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Title: Starcraft


Vega - August 12, 2004 10:40 PM (GMT)
Starcraft....one of the best RTS games of all time.
featureing three completly different races balanced out to near perfection. Even though its almost 10 years old it is still one of the most popular games around

So who here plays and what race and strats do you use.

K-62 - August 13, 2004 01:23 AM (GMT)
I play. Zerg is the best because it owns all.

Vega - August 14, 2004 05:59 AM (GMT)
lol, I play Zerg as well. But like I said the game is well balanced...it doesn't own the other two races. The Terrans Medic/Marine strat will rip most zerg units apart unless they micro properly. Protoss High Templars Psionic Storm ability also takes out large numbers of zerg at once.

I like to use Zergs Muta/Ling stratagy...focus on building zerglings for most of the early game but make sure to quickly tech up to Mutalisks. While your opponent is building defenses and units to counter your Lings your getting a group of mutalisks ready to take them out from the air. Muta's are fairly cheap and a group can be built up quite quickly. Very effective against Zerg and Protoss opponents...when against Terran I tend to wait until I get Guardians....Terran anti-air is quite effective so I like to take advantage of the Guards range

Retaliation - August 14, 2004 01:59 PM (GMT)
Ahhh, a fellow air attacker, eh?

I always (underline: always) play the Terrans. I just love my fellow man. :P

Seriously...the Terrans have the best combined-arms force out of all the races. Unlike the Protoss and Zerg, where you have to really play to the capabilities of the individual units, the Terrans can get by with just a combined-arms taskforce if you micro-manage properly and have a squad of Wraiths waiting in the wings.

As for my strategy? I micro-manage on the battlefield, so I build up a mass army of combined units. Thus, I play defensive in the first part of the game, using Vultures and Spider Mines, along with Bunkers and Marines, to hold off my enemy while I build up a heavy strikeforce of Siege Tanks, Wraiths, Goliaths, and lots of Marines. Upgraded up the wazoo, of course.

Basically, I just bide my time until I get my army set, then I come at you, hit your forces hard, rebuild my destroyed army, then keep coming back until at last, you're dead.

K-62 - August 14, 2004 02:27 PM (GMT)
This is what I usually do. I first build like 50 hatcheries and then max out on Hyrolisks. After I turn some into Lurkers then put the lurkers in the by the guys base and then when I weaken his defences I bring the Hyrolisks to disable the rest of his stuff. I tenn not to move the Lurkers just incease someone whats to come and help their teammate. This usually works, but if it doesnt I go with some Guardians and alot of Hyrolisks.

When using Protoss I go for those worm things(forget what there called) and shuttles bring like 15 of them to the ememy base and just own him. This is probly the most effenctive, but if it doesnt I bring in the Carriers and Dark Tempars.

For some reason I dont use Terran much, so I have nothing to say about them.

Drk-X - August 14, 2004 05:00 PM (GMT)
heh, there's a SC topic on every board we make isnt there....

ok my protoss speech is gonna be MUCH shorter this time since youve all heard it before....but NO ONE can stand up to a full force mass Zealot rush....no one...at least alone no one can...

go Zealots!!! DT and Scouts rock too....

i take anyone on anytime...

BTW, you should NEVER depend soly on air units...a lot of newbies on battlenet ALWAYS mass battlecruisers and carriers....cmon ppl, Carriers SUCK, theyre only good as support really, on their own they get slaughtered by scouts and corsairs and wraiths and goliaths and dragoons...Battlecruisers are alright since they also have Yamato to help it take care of buildings but massing only cruisers is plain suicide as theyre always expected....a lot of people dont seem to appreciate the low cost and effeciency of most of the lower level units...Dragoons are excellent...especially in the later game as they can take advantage of their explosive damage. Scouts and Reavers are great too. Reavers are able to take out defenses alone while Scouts combined with Corsairs can take down anything. Corsairs are highly underrated because no one seems to realize that they do full splash damage to ALL targets it faces. and Dark Templar are great for intercepting attacks. as for the terran, Goliaths are easily their best unit.. It's a super marine/walking long-range missile turret. And it's cost is incredibly low too. And Siege Tanks have EXCELLENT attack power, 30 in tank mode, 70 in siege...and Wraiths are SOOO much better than valkryies....cloaking is EXTEMELY devastating...as for the Zerg, i cant really say anything as i've never seen anyone overuse a unit....forces of Zerglings, Hydralisk, a few guardians and lurkers will get the job down...

Retaliation - August 14, 2004 05:11 PM (GMT)
QUOTE (DrkXFuzion @ Aug 14 2004, 11:00 AM)
but NO ONE can stand up to a full force mass Zealot rush....no one...at least alone no one can...

*laughs at that*

Hit and run tactics -properly micro-managed- can devastate Zelot swarms, especially if you're Terran and have Siege Tanks in Siege mode waiting to whallop on the Zelots as they come after a lone group of Marines.

Or...surround em' and while they're busy tearing some hapless sacrifical Marines apart, send in a Ghost a nuke em'. :P

There is no such thing as the perfect assault force in Starcraft...absolutely no such thing. The closest you can come to that is lining up a Battlecruiser, Science Vessel, Reaver, and Carriers as backup with swarms of Zelots, Zerglings, and Marines down below to support them.

HaTcH - August 14, 2004 05:31 PM (GMT)
Terran because you cant rely on their speed or advancedness, but they have the best counters for everykind of attack.

Zerg to me is a cheap race.. 2 zerglings cost the same as a marine, and have half the supply, nearly the same HP, and attack.. Zerg is just a race you use to mass something when having a LAN party and theres some lamer whos bragging about how great he is.. Then you send 6 lings in like ~2 minutes and hes done.. Then theres that same horribly prdictable strategy for the zergs... make tons of hatcheries and mass out a single unit or perhaps 2. Expensive and useless after a game has been going and people are well estabilshed a good set of tanks and a bit of air support can handle 200 hydras in a choke really easily... my final rant is the nydus canal... Argh... just Argh.

Protoss is good but I don't like the way how it can MC other races..but I would live with that if I could get rid of psionic storm >.< . A goon rush? Bah.. just leave. :P

Then you have terran, lets just say, n00ks, newks, nukes! And tanks and wraiths... :P The perfect race.

As for being balanced? ehh, zerg is at the bottom, close with terran is in the middle and protoss is way out in front.

Also, I think SC was realeased in '97 or 8, so that would make it only 5 years old. Games that are 10 years old are like the original DOS games like terminal velocity and jazz jackrabbit. But yet after all these years, b.net still contains around 50000 dedicated users, sometimes jumping to like 80... which is so great!!

~K-62 Yeah, lerks are a respectable unit, too bad they kill their own men...

Drk-X - August 14, 2004 07:57 PM (GMT)
QUOTE (Retaliation @ Aug 14 2004, 11:11 AM)
QUOTE (DrkXFuzion @ Aug 14 2004, 11:00 AM)
but NO ONE can stand up to a full force mass Zealot rush....no one...at least alone no one can...

*laughs at that*

Hit and run tactics -properly micro-managed- can devastate Zelot swarms, especially if you're Terran and have Siege Tanks in Siege mode waiting to whallop on the Zelots as they come after a lone group of Marines.

Or...surround em' and while they're busy tearing some hapless sacrifical Marines apart, send in a Ghost a nuke em'. :P

There is no such thing as the perfect assault force in Starcraft...absolutely no such thing. The closest you can come to that is lining up a Battlecruiser, Science Vessel, Reaver, and Carriers as backup with swarms of Zelots, Zerglings, and Marines down below to support them.

...how the hell will you have Ghosts during the beginning of the game? same with siege tanks....the most you'll have is one or two at the best...

and lurkers and firebats do NOT kill their own men....they kill their allies....but not their own....

K-62 - August 15, 2004 01:19 AM (GMT)
QUOTE (DrkXFuzion @ Aug 14 2004, 01:00 PM)
NO ONE can stand up to a full force mass Zealot rush....no one...at least alone no one can...


So not true all you need to kill mass Zealots are a few Revers or the same amount of Hyrolisks. Zealot rush is good if you are facing some less expenced people, most pros see it coming.

Kirbymaster212 - August 15, 2004 01:57 AM (GMT)
I tend to like Zerg but I dont play much. Ive been playing warcraft 3: The Frozen Throne all the time... but I will make a topic about it later. I really have no strat and need to make one... I really like lurkers but I cant really think of a good offensive strat with them... eh, I just need to practice more... Anyway Im at my grandparents house in florida and the only game I brought is starcraft so I will get some practice.

Drk-X - August 15, 2004 08:05 PM (GMT)
QUOTE (K-62 @ Aug 14 2004, 07:19 PM)
QUOTE (DrkXFuzion @ Aug 14 2004, 01:00 PM)
NO ONE can stand up to a full force mass Zealot rush....no one...at least alone no one can...


So not true all you need to kill mass Zealots are a few Revers or the same amount of Hyrolisks. Zealot rush is good if you are facing some less expenced people, most pros see it coming.

goddamn....NOBODY will have Reavers during a first five minute Zealot rush....got that? it's not possible...Zealots are FIRST in the tech tree after the probe....to get Reaver you also need to get past Dragoon and Shuttle....you'll need a Robotics Support Bay....my rush will be finished LONG before you get it....

Lime - August 15, 2004 08:17 PM (GMT)
i like the terrrains.....becausse of their battle cruissers.....get a fleet off them fully upped and they own.....zerg's are good for rushing.....they can get zerglings within 3 minutes while the others haave to wait a minute or so each to get 2 terrains or 2 zelots....while zerg can get 6 zerglings within 1 minut or 30 seconds........toss are good for their shields, if you like to have defencivve armoring the tosss is the one for you, if you like mass production the zerg is the right one for you.......if you like cloaking nukes and fire power and gunpower, terrain is the race for you, btw on B.net my S/n is RoseCherry

Drk-X - August 15, 2004 10:58 PM (GMT)
terrain means land.....you mean the terran and their Marines....

also Nukes suck....it's all because they announce it in broad daylight...nowadays it's impossible to successfully land a nuke...except against n00bs...

btw...your massive Battlecruiser strategy is VERY n00bish.....Battlecruisers are slow as crap...their cooldown rate sux....and they get OWNED by Scouts and Wraiths....and dont even ask about Scourge....Battlecruisers mass strategies get slaughtered ESPECIALLY against Scourge.....of which for 2 of them, costs only 25 minerals and 75 gas and each does 110 explosive damage...meaning they will do full damage against large units...

oh and you cant rush 30 zerglings in 30 secs as it TAKES 30 seconds to build the Zerglings....80 seconds to build the required spawning pool, 20 secs for the drone to hatch in order to build the pool, and 40 seconds for more larva to appear....

and Toss isnt good cuz of their shields...i think the shields are one of their greatest weaknesses...i call it using the EMP....Toss are good for their massive attack power....their defense sux...all they really have that excel in defense are dragoons and photon cannons although cannons have low HP and shields...

MrGuy - August 15, 2004 11:26 PM (GMT)
QUOTE
but NO ONE can stand up to a full force mass Zealot rush....no one...at least alone no one can...

I don't even own the game anymore, but I still know that the only way a Zealot rush is going to be effective is on a money map... and money maps are for cheap players and n00bs.

I don't own the game anymore, but when I did I played as the Zerg. I tend to mass things, just because like 50 Zerglings looks really cool on the screen B) . I also used Defilers a lot... the ones with the plague thing. I think they were called Defilers...

Lime - August 15, 2004 11:31 PM (GMT)
the thing is scourges cant get close to 12 BC's......they constant fire......and have you played aginst someone with 32 BC's or so? O.o;; they rule O.o

Kirbymaster212 - August 15, 2004 11:50 PM (GMT)
Yeah they are called defilers...

I tried the mutalisk thing, you are right, mutalisks are good.... well it was against a computer.... and it was agaisnt other Zergs... but I owned their base, with about 6 mutalisks although I did let their drones get away a lot.... but I guess that was my fault....

HooHa_Man - August 16, 2004 01:13 AM (GMT)
*nods*

Well, there is one thing that no one's really mentioned...

Terran...

Protoss...

Zerg...

It doesn't matter what race you are, what does matter is how much you EXPAND across a map. That. Is the path to victory.

(Anyone want to play right now?)

HooHa_Man - August 16, 2004 01:15 AM (GMT)
QUOTE (Lime @ Aug 15 2004, 05:31 PM)
the thing is scourges cant get close to 12 BC's......they constant fire......and have you played aginst someone with 32 BC's or so? O.o;; they rule O.o

Yes, Massing B-Cruiser's to the max supply is next to impossible to beat, literally.

But, there is one way.

And that's either by using special ablilites or combonation units.

Drk-X - August 16, 2004 01:45 AM (GMT)
yes i have played against 32 cruisers before....Actaully 33 to be exact (that means he killed all his SCVs...how sad...) .....since i already knew he had a lot of battle cruisers (thnx to observers) all i simply had to do was make massive amounts of fully-upd Dragoons with singularity charge and two group of scouts and the cruisers were no more.....

Mr. Guy: the reason you cant pull off rushing with an equal force of zealots is because you probably DONT know how to do it....i've explained this MANY times before....i simply have to concentrate on them although i have to take risky sacrifices such as no defense and no gas...and most of the time it works....on Lost Temple i can make 12 zealots from 4 gateways easily in time for an early rush...no sweat....my opponents usually are in the middle of getting a lair....(DONT try this against Terran in Lost Temple....ppl just lift off :P)

on a money map 36 zealots are an easy force to create....

K-62 - August 16, 2004 01:53 AM (GMT)
In Lost Temple you can't pull off a Zealot rush, unless your playing noobs. In five minutes I usually have a good defence. Why do you use only 4 Gateways? I use atleast 10 if I'm going for a Zealot rush. Also, if your Zerg why will you build a Lair at the begaining, most people go for Hyros and Sukins.

Drk-X - August 16, 2004 02:06 AM (GMT)
...

ugh....dont ask me...ask my opponents....you only want four so you can get your first batch early on...it's my own special technique....

HooHa_Man - August 16, 2004 02:42 AM (GMT)
*wants to play someone online really badly*

Vega - August 16, 2004 03:59 AM (GMT)
Zerg might go lair if they want to get quick Overlord ups like speed and carrying, they may want to get the lurker upgrade, or they might want quick access to Mutalisks...
besides, upgrading to lair isn't that expensive, only 150 min and 100 gas

Zealot rushes are quite effective against Zerg and Protoss on LT. (Terrans will always wall in the ramp) if the opponent doesn't see them coming that could end the game there. The problem is if they do know its coming they can prepare. Zerg can make a decent defense very quickly.

in most regular games Capital ships don't really come up to often. If the game does last long enough they can be extremly effective surprise attackers. If your going to use BC or Carriers it has to be a surprise. They are powerful but they are also easy to counter. Plus making the captial ships takes a while and severly drains your resources. Thats why I prefer quick cheap units that can get the job done quicker and for less cost...yay zerg

Drk-X - August 16, 2004 04:11 AM (GMT)
QUOTE
(Terrans will always wall in the ramp)


you can say that again...all they need is just one barracks in the way and a single siege tank and thats enought to hold off Zealots(cuz they'll run away until you command them to attack the barracks) although Dragoons will still attack(yay!)...

Vega - August 16, 2004 04:19 AM (GMT)
every single time I play I see the same thing...Overlord scout see's the SCV building the two supply depo's and the barracks for the wall in. As soon as they finish that they start teching for tanks and marine range. The ramp limits the number of units that can attack and not even lings can get in between the buildings. Then the marines are free to pummel you.

I gets real boring when every Terran B-net player does the same thing.

Lime - August 16, 2004 04:28 AM (GMT)
i dont do that.....i leav no defence and go steight for offfence

Drk-X - August 16, 2004 04:34 AM (GMT)
actually, ive met one who didnt....i was using Zerg for some strange reason...i sent in a force of Zerglings and hyrdas and i took my sweet time as i set up a hatchery and sunken colonies and lurkers near the bottom of my ramp...eventually i pulled back...but oh boy, i wish i had seen the the look of the guy's face when he sent some goliaths to head for my base...before i gave him a chance to change his strategy to using wraiths and dropships, i immediatly took over one of his outposts and took his command center for myself....that's probably the only time i've ever commanded infested terrans (since im a protoss user...duh) and it was AMUSING as hell....

n00b terran user : good thing ive assembled this nice big force of medics, bats, vultures, and goliaths...now to attack!

*infested terrans unburrow underneath the force*

n00b: aw crap...

---------------

anyone who has played the UMS game "Can you do 20 Tricks?" or "JailBreak" will know why unburrowing a burrowed unit underneath an attack force is effective

and yes, your offense is your greatest defense...

Lime - August 16, 2004 04:54 AM (GMT)
heh yea...i played jailbreak before...its pretty fun lol

Drk-X - August 16, 2004 06:12 AM (GMT)
one time i was playing Squirrel bound....i REALLY sucked...we were at the final part and there were just two of us left...it was one of the random explosion type obstacles where you gotta dodge everything....i decided we lost so i used the unburrow trick to toss orange into the explosions....heheh...woops....and somehow by luck i managed to survive by myself :D

Vega - August 17, 2004 02:33 AM (GMT)
Infesting Terran Command Centers is the greatest. Its like the ultimate insult to Terran players

For some reason I've been playing a lot of the mass attack UMS games. SSBM madness, Family Guy madness, Marvel vs. Capcom madness,....
I don't know why I play them. I know that one of the teams will be rigged, I know I don't have much of a chance to win...but I still play them.

Drk-X - August 17, 2004 04:04 AM (GMT)
no offense but i SERIOUSLY hate madness/evolves/mass attack games....they ruin the appreciation of the theme theyre based on in my opinion and i find them fairly pointless...there's no skill required...just make all your units attack....

I've been working on a REAL Marvel Vs Capcom 2 game that shows the TRUE appreciation of the game (as you probably already know, i am a HUGE fan of the game...no one can ever touch me in the real thing) as well as a Megaman Zero RPG....

UMS games i like are probably RPGs....i find those fun and worthwhile...some i play are FF7, DBZ All Sagas Final Version, Chronotrigger, Resident's Evil, Halo, and of course...Zoids RPG 3v3...i always use the long range catergory...Heavy Artillery sux and i dont know why the hell the maker stuck Liger Zero Panzer in the close combat catergory (it's the lvl 5 unit...it's an Archon)...also he got the lvl 5 long range zoid wrong...it should be Konig Wolf, not Shadow Wolf......

HaTcH - August 17, 2004 03:07 PM (GMT)
Heres a really horrible (evillll) strategy that I heard about on the Bnet forms: Early off in the game your opponent comes and builds a Refinery/extractor/assimilator on your gas gyeser. Then your sitting there maybe you have like 2 marines at this point trying to blow up the refinery cuz you need gas and all the sudden a nice group of z's comes knocking. You're practically defenseless. (perhaps you made a wall, but that won't last long) And your only offense units are marines and workers.. yuck!

Its good, but its evil.. I would never do that.

Drk-X - August 17, 2004 03:24 PM (GMT)
umm...who the hell would allow someone to build on a geyser so close to you...

and i doubt the enemy will have more zealots than youd have marines...

HaTcH - August 17, 2004 04:04 PM (GMT)
Think about it, its the opening seconds of the game, the opponent took a guess 1:3 of where you are, finds you, and builds a gas thing before you even have much of anything.
Once the warp rift is open, theres nothing you can do with scvs... really..

Also, with the time you are spending trying to kill their refinery, its no sweat that the other player is just building away. How many marines does it take to kill a z? more than one I'll tell yah. So maybe you have 2 bunkers probably not full, thats 5~8, plus the bunker's hp, and what ever force you had killing the gas. Its not much, perhaps you could stand a chance but if hes already m,aking goons or dt's and you just fuinished building a gas then well you're screwed.

Weren't you the guy who said 72 zelots before the first 5 minutes? I think it would be pretty easy to outnumber..

Drk-X - August 17, 2004 04:30 PM (GMT)
as Vega pointed out, it requires a money map to pull off but that's quite easy to do though....

umm....even if they did successfully do it...most people would have barracks ready along with maybe a few marines or so....send them there to destroy and continue with what you are doing....it should make NO difference whatsoever to your production as you dont seriously have to WATCH them destroy it.....if the zealots come, the marines fight back...plain and simple....its not lik "omfg, i gotta destroy this thing first.....halt all unit production!!!" just keep mining and building....there should be NO difference to if they didnt build the assimilator...

DaedaluS - August 17, 2004 07:32 PM (GMT)
Lol, my personal favorate is to get a nice group of workers... err... working, and then start my refinery. I then have a one worker start a Barrecks then send a single worker to go over to the enemy base and start mining their resources, then two, then three... then have one attack their main base thing. Get a few workers chasing you around and run circles to avoid them. Takes their workers off working while yours are.

Not really completely functional, but fun.

Drk-X - August 17, 2004 07:46 PM (GMT)
errr...if someone did that to me...id ignore em...money isnt really a problem since you can always expand...basically...i keep doing whatever while you have to travel great distances with minerals from my patch...

HooHa_Man - August 18, 2004 01:24 AM (GMT)
*sighs*

"Is anyone on now that would like to play me online?"

HaTcH - August 18, 2004 01:42 AM (GMT)
Yeah, too bad i'm upliading a file right now.. 30 some megs.. x_0

But I guess its only right that everyone tell what your s/n on bnet is:

LigerOSchneider on USEast.

I'll play you tomorrow if im not busy.




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