View Full Version: So, I hate Megaman 6

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Title: So, I hate Megaman 6
Description: Sorry, Assassins


Gauntlet101010 - April 16, 2008 04:01 PM (GMT)
I finally got around to playing Megaman AC for the PS2 these last few months. I have most of the games already on their original systems, except for RM8 so AC was a good bet to buy. I figure I'd beat all the game sin order.

Well, I always cheated ... and the button configuration REALLY threw me off, so I had trouble at first. But I eventually beat MMs 1-5. And then I took on MM^.

MM6 is one cheap game. Some levels are okay, but others are just one cheap shot after the other. Especially Plantman's level. I have never hated springs as much as Plant made me hate springs. And, to top it off, if you die, you get put right before the first set of springs and the gorilla tank. So annoying to clear. Each jump has to be timed perfectly ... I have less trouble with Gutmsan's level, to be honest.

After that things were pretty easy. Until I got to Mr. X's levels and forgot to grab the energy balancer. And now I'm locked in those levels. I mean ... the EB isn't all that important, but gimme a break!

There's another enemy - a giant knight robot that crushes you, that's just an excersize in futility. There's no real avoiding his stomp, so I tend to just let him hit me and move right along. But he's a real nuisance.

And the first level of Mr. X's level is another disaster area. Right at the beginning there's a jump that has to be made perfectly with the Rush Jet. And if it's not done 100% perfectly ... you die. No second chance, no saving grace, you just die.

And the weapons are another thing that pisses me off. Centaur continues the tradition that started with the Time Stopper of totally-useless-except-for-one-part weapons. Brightman's Flash Stopper continued that and Centaur's weapon is even worse since it's such a gass guzzler.

And then you have Flameman's weapon. Not only does it shoot just one drop of flame at a time, but you have to get in real close even to use it. And if you miss, even it's raising bit is useless! Because the robot that's vulnerable to it won't run into it. And he's invulnerable when he does his snowball thing.

These weapons were really made to be used against specific RMs. The Silver Tomahawk is really good for just ONE part in Windman's attack pattern. Otherwise it's another "get real close to him" sort of weapon. Still, it has other uses, but missing is frustrating.

Blizzard's attack comes in handy sometimes ... but it's another gas guzzling weapon. Before I knew it, it had run out on me!

But, there are some fun parts. Rush Power is a nice way to beat some RMs. The way it knocks RMs back is very satisfying after futilly trying to use your weapons against them.

I haven't gotten past Mr. X level 1 yet. So annoying...

Spark Mandrill - April 16, 2008 05:05 PM (GMT)
I played #6 again fairly recently too. Yeah, I was amazed at how quickly I ran out of juice. Talk about creeping up on you. Centaurman's weapon was never was one of my favorites either, but it at least it was a smidge better than the Gravity Hold. Plantman's stage sucks big time, but Mr. X's fortress never gave me that much flak. The first level to Dr. Wily's fortress however, trying to go down that shaft and using the Rush Jet to keep from landing on the spikes...That was fun. But all and all, I think I've been getting much better at it.

Mega Man X6, on the other hand...is where I invented a few new curse words. That weird light thing that Rainy Turtloid and Commander Yammark's stage had going for them...argh. Gate's lab was one giant potshot with totem poles and uber lame spike placement...argh. The battle with Gate...argh. The battle with High Max...argh!

I find that a good way to unwind after playing games like this is to play games like Blaster Master, or Castlevania. Especially the first one. And especially the old Gameboy ones.

God, I need a drink.

GaiaX6 - April 16, 2008 05:52 PM (GMT)
I remember this. I still had my game until Mr X's levels. I was trapped in the first part for no bloody reason. worst yet, you have a gas gussling rush pack that's useless in this level, having to time your jumps and all. Mega Man Network Transmission was bad too. friggin' stage recerations.

Hunter_Chameleon - April 16, 2008 05:53 PM (GMT)
And for MMX6, don't forget the "Cr*p, a Nightmare got this guy ! I pray he didn't have an important item on him." And the fact the only way to finish it without problem is with the Ultimate Armour.
The kind of game Action Replays were invented for.

Back on MM6, now.
Actually, I didn't have that much trouble with it, except for the spike+reactor zones in Mr X's level, maybe.

Not as bad as the jetboard in MM8, however.

Raijin - April 16, 2008 06:22 PM (GMT)
You were using Tomahawk on Wind? Wind's weakness is Centaur Flash, Yamatoman's weakness is Tomahawk. Or did you just get names mixed up as you tend to do?

It annoys me how people always compare Centaur Flash to time stopping weapons. Mandrill more accurately compares it to Gravity Hold. Astro Crush is another apt comparison. People can't seem to get past the fact that Centaurman freezes time to classify Centaur Flash as anything other than the most pathetic time stopper in the series. You could also call it the most pathetic fire-based weapon in the series, because it isn't one.

Akutare - April 16, 2008 06:29 PM (GMT)
Megaman 6 was a love-hate game for me. I liked it when it came out. I still have the NES version and the one on the collection.

X6, I never liked, despite it had Gate, a favourite character of mine. I thought armour huntin' was a pain in the ass, mainly when I tried ot get a part in Rainy's stage. I was nearly tearing things apart in Metal Shark's level. Not as much as I did in X5 in Kraken's stage.

Megaman 8 was my first Playsation game. I still own it. I hated the Jetboard levels also. I turned my volume down, so I don't have to listen to "JUMP! JUMP!" "SLIDE! SLIDE!" "JUMP! JUMP!"

I use to hate Megaman 4 when I was younger also.

Gauntlet101010 - April 16, 2008 06:51 PM (GMT)
QUOTE (Raijin @ Apr 16 2008, 01:22 PM)
You were using Tomahawk on Wind? Wind's weakness is Centaur Flash, Yamatoman's weakness is Tomahawk. Or did you just get names mixed up as you tend to do?

It annoys me how people always compare Centaur Flash to time stopping weapons. Mandrill more accurately compares it to Gravity Hold. Astro Crush is another apt comparison. People can't seem to get past the fact that Centaurman freezes time to classify Centaur Flash as anything other than the most pathetic time stopper in the series. You could also call it the most pathetic fire-based weapon in the series, because it isn't one.

I wasn't looking at Nintendo Power or any guides, so I was guessing at the weaknesses. So, you use Centaur on Wind and Tomahawk on Yamato, eh?

I lumped Centaur Flash in with the time stopper because both are full screen effects. Since I use the gravity hold a lot in MM5 when I cheat, I find it very useful. It effects many enemies.

Liquid-Snake - April 16, 2008 08:49 PM (GMT)
Well, I found the bosses in MM6 to be the second easiest, actually. Only 2nd to MM5's bosses, where I can do the Wily Stage with all 8 of them without going below half health at any point, and usually not taking a hit for half of them.

I don't remember having any trouble on X's stages, either. But Plantman's stage is pretty annoying.

Akutare - April 16, 2008 10:48 PM (GMT)
QUOTE (Liquid-Snake @ Apr 16 2008, 03:49 PM)
But Plantman's stage is pretty annoying.

I had trouble on the springs in his stage when I got the game eons ago. I went with the order that Nintendo Power gave back then also.

CenetaurmanE52 - April 17, 2008 02:04 AM (GMT)
MM6 isn't too hard for me. It just requires a bit of patience and a smidget of luck. The weapon placing was a dumb idea (Centaur flash > Windman? WTF???), but at least it wasn't as bad as Megaman 7 when it came to weaknesses.
X6 was fun...though very, very frustrating. And I thought the battle with Gate was easy o_o. Now, High Max on the other hand...

The only Megaman games that ever brought my piss to a boiling point was MM1 (Fireman and Bombman stages...ugh.), Megaman and Forute, and Megaman X 2.

Akutare - April 17, 2008 02:37 AM (GMT)
QUOTE (CenetaurmanE52 @ Apr 16 2008, 09:04 PM)
The only Megaman games that ever brought my piss to a boiling point was MM1 (Fireman and Bombman stages...ugh.), Megaman and Forute, and Megaman X 2.

Gutsman and Iceman's stage (using the blocks, not the magnet beam) had me pissed off in my youth also.

Gauntlet101010 - April 17, 2008 05:02 PM (GMT)
I actually got pretty good witht he timing on Gutsman's stage and can do it to this day. But I find Plantman's stage even more unforgiving in the way those springs are spaced out.

MM7's weaknesses MOSTlY made sence to me. Slash Claw can cut springs. Clouds are made of water and bubbles are water-created substances ... plus he has no legs, so cloud's succeptible to the attack. Junk's weakness to electricity is also pretty easy to understand. Some tho .... are tougher. So, what can you do?

Akutare - April 17, 2008 05:11 PM (GMT)
Gutsman's stage took practice with me. I always missed the jumping segments on the thrid platform.

With Iceman's stage I mentioned... Yeah, I used the blocks instead of the magnet beam. Plantman's stage did piss me off with the springs. I either missed a jump or sprang into a pit.

I never had any real trouble with the wall things in Megaman 2, however.

Gauntlet101010 - April 18, 2008 11:44 AM (GMT)
Beat the game the other day. Not too much trouble after the tricky first stage in X's level, save for a bit with rising / falling platforms.

Although I must say that this game is cheap. Really cheap. Cheap hits at every turn, miss-by-a-pizel jumps everywhere you look and really unfair programming.

I saved all of Beat's energy (or most of it anyhow) for Wily's final forum only to have it not work. So annoying!

The game wasn't really easy as I was hit constantly, but e-tanks were everywhere to make up for the really cheap hitsand deaths, and since I always save those for bosses .... yeah, that made the bosses easy. I had no special weapon energy left for Wily's last form and still finished with four e-tanks left.

Nothing compared to MM7, which is just damn impossible.

Cyros - April 18, 2008 12:23 PM (GMT)
Well if it's any indication, Megaman 7 is the only game of the series (aside from RM&F) that I haven't beaten yet. And that's because of the final boss. Same goes for RM&F. Stupid teleporting Wily.

It's been I while since I've played MM6, but I vaguely recall the springs giving me trouble. Boss cheapness, not as much. Except for that one X Fortress guardian on the wall. I hated that one. >_<

Gauntlet101010 - April 18, 2008 12:58 PM (GMT)
I beat that one pretty easily.

Well, when you have 7 e-tanks on the wily levels of the game you tend to play with a bit of abandon. The cheapness is referring to the level design more than the bosses.

CenetaurmanE52 - April 18, 2008 04:27 PM (GMT)
I never saw Megaman 7 being that hard. The teleporting Wily is weak against the Freeze Cracker (well...not WEAK against it, but it does hurt...). If you manage to get the Rush Adapter, then the game gets fairly easy. For me, the only stage in that game that gives me trouble is Turboman's, and he still isn't that hard.

Marl Duothimir - April 18, 2008 08:32 PM (GMT)
I've beaten all of them except R&F. King's second form is damn near impossible with Bass.

Mahajarah - April 18, 2008 10:15 PM (GMT)
QUOTE (Cyros @ Apr 18 2008, 07:23 AM)
Well if it's any indication, Megaman 7 is the only game of the series (aside from RM&F) that I haven't beaten yet. And that's because of the final boss. Same goes for RM&F. Stupid teleporting Wily.

It's been I while since I've played MM6, but I vaguely recall the springs giving me trouble. Boss cheapness, not as much. Except for that one X Fortress guardian on the wall. I hated that one. >_<

I only beat mm7 becuase I had chosen easy on anniversary collection, and i doubt that's the true ending of it.

Gauntlet101010 - April 18, 2008 10:21 PM (GMT)
They messed up the port of MM7 and, apparently, skipped the ending.

They messed up the port of MM5, but it's only the odd music that plays during Wily's escape.

STARZ - April 18, 2008 10:42 PM (GMT)
At least it was a different storyline.

It was one of my favorites, the Robot Masters in that game were imaginative.

Essept Windman. I dun like him, he's a fatty-fatty-boom-ba-latty.


That was the problem with that game, though. Bass sucked when fighting the bosses, and Mega sucked when going through the levels.

Hardman - April 19, 2008 12:08 AM (GMT)
QUOTE (STARZ @ Apr 18 2008, 05:42 PM)
Essept Windman. I dun like him, he's a fatty-fatty-boom-ba-latty.

Yer opinion is noted. Strange and horrifying as a window into the inner workings of your mind, but noted.

In stark contrast to the Boss, I beat MM6 the first time through without cheating at all, which is funny to me because I ALWAYS used to have to cheat a little to get through (which is why MM2 is the last Megaman game in the classic series I completed, by the way.) It was also the first video game I ever completed in one sitting.

I've been playing Megaman games for so long that, really, they're just second nature to me now. I could pick up an MM game I haven't played in years and walk through it like a pro. It's one of the few things about me that I'm proud of, really.

Teleporting wily IS pretty a-goddamn-nnoying tho. Have to agree there.

Gauntlet101010 - April 19, 2008 12:25 AM (GMT)
QUOTE
At least it was a different storyline.


You really think that? I mean it really has the same plot as MMs 3-5, R&F, and MM5 GB. And, technically, BN6.

Teleporting Wily sucks, but what sucks even more is that beat doesn't work on him. Beat is MADE to fly right to the enemy. He works in MM5 (I always use beat in5). But in 6, I went to all the trouble of NOT using him .... for the one battle that mattered. And .... he's useless.

Luckily I had Jet MM and 7 E-tanks, so I could just fly up and shoot at him .... playing with sheer abandon. But I was pretty annoyed.

MM7's Wily is just purely unfair tho. I can't beat him.

Akutare - April 19, 2008 12:30 AM (GMT)
I never got to beat MM7 at the part with Wily.

Yeah, I remember using Beat in MM5, that made things easy.

If I remembered corectly. in MM6 in the first Mr. X stage, wasn't there a secret passage that had some power ups before you visted the boss?

Gauntlet101010 - April 19, 2008 12:32 AM (GMT)
There's secret passages in all the boss stages that lead to power ups. Hence my count of 7 E-tanks.

SpinningDemon - April 19, 2008 01:46 AM (GMT)
QUOTE (Hardman @ Apr 18 2008, 08:08 PM)
I've been playing Megaman games for so long that, really, they're just second nature to me now. I could pick up an MM game I haven't played in years and walk through it like a pro.

I have hotel memories that say otherwise =P Of course, not just about you... we were all pretty terrible that night. How many tries did it take us to beat Doc Wood Man??

I've had trouble with most of the Mega Man games at some time or another, except 3, 8, and X2. I admit, I'm a pretty terrible gamer, but hey, it's not about being great, it's just about enjoying the games. Although I suspect the reason I'm so much better at 3 and X2 than any of the others is simply a matter of saturation, I just don't play the others very much compared to those two. I'd probably improve at least a bit if I had more time to try them out.

Akutare - April 23, 2008 04:06 PM (GMT)
I been replayin' Megaman 5 on my working NES. I have a found hate for Gyroman's level. Not the falling floor part. The part with the movin' floor and the spiked walls.

I also dislike Crystalman's stage in Megaman 4 for the GB.

Makenshi - April 24, 2008 11:06 PM (GMT)
Strange... Megaman 6 was the first Megaman game I beat and IMO was the easiest. I also remember it being a lot more fun. Maybe I was just lucky the whole way through?

Man, now I want to find my CD with all the NES Rockman games on it and start playing through them.

smedis2 - June 8, 2008 05:56 PM (GMT)
i bat it lol :]

CenetaurmanE52 - June 8, 2008 06:25 PM (GMT)
Bad grammar is bad.

SpinningDemon - June 8, 2008 07:36 PM (GMT)
QUOTE (smedis2 @ Jun 8 2008, 01:56 PM)
i bat it lol :]

Enthralling.

Naoshi - June 8, 2008 07:56 PM (GMT)
QUOTE (smedis2 @ Jun 8 2008, 12:56 PM)
i bat it lol :]

With a baseball bat? Interesting...tell us more about this.

Gauntlet101010 - June 8, 2008 08:40 PM (GMT)
Necroposting = bad.




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