These are both my necrarch lists
Keep in mind that I want the death lore for my Lord.
Also, gratitudes to N.I.B.'s Death lord list.
Lord: Lv3; noble blood (lv4); unholy cynosure, forbidden lore; master of black arts
necromancer: lv2; rod of flaming death
necromancer; lv2; book of arkhan, dispel scroll
skellie (19): full command
skellie (20): full command
zombie (26): standard
zombie (10)
dire wolves (5)
dire wolves (5)
ghouls (7)
ghouls (7)
black knights (10): full command; baner of barrows
bats (5)
bats (5)
banshee
banshee
in total: 2250
Or, alternative
As above, save
1 skellie unit up to 21 skellies
zombies dropped to 20
banshees dropped for black coach
in total: 2250
So, which one would you pick and why?
Thanks
Same as with your Lahmian list. Orcish war machines and giants could mean instant death for the coach so it's better to stay with the banshees.
Assur thanks mate
I'll leave the black coach approach, and I prefer banshees anyway. I just still need to choose between lahmia and Necrarch :lol:
Yours
What get the Death Lords wins against O&G is forcing a multitude of panic tests. Banshee's help you with that, even if I like the Black Coach, they can rock the flanks of most O&G armies.
Banshees are really nice after 2-3 unchecked Drain Life's, they can finish units off (even Giants) and if not, their Howls are often enough to cause panic in depleted units. Banshees FTW!
Another cool thing with the banshees and death magic is that Doom and Darkness! virtually makes them "2d6 + 5 - Ld"; instead of "2d6 + 2 - Ld" ^_^