Fusion Forms I noticed that several members have multiple team positions. I was thinking and came up with the idea of fused characters. Given I have an idea for it, time to work on it, and the permission of the member in question, I will be adding characters here. Without further ado I present.
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The Shogun of Ice
"Fused Enigma"Added: Feb 10th
Chars: Yamatoman, Mercury, Shining Hotternicus, Avalanche Yeti
Techniques
Liquid Metal Tank: Enigma lacks a left hand in this form in exchange he is given a liquid metal tank that can be used in a plethora of ways. His weapons are spawned through this and as such grant him a number of instant replacements. This metal is of the same technology as the yellow devil and can be used as such.
Yari no Yamato: The Yamato spear rebuilt into a liquid metal form, the famed Spear Spin can be used at a more frequent rate launching an indefinite number of spearheads.
Uchigatana: The original sword of the samurai. The uchigatana is more akin to a knight's sword in sturdiness and speed.
Last Resort move: Rain of 1000 Blades, Benkei. Enigma launches the entirety of the liquid metal into the sky. He hardens it to multiple wakazashi blades (think CQC knife) and rains them down on the opponent. If they miss, they are converted to spikes on the ground. This move leaves Enigma without a weapon until he recollects the liquid metal.
Weaknesses
The drawback to Liquid metal is that when solidified, it is easily melted back down to its original state. Strong waves of fire or lightning will take out the attack.
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The Smartass Tank "Fused Spark Mandrill"
Censored/
UncensoredBoW Censored/
BoW UncensoredAdded: Feb 18
Chars: Diveman, Elecman, Napalmman, Spark Mandrill, Sparkman.Exe
Techniques
Variable Missiles: Spark Mandrill‘s “Spark Mandrill” shoulder pads house missiles ala Napalmman. They seem to reload simply by appearing in a new slot as that one slides in place (Hammerspace concept). The missiles are color coded, but sometimes have the wrong color to throw off the enemy. Explosion color generally matches casing color.
Red: Napalm
Yellow: Heat seeking (really funny during the Last Resort Move)
Green: Flares
Cyan: Dive Missile
Purple: Cluster bomb
Silver: shrapnel bomb (Pineapple grenade)
Pink: C4 charge
Black: Penetrator (Forms a bullet out of shrapnel)
Volt Piledriver: there is a gimmick to the arms as well. The elbow joint connects to a device that allows him to switch between the Famed Spark rods and, well, hands. The unused one will be flipped to the edge of the elbow.
Elec beam: although a bit dampened by the other styles, the Elec beam remains a necessity to Spark Mandrill’s weapons.
Last Resort move: Happy fourth of Fuckin' July: Spark Mandrill unloads every last missile and discharges every volt he had in him. Unfortunately, hammerspace doesn’t last forever. If the enemy survives the barrage, Spark needs to be ready to floor him with a good sock to the face.
Weaknesses: Ice can freeze up the silos, effectively limiting him to Elec beams for a while.
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The Solar Brawler
"Fused Rex Barron" (Megaman N)
Added:Feb 23
Chars:Saturn, Burn Dinorex
Techniques
Solar Ring: Standard concept, Rex Barron “Destructo Discs” a ring of fire, if only we had a lion maverick. >.>
Meteor Strike: Rex Barron uses his thrusters to slam himself into the enemy. Fairly straightforward.
Rex Claws: I don’t really know what to call those claw things. The claws are better suited to stabbing rather than slashing. It is also possible to create “Fire Katars” to attack the opponent with.
Last Resort move: White Hot Rex: The internal cooling system deactivates for a brutal weapon to be unleashed. The armor glows White from the shear heat produced from the system. It also seems to create an aura of fire around Rex. This trick is dangerous though. Stay in it for too long and the armor itself will vaporize, and with it, more or less the user. Regardless of the time in that mode, all fire based weaponry found in the armor will be shut down after WHR shuts off.
Weaknesses: The armor is highly conductive. Also, due to it being a compact version of the Dinorex armor, a strong burst of wind may cause the internal cooling to…glitch, to say the least. The armor isn’t meant for prolonged battle with most wind based enemies.
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The Aztec Captain
"Fused Akutare"Added:Mar 15
Chars: Pirateman, Bubbleman, Crescent Grizzly, Bamboo Pandamonium, Cancer Bubble
Techniques
Aztec Missile: The Ancient technology has transformed Akutare’s right arm into an all in one gun. Anything from a Shotgun to a bazooka round can be shot from the Bamboo barrels.
Digger Claw: Akutare doesn’t work as the digger anymore, yet he keeps the drill on his right arm for a reason. Mutiny is much less likely when they see the last rebel get impaled by a drill and torn to shreds.
Puku de boom: Akutare shoots a bubble with a explosive device from inside his digger claw hand. It is rumored that it is the head of the previous captain hardwired to the shoot the bubbles.
Last Resort move: Meet “The Chaotic”: Akutare calls in his ship and crew. The Aztec technology allows puts it on par with a heavily armed Air Base. Think half landmaster, half airship. He also gets backup from “The Chaotic Ones” themselves. If he shows weakness to his crew by calling in the base, it might hint that they need a new leader though.
Weaknesses:
He is small enough to dodge most big attacks, but if they connect he is going to be torn to shreds. Small and Fragile, but fast and strong.
Abridged Backstory
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The Gigant Ironsmith
"Anime Master"Added:Mar 25
Chars: Flame Mammoth, Drillman
Mastodon Hammer: An expert at forging weapons, no blacksmith should go without a hammer. This heavyweight mallet might even break the anvil in two though!
Flare saber: For a faster close-range weapon. AM has made a small hilt that tunnels fire upwards through the top piece. The end result is something akin to a light saber.
Drill Punches: Burrowing drills can be launched from a hole in the arm piece, megabuster style. Sometimes timed explosives are taped to the base, I guess those are “Drill Bombs”
Last Resort Move: Omega Drill: The entire left arm converts into a series of grinding gears, drills and sawblades that would make a transformer go “
Damn…”. It tears most any metal to pieces, exempting the occasional piece of Adamantium. The transformation is difficult, and it takes several hours for it to return to the normal shape. Also, if the arm is hit while deactivated. It’s frail design leaves it in pieces.
Weakness: The armor AM wears is clunky, it makes dodging much harder. If the hammer is ditched, he increases in speed, but lowers in sturdiness, a strong enough wind blast will send him flying.
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The Cunning Alchemist
"Marl Duothimir"Added: Apr 12
Chars: Snakeman.exe, Gravity antonion.
Grav Link Armor : Using magnetically linked metals inside of each armor piece, Marl can evade attacks within the armor’s range or motion, or EM Field. This allows him to also send bits of armor at the enemy.
Graviton Bomb: Marl releases a Small piece of metal, the closer it gets to the outside of the range of Marl’s “EM Field”, the stronger the Magnetic pull becomes on it. Marl uses the same polarity to keep himself safe, but the opponent, and even allies can be pulled into the “EM Field” through this tactic. It deactivates once it gets out too far however.
Alchemic Bullet: Scooping materials from the ground, Marl compresses the substance to a bundle of bullets in a process akin to alchemy. Using a Coil Gun, the bullets are fired in succession at an alarming rate.
Last Resort Move: Ouroboros: overcharging the EM field allows him to double his strength and mobility. While in this form, he has access to nigh true alchemic skills. Turning sand to glass, compressing the environment into “Diamond bullets”, and altering the terrain to suit his needs are but a few of his tricks. This form drains the EM reserve badly, so he has to run off of “Ant” form for a while.
Weakness: Strong electric bursts can weaken the “EM Field”. Also, if any of the Armor were to fall outside of the EM range, it would be basically a lead brick until Marl recollects it.
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The Russian Rider,
"Fused Regulus"Added: May 4
Chars: Blizzardman, Chill Penguin, Toadman, Dark Necrobat
Blizzard Shotgun: A single shard of ice hurls forward, detonating into approximately ten pieces.
Hail Bomb: A sentry turret is shot upwards, constantly shooting a barrage of Ice bullets.
Ambush! : Regulus has several robots that he can summon/ mass produce, these robots have respective abilities. Up to six can be running at a time.
Blizz : Slides along the ground quickly, If it connects with anything, it trys “Katamari” it. It can be remote controlled or AI controlled.
Toad : It launches a small grappling hook and reels it in at an alarming rate.
Chill: It slides along the ground until it hits something, at that time, it detonates into a Blizzard Shotgun round aimed upwards.(Exploding Penguins FTW) (Megaman 8, Frost’s stage)
Batonton: A simple bubble bat used for scouting. It can sound an alarm if need be. (MMX quality, the bear trap ones.)
Last Resort Move: Winter’s Knight: In this form, the scarf transforms into a pair of bat-wings, and the body increases the internal cooling. Be mindful of all of Regulus’s attacks, they increase in potency by twofold. His armor becomes more brittle then usual in this form, signified by the armor changing to Monochrome.
Sub Zero Hold: (Winter’s Knight Only) Regulus projects a field around himself. Anyone in this field will be frozen for approximately a minute.
Weakness: Most of the moves that Regulus use are Ice Based, so a strong enough fire attack can destroy or weaken the attack, Similar to Enigma, this weakness will only disable Regulus for a short while.
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The God of Serpent's Thunder
"Fused Raijin"Characters: Snakeman, Skullman.Exe, Drillman.Exe
Added: June 27
Viper Tail: The Cobra Helmet has a detachable tail. This tail appears to be a simple lance, but there is a strong motor secured inside that will turn it into a high speed drill.
Search Wyrms: The famed “Search Snakes” have been converted to “Search Wyrms”, in addition to a tail mounted drill; each Wyrm has a blaster with strength comparable to the Mettool’s buster shot.
Wraith Fangs: Snake fang shaped blades with a sturdy wire create an excellent weapon for close and long range battles. These blades are light enough to move quickly, but strong enough to be a danger to fellow robots.
Last Resort Move: Wrath of the Thunder God: Wraith Fangs are thrown and retracted at a blinding pace, the sheer speed causing the victim to spasm. This sight looks like an electrocution to the naked eye. Unfortunately, this attack has the drawback of running the motors in the arm and shoulder at too fast a pace, odds are that the attack will leave the arm out of order for at least a few hours.
Weakness: The armor is lighter near the body, allowing for a faster fighter. This also leads to the armor being easily pierced. Getting close may prove a problem though, as the Search Wyrms and Wraith Fangs can be used to keep enemies at a distance.
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The Cerberus Marksman
"Fused Hunter_Chameleon"Characters: Searchman, Quint, Skullman, Crown Thunder
Added: Aug 1
“Jackhammer Motor”: A modded Ride Chaser with a link to his Base. It has a weapons transporting system, allowing it to send Hunter anything from Sniper Rifles to Grenade launchers. As well as recharges for the weapons he currently has out. Unfortunately, this trick takes a good amount of time, and it can be broken. This Ride Chaser has also been dubbed “The Jackhammer” for a reason, It’s mounted energy rifle has an Rapid Fire function, allowing it to tear through walls with great ease.
Quintession Helm: The Quintession Helm is all in all Hunter’s Head. Or, Heads, perhaps would be a better term for these three. All three heads share a collective conscious, but vary in abilities.
SEARCH: Visors Galore. can also take pictures of the surroundings. Probably the best thing next to Photographic memory
SKULL:”Octocamo”, scouts area with a 360 degree search and finds closest color, then tries to recolor armor to match most common color scheme. What you see in the picture is the default. It can also be tricked into changing to the color Hunter chameleon wants.
QUINT: Allows him access to the Super computer “CROWN”. Weapons transportation from Jackhammer takes less time. And if need be, CROWN can take over for Hunter, effectively giving him a super soldier form for a few minutes.
Corona Cannon: This strange gun has many tricks up it’s sleeve. The Barrel is customized to have a Demon’s head at the tip, and it fires Charged particles. One set positive, then one negative. The end result is it appears to fire lightning. It can also be set to blaster mode in this form it uses less energy, but only has the strength of Megaman X’s half charged buster
Last Resort Move: Géant Tueur: The Géant Tueur is a Massive energy cannon, Big enough to make it seem more sensible to equip to a tank then to have a robot carry around. It is modeled after the buster rifle of Gundam Fame. It’s blast may be scaled down, but the gun itself is strong enough to annihilate low level troops. It is highly recommended to be used against multiple enemies. Unfortunately, all three heads need to be active for at least three seconds after the gun has been dispensed for the gun’s safety to disengage.
Weakness: Although the Quintession helm is not frail, it cannot run if it is overheated. Also, the arms teleportation of the Jackhammer can be considered flawed in the sense that it launches the gun into the battlefield. If the field is cluttered, it may be more difficult to find the gun.
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Next Up: ???
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Random stuff:
NES Game (Art Project)ToadsmanHyper Combo Finish