left out Bolts, Shopping, or even Rush Search, but it did feel a little lacking without the intro/midstages though, especially since the rest of the game still had references to them, i.e. Gutsman G, and Bass showing up for the first time in Wily's Fortress, despite everything else from the original story supposedly still happening off-screen.
Even though Bass has less involvement in this version, I can't help but get the vibe that the makers are huge Bass fans. Having Bass as the title graphic is a big part of that, but there are other subtle hints along the way.
Very nice project overall. They really made it feel like an NES MM game, which is cool even if that meant taking out some of the more advanced features and lightening up the story/dialogue.
Letra - July 29, 2008 05:04 AM (GMT)
First time I played Megaman 7, I was completely oblivious to the fact that there was a store. Needless to say, the giant Eddie in the credits was a little confusing.
So I doubt I'll miss the feature when I play this.
Kaos - July 29, 2008 06:30 PM (GMT)
| QUOTE (Raijin @ Jul 28 2008, 11:13 PM) |
| Couldn't find the Power Fist in its new location. |
Oh, I haven't found it yet. A little clue here? :3
By the way, they left the trick for G&G music in Shade Man's stage, how nice.
Jade - July 29, 2008 08:12 PM (GMT)
That is so cool. Kudos to whomever did this. My only problem is how awkward it is playing on the keyboard, and with the jump and fire buttons reversed from how I'm used to them.
Kaos - July 29, 2008 09:04 PM (GMT)
| QUOTE (Jade @ Jul 29 2008, 03:12 PM) |
| That is so cool. Kudos to whomever did this. My only problem is how awkward it is playing on the keyboard, and with the jump and fire buttons reversed from how I'm used to them. |
You can edit the config.ini file in the game directory to redefine the keys and other things, it should be like this:
[Key]
Attack=90
Jump=88
[Window]
Size=2
[Sound]
BGM=1
SE=1
The keys are self-explanatory, to know which number represents which key use an ASCII chart:
http://didgood.com/programing/datatheory/ascii-0-127.gifSize value is the scale, and you can enable or disable BGM and SE by switching their value between 0 and 1.
Raijin - July 30, 2008 12:44 AM (GMT)
| QUOTE (Kaos @ Jul 29 2008, 12:30 PM) |
| QUOTE (Raijin @ Jul 28 2008, 11:13 PM) | | Couldn't find the Power Fist in its new location. |
Oh, I haven't found it yet. A little clue here? :3
By the way, they left the trick for G&G music in Shade Man's stage, how nice.
|
I knew the fist upgrade was there playing through since they left the slot for it. Using the "secret password" they give you at the end verified that, since that password gives you the upgrade. Maybe that's the only way to get it here? I still need to go through every stage again to be sure.
Splash Warfly - July 30, 2008 08:39 PM (GMT)
| QUOTE (Raijin @ Jul 29 2008, 07:44 PM) |
| QUOTE (Kaos @ Jul 29 2008, 12:30 PM) | | QUOTE (Raijin @ Jul 28 2008, 11:13 PM) | | Couldn't find the Power Fist in its new location. |
Oh, I haven't found it yet. A little clue here? :3
By the way, they left the trick for G&G music in Shade Man's stage, how nice.
|
I knew the fist upgrade was there playing through since they left the slot for it. Using the "secret password" they give you at the end verified that, since that password gives you the upgrade. Maybe that's the only way to get it here? I still need to go through every stage again to be sure.
|
This is a lot of fun. Might have been beter with the intro and mid stages.
[Power fist location, highlight to read]
It's in Turbo's stage near Protoman's room. You'll find a stoplight that isn't on, hit it with Cloudman's attack.[end]
By the way, you can mod the game by changing the image folder's sprites, someone already made a Protoman version on RPM.
Link
Cyros - July 30, 2008 10:50 PM (GMT)
I've been trying this out. So far the only boss I've been able to beat was Shademan (hooray for breaking the original RM7 order!). Usually it should be Burstman, but the keyboard controls are still slightly awkward for me, so I keep getting hit by his stupid bubbles to the ceiling attack. And I would have creamed Turboman if I could just get past his Quickman-ripoff fire streams before the truck. Grr... >:(
Vulcan - July 31, 2008 05:37 AM (GMT)
Man, that's a cool hack. Instead of getting the Super Adapter from the Rush Plates, Blues turns into frickin' Breakman. The only problem I have with it is the screen size. It obscures the graphic detail.
EDIT: Ugh, I've got another complaint about it, and that regards Blues' sprite being equipped with the shield even if you aren't using the thing. I can fix this myself, so its no big deal. Still, it's a minor inconvenience.