Title: Game Cliches That Should Go To Hell.
K-62 - August 7, 2004 01:24 AM (GMT)
The topic is pretty basic. For people who have no idea what game cliches are, well, there those things that are in every game. i.e. the chosen one, crates, jumping puzzles, etc.
My least favorite game cliche would be death by water. It's when you go touch the water and die. You know like GTA, you would think someone who can steal cars in seconds, escape from prison and um.... shoot cops would beable to swim, but no he has to die when he falls in to water.
Sir Maverick - August 7, 2004 01:26 AM (GMT)
What about enemies that are 10 times your size? I'd like to take out some skilled warrior my own size every once in a while (especially in Zelda...).
Colodie - August 7, 2004 01:49 AM (GMT)
The "This mission is a cake walk, there's no way we'll actually be attacked etc etc" type missions. When you hear that you pretty much know your about to nearly die.
Well, that one MechCommander 2 kinda broke the cliche..., kinda. Start the mission, "Objective Completed". Heh.
Canute - August 7, 2004 01:49 AM (GMT)
I have never liked getting hurt simply by touching an enemy. I mean, how much sense does it make to get hurt when you touch the enemies back. It's like "Oh no, his vertebrea touched my arm! Alas, this might be my final days!" You see, this just does not make sense. It would make more sense to only get hurt when your enemy strikes you with something. But, that would make games far more easier. But then they would have to think of other ways to make games harder, hmm... Canute out.
K-62 - August 7, 2004 01:56 AM (GMT)
Speaking of getting hurt by dumb stuff I also hate the barrel of nitro cliche. It's farly new, but still should go the hell. You know walk by barrel "lets shoot it," you say and bang you head rolles down the sidewalk. Almost as bad as the water.
Unabhängiger Wolf - August 7, 2004 02:12 AM (GMT)
What I really hate are platforms that disappear or move after every few seconds. If you happen to SCREW UP and jump on a platform that just disappeared or whatever, you have to start all over again ad nausea until you're about ready to punch a hole through your TV. Even worse if if the platforms in question are situated over a bottomless pit, or are in a very high room.
I hate plant enemies!!! They're evil!! I don't know why every game have to have plant enemies!!! I hate bats too. They're annoying!!!
TheBlackCat - August 7, 2004 04:11 AM (GMT)
I did see one game a friend had on the genesis where you were only hurt if an enemy actively attacked you with a dangerous part of its body. That is the only game of its type that I have seen that was like that, though.
Personally the top most annoying cliche in my book is "save the kidnapped princess". More games than I can possibly count are centered around that, and many more have that somewhere in the game. Many great games have that as part of their plot, many classics, but it was already old by the end of the NES era and they are still doing it. I would be happy to have a change, especially in Mario and Zelda where they have about done that theme to death.
Vega - August 7, 2004 05:18 AM (GMT)
my number 1 most hated cliche of all time: THE GOOD GUY ALWAYS WINS!!!
I'm really sick of playing the hero all the time. I want some good games where you can be seriously sinister. I know there are a couple out there but I think there should be more. For once I want to kidnap that annoying princess, I want to set overly-elaborate traps for my arch foe.
Thats one reason I like Beast Wars so much...at the end of each season Megatron seems to have one: killing Optimus Primal, Killing Optimus Prime and tearing the fabric of space and time to pieces, raising the Nemesis, then in the end he escapes and takes over Cybertron
JammerLea - August 7, 2004 06:29 AM (GMT)
Vega, you should play those Sonic games where you can choose to play either the good guys or the bad guys. Hehe.
Hmm... what do I hate? I'd say the princess thing is fairly annoying. I mean... really, shouldn't they have taken self defense classes by now? ("They" meaning Princess Zelda and Princess Toadstool).
Dang, I dunno what else...
The Sh33p - August 7, 2004 08:17 AM (GMT)
| QUOTE (JammerLea @ Aug 7 2004, 12:29 AM) |
Vega, you should play those Sonic games where you can choose to play either the good guys or the bad guys. Hehe.
Hmm... what do I hate? I'd say the princess thing is fairly annoying. I mean... really, shouldn't they have taken self defense classes by now? ("They" meaning Princess Zelda and Princess Toadstool).
Dang, I dunno what else... |
If Super Smash Brothers Melee is any indication, they`re both more than capable of defending themselves... they must just have mental problems or something :P
Cliche I hate the most? Right now, it`s the Puzzle Bad Guy. You know the type... Have to get this $#^@ing set of puzzlepieces in all the right places to hurt him/her/it, as opposed to just blasting the snot out of them conventionally until they die.
That`s about all I can think of at the moment :blink:
Phelan - August 7, 2004 01:06 PM (GMT)
Good Always Wins
The Hero being altruistic and actually wanting to save the world and/or princess with no thought of reward.
Not being able to switch sides if you get a better offer.
By the time you get powerful weapons/items/etc. they don't do you any good anyway.
As Sh33p said, Puzzle bad guys.
Having to follow an exact process to advance in the game. You have to do A in order to accomplish B and so on. Why can't you just skip a step and wing it if you need to?
I can't think of anything else right now.
Unabhängiger Wolf - August 7, 2004 03:23 PM (GMT)
It's not really fair to say Princess Toadstool and Princess Zelda always needs saving. Back in those days, there wasn't much of a plot anyway so 'save the princesses' was always a common option. However, have you played the new Mario and Zelda games? They proved that they know how to take care of themselves, and I'm not talking about SSB:M. I can't say anything more 'cause it would ruin the plot for people if they're still playing them. Zelda has gone through a change a lot more than Peach though.
Kirbymaster212 - August 7, 2004 04:01 PM (GMT)
| QUOTE (JammerLea @ Aug 7 2004, 12:29 AM) |
| Vega, you should play those Sonic games where you can choose to play either the good guys or the bad guys. Hehe. |
Well I beat that game and in the end everyone turns good and you have to beat the ultimate final boss dude (Im not gonna give him away).
Anyway the thing that annoys me is the whole "The enemy still targeted to attack you so you take damage even though you're a mile away from him". I hate that, its more of a glitch then a cliche but its this stupid thing that if an enemy attacks you and you run away during the attack, you still take damage.
JammerLea - August 7, 2004 05:04 PM (GMT)
That Chaos thing? Agh, I thought the games would be cooler than that. Nevermind then.
And you're right, Wolf, I totally forgot about Zelda in OOT.
There's always an exception to the rule.
This is what happens when you're game deprived. *sigh*
Illidan - August 7, 2004 07:09 PM (GMT)
| QUOTE |
| my number 1 most hated cliche of all time: THE GOOD GUY ALWAYS WINS!!! |
Mechwarrior 2 Mercenaries and Mechwarrior 4, Mechwarrior 4 Black Knight were good.
In MW4, you as the last member of the royal family fight back to retake your planet after it is conquered, one step at a time. In Mechwarrior 4 Black Knight, you fight against the person you played as in MW4.. since he's a dictator by now and your hired to take him out. However, since you are mercenaries, you don't always have to be goodie goodie either. Halfway through the MW4 BK campaign, your base gets hit while you are patrolling. You run back, see multiple assault lances coming in, your commander is killed, the girl who mans the radio control tower is killed, pretty much everybody except two small convoys gets killed.
Well, turns out the people who hired you betrayed you. But, you keep on fighting against your enemy, take over supply depos and prison camps where your people are held, grow steadily larger then you were before, after you win.. the last mission..
Turns out it isn't over. Time to hit back at the people who betrayed you. So satisfying.. drop ships come down on planet onto the anti space nuclear defence site, you go in fast with your mech squads, blow the crap out of multiple defenders, defend the technicians as the rewire the nukes, and get the crap out of there as the nukes come down on every major city or defense installation on one of the biggest mining planets your betrayers own. Mmm, sweet revenge. Not exactly goody-goody, though.
K-62 - August 7, 2004 07:22 PM (GMT)
How come no one has mention the items poping out of a dead guy cliche.
You walk down a past in an ancent tomb and a mummy trys to attack you, you kill it with your sword. It falls and a nice turkey sandwhich pops out of it and is now foating in the air for you to eat.
Name one game where this doesn't happen.
Sir Maverick - August 7, 2004 07:57 PM (GMT)
Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty. There you go. ((Both excellent games))
K-62 - August 7, 2004 08:01 PM (GMT)
No they still ahve that, but in a different way. The wake over enemy get some ammo.
Sir Maverick - August 7, 2004 08:05 PM (GMT)
You don't get it by walking over the enemy in the newer ones. You have to shake the body to knock loose whatever they might be holding, and then you pick it up.
Malakym - August 8, 2004 03:00 AM (GMT)
| QUOTE (Colodie @ Aug 6 2004, 07:49 PM) |
The "This mission is a cake walk, there's no way we'll actually be attacked etc etc" type missions. When you hear that you pretty much know your about to nearly die.
Well, that one MechCommander 2 kinda broke the cliche..., kinda. Start the mission, "Objective Completed". Heh. |
yeah that's always true
The Zombie - August 11, 2004 11:43 PM (GMT)
In Lufia the Legend Returns. I can't tremember what shrine it is, but when you use warp to leave from the map when you stand at the entrance the warp animation keeps showing and the game frezzes.
In Zoids Sgaga 2. When you change the CAS of the Liger 0 or Berserk Fuhrer, the game glitches and your HP goes to negative. One hit from an enemy and BOOM! you're gone...
HooHa_Man - August 11, 2004 11:51 PM (GMT)
| QUOTE (blackchaos13 @ Aug 11 2004, 05:43 PM) |
In Lufia the Legend Returns. I can't tremember what shrine it is, but when you use warp to leave from the map when you stand at the entrance the warp animation keeps showing and the game frezzes.
In Zoids Sgaga 2. When you change the CAS of the Liger 0 or Berserk Fuhrer, the game glitches and your HP goes to negative. One hit from an enemy and BOOM! you're gone... |
Wow... :blink: That's bad.
Must be bad beta testers....
Tilly - August 11, 2004 11:55 PM (GMT)
| QUOTE (K-62 @ Aug 7 2004, 07:22 PM) |
How come no one has mention the items poping out of a dead guy cliche.
You walk down a past in an ancent tomb and a mummy trys to attack you, you kill it with your sword. It falls and a nice turkey sandwhich pops out of it and is now foating in the air for you to eat. |
Hah...yeah, in the one Zoids game I have (The Game Boy one no one's heard of that I got stuck in), my theory is that the reason you find money in Zoids you defeat is Irvine stops to dig under the seat cushions for spare change.
K-62 - August 12, 2004 03:13 AM (GMT)
I just notice this cliche while posting in another topic.
I call it the 'Babysitting the dumbass guy with a target on his back cliche. This is in most TPS style games(GTA, Driver, Max Pain, etc.). It's that mission where you have to escount a guy in a clown suit with a target on his back to a location on the other side of the map. All with hundreds of snipers shooting at not you, but the dumbass with the target on his back. Yes, the same dumass that you cant let die or you fail. Hmm.....I seem to hate this more than the 'evil water of death'.
VegaObscuraTheKing - August 12, 2004 03:38 AM (GMT)
*coughs*
The bane of gamer's existance? ESCORT MISSIONS!!!
They are sent from hell to test us! They want us to fail!!!!
XD
Canute - August 12, 2004 06:30 PM (GMT)
Oh, I just thought of a great cliche. This one really bothers me to no end. The one when you fight a boss and you defeat it right, but then a cutseen happens, and they run away. I mean, you got it's freaking hit points to zero, it should be dead! The boss should not be able to get up and run away like they always do! This happens in almost all RPG's and I am really getting tired of it. How about you guys? Canute out.
HooHa_Man - August 12, 2004 06:37 PM (GMT)
| QUOTE (Canute @ Aug 12 2004, 12:30 PM) |
| Oh, I just thought of a great cliche. This one really bothers me to no end. The one when you fight a boss and you defeat it right, but then a cutseen happens, and they run away. I mean, you got it's freaking hit points to zero, it should be dead! The boss should not be able to get up and run away like they always do! This happens in almost all RPG's and I am really getting tired of it. How about you guys? Canute out. |
*Nods*
So true, considering you just killed him/her/it.
VegaObscuraTheKing - August 12, 2004 08:20 PM (GMT)
Yeh...that is bad too....but not as bad as those DANG ESCORT MISSIONS!!!!!
*smiles to himself*
Or...if we be talking about RPs and such....killing some random things....then coming back into that room area minutes later....to find that you have to kill them again.
Kirbymaster212 - August 12, 2004 08:34 PM (GMT)
| QUOTE (VegaObscuraTheKing @ Aug 12 2004, 02:20 PM) |
Yeh...that is bad too....but not as bad as those DANG ESCORT MISSIONS!!!!!
*smiles to himself*
Or...if we be talking about RPs and such....killing some random things....then coming back into that room area minutes later....to find that you have to kill them again. |
I think the monsters that just reappear like that have big families and they all look the same... so they use the rest of the family as replacements...
Colodie - August 12, 2004 08:41 PM (GMT)
Especially those escort missions when they tell you that it's a cake walk and there's no need to be prepared or anything.
Cause then the enemy will throw everything they have at you and then some...
JammerLea - August 12, 2004 09:27 PM (GMT)
| QUOTE (Canute @ Aug 12 2004, 12:30 PM) |
| Oh, I just thought of a great cliche. This one really bothers me to no end. The one when you fight a boss and you defeat it right, but then a cutseen happens, and they run away. I mean, you got it's freaking hit points to zero, it should be dead! The boss should not be able to get up and run away like they always do! This happens in almost all RPG's and I am really getting tired of it. How about you guys? Canute out. |
Expanding on that... I hate when you fight a boss (mini or otherwise), defeat them totally and then suddenly, they're like, "HAHAHA! You only THOUGHT you defeated me! Now I shall take on another form of even MORE UBER EBIL! MWAHAHAHA!!"
Which even though he's back up to full life points, you're not allowed to heal.
Gee, THANKS.
Unabhängiger Wolf - August 12, 2004 09:55 PM (GMT)
| QUOTE (Canute @ Aug 12 2004, 12:30 PM) |
| Oh, I just thought of a great cliche. This one really bothers me to no end. The one when you fight a boss and you defeat it right, but then a cutseen happens, and they run away. I mean, you got it's freaking hit points to zero, it should be dead! The boss should not be able to get up and run away like they always do! This happens in almost all RPG's and I am really getting tired of it. How about you guys? Canute out. |
No, sorry, but you are wrong. Don't you know how RPGs work?? When your character drops to zero, that person is not dead, but KOed. Likewise, if you dropped a bosses hit points down to zero, that boss is not dead, but KOed. That's why they can come back later to get you again if they wanted to.
Canute - August 12, 2004 10:45 PM (GMT)
| QUOTE |
| No, sorry, but you are wrong. Don't you know how RPGs work?? When your character drops to zero, that person is not dead, but KOed. Likewise, if you dropped a bosses hit points down to zero, that boss is not dead, but KOed. That's why they can come back later to get you again if they wanted to. |
Well, I do know how RPG's work. I do know that it is only considered a KO. All I was saying is that it is a cliche and should be put to a stop. Once you are at zero hit points, that is it, you should be dead. It is as if it is no problem to have a character get down to zero, which imo, it should be. The topic was about cliches that should be put to a stop, and this was one of them. I just get tired of fighting the same boss five times in a game, that is all. Canute out.
VegaObscuraTheKing - August 12, 2004 11:19 PM (GMT)
Depends what type of RPG we speak of, laddie.
If we are playing Star Wars: Knights of the Old Republic. Once their HP is gone...((the energy bar thingy)) they are dead and will never come back again. Doesn't matter if its Lord Malak or the sith grunt...they gone...they gone.
Some games...during battle...a cutscreen will play (when he/she/it's at 1/2 health...1/4 health...) and then a change will happen...and it makes is 3+x more difficult.
XD And about the big families thing...that may just be it...or it may be a Leisure Suit Larry deal where they are taken in by the game developers and brought back to life. (play the first one to know what I'm talking about XP)
K-62 - August 13, 2004 01:22 AM (GMT)
| QUOTE (Canute @ Aug 12 2004, 02:30 PM) |
| Oh, I just thought of a great cliche. This one really bothers me to no end. The one when you fight a boss and you defeat it right, but then a cutseen happens, and they run away. I mean, you got it's freaking hit points to zero, it should be dead! The boss should not be able to get up and run away like they always do! This happens in almost all RPG's and I am really getting tired of it. How about you guys? Canute out. |
I agree, it sucks. Though there is a worst one. You know 'please hit here --->0<--- cliche. This is the one that happens in most RPG with RTF. Its when you fight this hugh ass boss and there is like a 'kick me here and I will blow up' sign on it. HAte this so much, but the babysit the dumbass with the target on his back is still the worst of them all.
Unabhängiger Wolf - August 13, 2004 04:12 PM (GMT)
| QUOTE (Canute @ Aug 12 2004, 04:45 PM) |
| Well, I do know how RPG's work. I do know that it is only considered a KO. All I was saying is that it is a cliche and should be put to a stop. Once you are at zero hit points, that is it, you should be dead. It is as if it is no problem to have a character get down to zero, which imo, it should be. The topic was about cliches that should be put to a stop, and this was one of them. I just get tired of fighting the same boss five times in a game, that is all. Canute out. |
I was giving you a good reason why you sometimes fight the same boss several times. Why would a boss be dead if it's KOed? It makes complete sense so I don't really consider it as a cliché. Other things like being hit just by touching an enemy is worse because there's no logical reason why you would get hurt just by touching someone. That is something I would consider a cliché and should be stopped.
JammerLea - August 13, 2004 04:48 PM (GMT)
| QUOTE (Freelance Wolf @ Aug 13 2004, 10:12 AM) |
| I was giving you a good reason why you sometimes fight the same boss several times. Why would a boss be dead if it's KOed? |
But it's not fair! If the boss can get up after being KOed then why can't I? =P WITH all my life points! *throws random things at obnoxious bosses.
Unabhängiger Wolf - August 13, 2004 07:33 PM (GMT)
| QUOTE (JammerLea @ Aug 13 2004, 10:48 AM) |
| QUOTE (Freelance Wolf @ Aug 13 2004, 10:12 AM) | | I was giving you a good reason why you sometimes fight the same boss several times. Why would a boss be dead if it's KOed? |
But it's not fair! If the boss can get up after being KOed then why can't I? =P WITH all my life points! *throws random things at obnoxious bosses.
|
Well I don't know about you, but in most RPGs I play, there is usually an item or a spell that will revive you with full HP.
K-62 - August 14, 2004 01:18 AM (GMT)
| QUOTE (JammerLea @ Aug 13 2004, 12:48 PM) |
| QUOTE (Freelance Wolf @ Aug 13 2004, 10:12 AM) | | I was giving you a good reason why you sometimes fight the same boss several times. Why would a boss be dead if it's KOed? |
But it's not fair! If the boss can get up after being KOed then why can't I? =P WITH all my life points! *throws random things at obnoxious bosses.
|
Well I think it's beacuse you are usually the hero of the RPG. So, if you KO something you'll leave it be. Wait....you take all it's money and items then leave it be. The boss on the other hand is usually the bad guy, so if he KOs you, he'll rob you and then kill you. So, that's why you can't get up after being KOed.
And Freelance Wolf, I think it will be a bit hard to cast a spell when your party is all dead.
The Zombie - August 14, 2004 01:39 AM (GMT)
| QUOTE (VegaObscuraTheKing @ Aug 11 2004, 09:38 PM) |
*coughs*
The bane of gamer's existance? ESCORT MISSIONS!!!
They are sent from hell to test us! They want us to fail!!!!
XD |
Uggh... I hate escort missions...
In Ace Combat 3 I had to protect a plnae... it was shot down before I even got there. I was t full afterburners soI shoulda got there.