View Full Version: Frist Nerach 2k Army

The Blood Keep > Necrarch Army Lists > Frist Nerach 2k Army


Title: Frist Nerach 2k Army


Master Vladimar - October 31, 2006 01:43 AM (GMT)
Necrarch Count lvl2 -330
Noble blood
Dark Acolyte
Unholy Cynosure


Necromancer lvl2 - 150
Book of Arkhan
Power stone or scroll (haven't decided)

Necromancer lvl2 - 150
cursed book

Wight Lord - 111
Heavy Armor
Enchanted Shield
Sword of Kings
Nightmare (barding)


20x skeletons FC - 185 (Count here)

2x 25x zombies FC- 330

10x zombies - 60 (Necro-bunker)

2 - 5x ghouls - 80

2 - 5x dire wolfs 100

5x fell bats 100

9x Black Knights ,Barding - 310 (Wight here)
Banner of the Barrows

1x Banshee 90

MD 10
DD 6
119 "warm" bodies

Total 1996

I made some adding errors it seems so I reworked the list. Sorry about that. :unsure:

Vierhon - October 31, 2006 09:50 PM (GMT)
Drop Banshee. By doing so, you'll be able to raise Ghouls' numbers to 7 or even better 9 per unit and fully equip your Skellies.
Which Necro(s) do you plan to threw in that bunker?

Master Vladimar - October 31, 2006 10:36 PM (GMT)
Most likley the Nerco with the CB maybe both depending on the army i fight.

When you say fully equip the skeles are you talking spears as well as light armor?

It seems id be better off just getting LA and more skeles or beefing up the ghouls instead of the 5 WS2 attacks when im charged and a 5+AS vs the 4+ armor save.

Also ive seen alot of people talking about having an odd number of ghouls such as 5, 7, or 9 why is that?

Vierhon - November 1, 2006 10:10 AM (GMT)
QUOTE (Master Vladimar @ Oct 31 2006, 10:36 PM)
When you say fully equip the skeles are you talking spears as well as light armor?

It seems id be better off just getting LA and more skeles or beefing up the ghouls instead of the 5 WS2 attacks when im charged and a 5+AS vs the 4+ armor save.

Also ive seen alot of people talking about having an odd number of ghouls such as 5, 7, or 9 why is that?

Yep. Full equipment grants you 11 attacks and +5 As. I know, I know, they are Ws 2 and S 3, but still : 11 attacks! You don't have to, but I always fully equip my Skellies when I'm able to...

People take odd numbers of Ghouls because of the Ghouls' low Ld. It helps against panic and with rally tests. Take a look at the Rulebook and I'm sure it'll become a lot clearer to you...

Lord Crosis - November 1, 2006 05:30 PM (GMT)
I\'d say add in a fell bat so you can run 2 squads of 3x fell bats. Keep your sqads of ghouls at 5 or 6. I find that unless you want a massive missile screen, they perform their job better as a MSU type.

Give your count biting blade to fill him out.

Other than that, looks good. Go play some games!!

regards,
Lord Crosis

Master Vladimar - November 1, 2006 07:40 PM (GMT)
QUOTE (Vierhon @ Nov 1 2006, 04:10 AM)
People take odd numbers of Ghouls because of the Ghouls' low Ld. It helps against panic and with rally tests. Take a look at the Rulebook and I'm sure it'll become a lot clearer to you...

I don't have the new rule book yet : / The only 2 stores near me closed about 5 months ago so me and my friends are stuck with online ordering.

danceman - November 2, 2006 03:17 AM (GMT)
QUOTE (Lord Crosis @ Nov 1 2006, 05:30 PM)
I\'d say add in a fell bat so you can run 2 squads of 3x fell bats. Keep your sqads of ghouls at 5 or 6. I find that unless you want a massive missile screen, they perform their job better as a MSU type.

Yes, I agree. I usually go with 5-6 and never leave home without atleast 2 x 5 of them. The most common setup for me though is 2 x 5 and 1 x 9.
Cheap they are and deadly they are.

QUOTE
Other than that, looks good. Go play some games!!


I second that as well!

Cheers




Hosted for free by InvisionFree