Playing with O&G against 2 armies of chaos, each 2500. They know our army, we know theirs. I think they'll go Khorne or Tzeench knowing how important the magic phase is to me. Other possibility is one going Nurgle to have fear causing units to counter my fear causing units. O&G player has a 'feeling' they'll take the Hellcannon. He has a giant just in case.
The O&G player just got a Wyvern, so his Lord will be mounted on it with a sword that autowounds with no armour saves. Personally, I don't think it's a good tactic, as O&G really need that extra leadership. Also he's mounting his BSB in a unit of Big Un Boar Boyz so I'm concerned about his break tests, but that's the way he's doing it. He also despises goblins, and so only takes Orcs, and a Doom Diver catapult.
Wanted to try something different, so this is my first Necrarch army. Suggestions welcome (needed?), but note I do not have any spirit hosts.
Vampire Count (Necrarch) 358 Pts
General; Lvl 2; Necromancy (or Death?)
Nehekara's Noble Blood, Master of the Black Arts, Unholy Cynosure
Black Periapt
Nightmare, barding
Wight Lord @ 151 Pts (goes in BK w. BotB)
Battle Standard Bearer
SoK, Gem of Blood (or drop the BSB and put on Talon of Death and Enchanted Shield?)
Necromancer @ 150 Pts
lvl 2; Necromancy
Cursed Book
Necromancer @ 140 Pts
Magic Level 2; Necromancy
Staff of Damnation
23 Skeleton Warriors @ 265 Pts (front and center, General goes here)
Light Armour; FC
22 Zombies @ 147 Pts (left or right of skeletons)
Standard; Musician
15 Zombies @ 90 Pts (necro bunker behind skeletons)
2x5 Dire Wolves @ 50 Pts
2x5 Ghouls @ 40 Pts
7 Black Knights @ 285 Pts
FC, Banner of the Barrows
10 Black Knights @ 299 Pts
Standard; Musician
War Banner
8 Black Knights @ 256 Pts
Standard
Screaming Banner
2 Banshees @ 90 Pts each
Casting Pool: 9
Dispel Pool: 6
Models in Army: 113
Total Army Cost: 2501
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Thoughts:
Debated the 3rd Black Knight unit or a Grave guard unit to put my Necrarch in. With Chaos units being expensive, I think the 8 BK with the screaming banner should be large enough to cause autobreaks.
Wight Lord with Talon of Death and Enchanted shield I've read works very well against Khorne armies. I can see it working very well too, but to kill heroes/lords the SoK and Gem of Blood would be more effective. Still, SoK negates S6 charges with him...
I think with the O&G, Death magic would work well to thin the Chaos ranks, and that -3 LD spell would hopefully work very well to have the O&G player break a key Chaos unit. Also the spell that makes my fear causing troops cause terror in case they pick Nurgle, or to put on a O&G Orc unit so they don't have to worry about making a key fear test.
I feel my Necrarch is very defenseless, in a unit of skeletons out front. I think he needs to be there to have decent range for death magic though. Thoughts? Is my general too magic heavy, should I take a ward save? Should I scratch a BK unit and put him with GG? Mounted with BK?
Thanks,
Grish