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Title: Official E3 2006 Discussion Thread
Description: Play with your wii!!!


Drk-X - May 10, 2006 12:49 AM (GMT)
Like last year, I'll be covering E3 on the boards day by day. Yes, these will be long multiple posts....don't cry now. :]

Topics to Cover:

Consoles:

-Playstation 3 annoucements, including new overclocked old controller
-The Revolution...aka WII
-Whatever happened to the X-Brick 360 (<- lol...360 = Full Circle...what could be new?)
-Let's see if the "Phantom" eludes yet another E3. :lol:

Games:

(Retro Studios)

-Metroid Prime 3: Corruption (NW)

(Capcom)

-Rockman ZX (NDS, both JP and US release)
-Rockman.exe 6 Dennoujuu Falzer/Glaga (GBA, US release)
-Rockman X9???

(Sega)

-Sonic the Hedgehog (Ps3 and X-Brick 360. Play as either Sonic, Shadow, or Silver)
-Sonic Rivals (PSP, 2D gameplay with 3D graphics)

(Nintendo)

-The Legend of Zelda: Twilight Princess (GCN and NW...yet again)
-

Misc. News:

-Alienware Showcase
-Is Starcraft Ghost going to appear....is the game ever going to come out?
-Hide and Seek Live for cellphones....wtfness?

This list will be continuously updated

Drk-X - May 10, 2006 12:53 AM (GMT)
From Sega, two new Sonic Titles are headed our way!

First off is Sonic Rivals:

QUOTE
SEGA UNVEILS SONIC RIVALS DASHING ONTO THE PSP™ SYSTEM

Original Sonic Game Offers Lively Head-to-Head Competition

SAN FRANCISCO & LONDON (May 3, 2006) -- SEGA® of America, Inc. and SEGA® Europe Ltd. today announced the development of Sonic Rivals exclusively for the PSP™ (PlayStation®Portable) system. Sonic Rivals is a head-to-head competition between Sonic and his top rivals, where the gloves are off and winner takes all! Built from the ground-up, the engine allows gamers to rip through tracks in some high-spirited single player and wireless multiplayer action against friends as Sonic returns in a whole new racing-platformer with classic 2D gameplay in true 3D environments for gamers on the go.

What starts as a friendly competition between Sonic and Knuckles quickly intensifies as Shadow and other rivals jump into the action. Sonic Rivals allows gamers to utilize boost moves and power-ups to trip, shove, and vault over each other while hurtling towards the finish line at breakneck speeds. Players will negotiate wildly twisting 3D tracks while avoiding the insidious Dr. Eggman and his myriad of hazardous traps and contraptions.

"Sonic Rivals brings back the classic 2D platform gameplay that started it all, and douses it with vibrant three-dimensional environments," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "In this heated rivalry, gamers are tested to prove not only who's the fastest but who has the best head-to-head gameplay strategy."

In Sonic Rivals, gamers can play as one of four different characters from the Sonic Universe, each with separate fast and winding storylines. In addition, the extensive rewards system, which is based on collecting trading cards, allows players to customize their favorite characters. Connect via wireless to race against a friend, and put trading cards on the line for even more multiplayer challenges.

Debuting on the SEGA Genesis in 1991, Sonic The Hedgehog is one of the world's best-selling and most recognizable video game franchises and character. More than 44 million units later, the beloved blue hedgehog celebrates his 15th anniversary this year.

Sonic Rivals is slated for release in Fall 2006 and developed by the Vancouver-based studio of Backbone Entertainment, a division of Foundation 9 Entertainment. For more information on SEGA's Road to E3, please visit www.sega.com/e3. For screenshots and artwork, please visit the SEGA FTP site at: http://segapr.segaamerica.com.


Source: http://www.sega.com/e3/2006/announcements_...em=pr_20060503a

^ Go there for screens. Sonic is paired with Shadow as shown.

As for Sonic the Hedgehog on the next-gen consoles, with the three heroes Sonic, Shadow, and Silver:

http://www.xboxyde.com/news_2888_en.html

Sadly....only for PS3 and X-Brick "Circle" :(

Eggman sure lost some weight.... o.O

Drk-X - May 10, 2006 12:58 AM (GMT)
From Retro Studios...the inevitable Metroid Prime 3: Corruption!!!

http://revolution.ign.com/articles/706/706030p1.html

Screens and Videos at the bottom

QUOTE
May 9, 2006 - Just a few days prior to the Electronics Entertainment Expo 2006, Nintendo of America offered IGN an exclusive first look at some of its biggest Wii games. The brief preview of upcoming software was over almost before it began, and it both proved the console's potential and left many questions unanswered. IGN Wii's editor-in-chief Matt Casamassina has written a series of articles describing the approximate 10 minutes of play time he had with each of some of Nintendo's most important E3 Wii games. His impressions below:

I am enthralled with Nintendo's Metroid series. Always have been and probably always will be. So when the Big N ushered me into a private room inside its sprawling E3 2006 booth to play a demo of Metroid Prime 3: Corruption (yes, that's it's official name), I felt all tingly and decidedly giddy. I have ever since the original Metroid Prime publicly put Retro Studios on a pedestal beyond the reach of most other developers and I'm not going to lie: I fully expected Prime 3 to up the ante. At this point in time, it's a pretty well documented fact that Nintendo's Wii console is less powerful than its competitors, but I've always felt that if any studio could push the system to the best of its abilities, Retro could. So as I stepped into Nintendo's dark, curtain-enclosed demo room to play the title for the first time, all of these thoughts and more floated through my mind. And yet, they were squashed by the relentlessly nagging question: surely the game would look good, but would it play great, too? Would it be able to prove that Nintendo's new controller was and is the necessary evolution in videogame interactivity?

I have to be honest. After playing the game for roughly 10 minutes, I find that I'm simply unable to answer those questions. I don't want to scare you. I don't mean to suggest that my experience with Prime 3 was uneventful - it wasn't. But neither was it perfect. At the same time, I didn't want to stop playing and ever since I was practically dragged away from the controller and Aran's latest adventure I've thought consistently about my triumphant return. Clearly, the game is doing something right.

Metroid Prime 3 opens with some dark and moody music and an animated title screen that reminds me more of the stylized menu from the original game than it does the sequel. Before I could ascertain any would-be story elements, the Nintendo people on-hand to demo the title quickly jumped into the single-player offering The game runs in both progressive scan and 16x9 widescreen modes and I noticed a Dolby Pro Logic II startup screen, which suggests that Dolby Digital is probably a no-go for the system; after all, if it was in, Retro'd be utilizing it.

My time with the single-player game was brief and left me craving much more. The title begins as Samus Aran lands her trademark gunship on what looks to be a new planet. She weaves through alien architecture - Retro has added a motion filter to accentuate the speed of the craft in these game engine cut-scenes - and finally sets down upon the ground. Aran ejects from her ship and that's when you take control.

You have two immediate control options. One is designed for people unfamiliar with traditional mouse-and-keyboard first-person shooters and the other, advanced, is for the rest of us. It works exactly as you're probably imagining it might: you move the heroine around with the nunchuck attachment's analog stick and you aim with the Wii-mote, as I'll be dubbing the pointer often in future articles. On paper, this sounds amazingly intuitive, but for now you're just going to have to trust me when I write that you'll very likely need to practice and become familiar with the new setup.

The Wii-mote offers up the potential for a new degree of precision aim, but it's not as though you pick it up and the sun shines down from the clouds as a chorus of angels sing. The sensitivity on the Wii-mote is so pixel perfect and so completely sensitive that it can be jarring. A very minimal flick of the wrist can send your on-screen reticule whizzing from the bottom-right corner of your screen to the top-left and so you have to be careful and conscious of the way you play and move.

Think about the first time you used a dual-analog configuration for a first-person shooter. If you grew up with GoldenEye or even Turok, I bet you had some trouble adjusting to using two sticks instead of one. Now imagine going from dual-analog to 3D space. There's an adjustment process. Really.

I found myself getting it. Starting to learn the intricacies. And the more I picked up, the more I excited I became. I field a lot of questions about how you can turn around and come back to center in a game like Metroid Prime 3. It's actually pretty intuitive. You simply point the Wii-mote in the direction you want Samus to turn and at a certain point she goes from aiming to turning. It's as though there is an invisible square that separates the two. If you're simply aiming near center, Aran will remain straight on. But the moment your reticule drifts beyond the invisible box and into the right or left fields, the character starts turning. To center again, all you need do is return the reticule to the invisible box and you're golden. If it's sound weird, it's not. The fact that most people who play the game never even question how it works is a testament to this fact.

The Wii-mote's responsiveness enables gameplay situations simply not possible with dual-analog sticks - even with their sensitivity turned all the way up. Once I figured out what to do - how to hold the remote and how much pressure to apply for aiming and turning - I was able to run through the game's environments with considerably less trouble and occasionally I found myself kicking a little ass. You can manually aim or alternatively auto target with the press of a button, and I employed both methods to obliterate foes. It was during these situations that I transitioned from being engaged to being hooked. When you're on your game, pointing the Wii-mote at multiple enemies can be a breeze and it's an extremely intuitive and rewarding experience. Retro seems to understand this because as a whole Prime 3 features more combatants than ever before and the artificial intelligence of these characters has been vastly ramped up.

Retro is using the nunchuck's accelerometer in an interesting, surprisingly non-gimmicky way. It controls Aran's grappling beam. You simply gesture flick the unit forward and the heroine's beam springs outward. The beam is used offensively, too, which is a pleasing addition, to say the least. Some Space Pirates come fully equipped with shields that they stubbornly refuse to part with, and therefore you have to figure out a way to disarm them. The grappling beam does the trick. Flick gesture the nunchuck unit toward one of these creatures and her beam will blast toward them and grip their shield. Then, all you need do is press backward on the nunchuck unit's analog stick and you'll literally rip the shield away, exposing the Space Pirate. This process is all the more intuitive because it can be done completely separate from the aiming process - once you've mastered it, you'll notice yourself blasting at enemies as you tear shields off others.

The Wii-mote is likewise used in clever ways. The world in Prime 3 is of course littered with trademark doorways, many of which open when blasted. Some, however, don't - and you'll need to try a little harder to get past them. In a couple instances, I needed to use the Wii-mote to act as Aran's right arm. When I approached a doorway, I noticed a groove in a wall and learned that I could gesture forward with the Wii-mote to make Samus punch her arm into the groove. Then, I had to turn the remote as though it were a key in a lock, at which point Aran's arm did the same. Eventually, I needed to pull backward again, and here Samus grabbed hold of a level inside the door and - you guessed it - pulled it open, unlocking the contraption. The process was really well implemented and clever.

Some notes on the other controls. You do not, as previously suspected, make a stabbing motion with either controller to trigger the morphball. You simply press a button on the nunchuck and she drops. Neither do you control the morphball with the Wii-mote. It's done with the nunchuck's analog stick. Weapons are selected with the D-Pad on the Wii-remote and Samus shoots her blasters whenever you hit the A button. It all seems to work perfectly fine.

Despite some genuine trial and error, the majority of my short time with Prime 3 was enjoyable. However, it wasn't without hiccups. This was the biggest. You use the Wii-mote's underbelly B-trigger for jumping in the game. Tap it twice and you'll double-jump, and this function was in the demo. Maybe I was getting cocky, or maybe I've played too many PC FPSs, but I really wanted to double-jump and bust out a 180-turn mid-air, which, based on the controller's capabilities, should be a breeze. But I ran into an issue when I tried it. The Wii-mote didn't react to my quick turn - it just sort of ignored the input as though I never applied it. That worried me, so I tried again and disappointingly got the same results. Confused, I gave up and tried to turn slowly again, at which point the device responded and I was on my way again. Thing is, I didn't have enough time with the demo to discover definitively if this was a user error - maybe I was holding the controller wrong or perhaps I had moved too far away from the sensors - or if it's something that needs to be ironed out with the controller or the game. I'm hoping to figure that out before E3 2006 draws to a close.

As far as the visuals go, Prime 3 looks very similar to its predecessors. It is not so visually made-over that it's unrecognizable. Rather, it looks a little cleaner, a little sharper, the models are perhaps more detailed and the environments are unquestionably bigger. I'm used to Prime corridors being cramped and windy, but as I made my way through one in Prime 3, I noticed that it had vaulted ceilings that stretched hundreds of feet upward. It looked great. In another area, lava and fire illuminated a room with bloom effects right out of Ico. Lighting and particle effects have seen dramatic improvements so that environments are more believably hued and lit and particles are far more frequent. Gunfire streams about rooms and enemies explode in sparks of color and light. The game's fluidity strives for 60 frames per second but occasionally drops below the mark - usually because there are more enemies on-screen than ever before - dozens of Space Pirates at a time in some cases.

The fastest 10 minutes of my life were spent playing Metroid Prime 3: Corruption. When it was all over, I was reluctant t leave. The Nintendo people handling the demo first informed me that my time was up. I continued playing. They then asked me to finish up. I kept playing. Finally, they told me that I had to end the session and I begrudgingly agreed to accommodate their demands. It's a shame because I left the demo really liking some parts of Prime 3 and totally unsure about other portions. If I could have only had another half hour, or perhaps six hours, with the game, everything would surely be clear.

Which brings me back to my original points. I think that I could really love Metroid Prime 3 if some of the control kinks I encountered are worked out and I have every confidence that it'll happen. But for now, I need to remain level-headed and while my heart wants me to jump in and declare the game brilliant, my mind won't let me forget those few times when the controller stopped responding to my movements. Rest assured I'll have more impressions from the E3 show floor. Until then I'll remain cautiously optimistic and excited about the gameplay sessions to come.


The Videos are extremely impressive. I enjoyed the last two Prime games so I eagerly await the third one. Of course, I also yearn for classic Metroid style.

I'll have to say though, the new gunship is nice and the visuals are beautiful, something Prime has gone beyond the limit with in the past.

Drk-X - May 10, 2006 01:08 AM (GMT)
Next up....Capcom!!!

Since EXE6 has been out for months and you'd have to be an idiot to not know much about it if you were an EXE fan (since word spread so quickly) I'll save a more personal report on it for later...

Instead....Rockman ZX!!! Now everyone will know what my av and sig are about:

QUOTE
In Rockman Man ZX, hundreds of years have passed since the battles between humans and Repliroids (robots). After fierce wars between the two sides, peace was finally restored and the two groups were able to establish various cooperative nations within the "Inner" area of the universe. However, danger zones remained in the undeveloped "Outer" section where independently evolved robots called "Irregulars" began wreaking havoc. A group called the Serpent Company scours the Outer universe to provide energy created from otherwise unattainable items to the Inner population and also serves to protect these peaceful nations from Maverick attacks over the years. On an excursion to the Outer region, they discover relics of ancient technologies in the ruins. These relics, called Live Metals, are living, conscious materials, with records of information and weapon data from history housed within.

Players assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Live Metals, they are attacked by a mysterious group of Irregulars who seeks to take the material for themselves. During the scuffle, the Model X Live metal is absorbed into the main character, causing a transformation into Model X form while the Model Z Live metal fuses with Girouette. Facing innumerable enemies, Girouette lends his newfound power to his employee and the two substances combine to form Model ZX. With powerful abilities at their disposal, they must discover who the menacing enemies are and what they are ultimately after.

In Rock Man ZX, players traverse an open map structure as they face various foes in order to acquire Live metals. The crystallized Live metal data collects at the weak points of bosses, so only by defeating them will players acquire the necessary substances to transform into different Models. The specific powers of each type will help access previously inaccessible areas and progress through the game. Each Model type offers distinct abilities including the ability to break walls, burn enemies with fire, dash through water and more.
Rock Man ZX includes the following features:
• Two playable characters - play as either a male character named Vent, or as a female named Aile
o This is the first time ever in the Rock Man series where a female is the main playable character
o Each character has different abilities and their own specific cut scenes
• Live metal is the key - in order to gain the best transformation possible, strategically attack bosses without damaging its Live metals, otherwise its effects may become downgraded and must be repaired to regain its full potential
• Transformations offer a range of different abilities
o In human form, speak with townspeople and perform basic movements like walking and jumping
o Model X form, drawing upon the Biometal data of X, features a long range buster shot, basic actions, dashing and wall kicks
o Model ZX form also includes the abilities of Model Z's Z-Saber for short range attacks in addition to the Model X abilities
o Live metal allows transformation into additional Model X types with distinct abilities - Model HX, Model LX and more
• Expanding environment - unlock additional areas of the map by using different Model X forms' powers
• Real time info system - engages both screens of the DS system
o Not only do different Model X types offer powerful abilities for players as they battle on the top screen's "real world," they can also trigger helpful Cyber Elves that display useful information on the bottom "Live metal screen" counterpart utilizing special abilities of Live metals
o While the main action happens on top, beneficial data ranging from an enemy's weak point, locations of hidden items and more are displayed on the bottom
o The type of data displayed is different with each Model type
• Overdrive invoke system - utilizing the Live metal Gauge, power up for a limited time to unleash devastating attacks; however once depleted, players revert to human form
• Regenerating bosses - based on certain conditions, a boss that had been defeated will reappear again, allowing multiple opportunities to gain items from the repeated battles
• Missions and Quests- progress the story by completing main missions while optional quests scattered throughout the map offer valuable information and items


The ones in my sig are Girouette using Model Z with the Zet-Saber, Aile using Model PX and HX, Vent using Model FX, and Aile using Model LX.

Just so you know, the three main characters have french names and thus, Vent is pronounced as Van, Aile is "Eiru" and Girouette is "Jiro-way"

Drk-X - May 10, 2006 01:14 AM (GMT)
Before anything else...

Halo 3 videos: http://media.xbox360.ign.com/articles/706/706460/vids_1.html

Halo 2 was a disappointment to me....a lot more could have been done....X-brick failed again...

Super Paper Mario videos: http://media.cube.ign.com/media/827/827016/vids_1.html

Yay for another Paper Mario game on the cube~! :]

LoZ Phantom Hourglass videos:
http://media.ds.ign.com/media/694/694756/vids_1.html

Yay for Zelda~! :]

...speaking of which...Twilight Princess!!!

GCN Version: http://media.cube.ign.com/media/572/572738/vids_1.html
NW Version: http://media.revolution.ign.com/media/748/748589/vids_1.html

And now...PS3 news report: http://ps3.ign.com/

...or better yet...

http://media.ps3.ign.com/articles/706/706381/vids_1.html

Enjoy~!

GenoFox - May 10, 2006 02:31 AM (GMT)
what was Phantom?

AS for Konami, I've seen the teaser trailer for MGS4 last night. The full thing was supposed to be out tonight, but since half the world went to Kojima's site an hour ago it crashed.

All I care is PS3 and MGS4!

Halo dissapointed for the 2nd time.

Zelos - May 10, 2006 03:26 AM (GMT)
Hey, how could you forget all the other great Wii and DS games? Let’s see:

Ubisoft
-Red Steel (Wii)

Nintendo
-Fire Emblem (Wii)
-Excite Truck (Wii)
-Wario Ware: Smooth Moves (Wii)
-Wii Sports (Wii)
-Super Mario Galaxy (Wii)
-Project H.A.M.M.E.R. (Wii)
-Disaster: Day of Crisis (Wii)
-Pokémon Mystery Dungeon: Blue Rescue Team (DS)
-Pokémon Mystery Dungeon: Red Rescue Team (GBA)
-Pokémon Ranger: The Road to Diamond and Pearl (DS)
-Star Fox DS (DS)
-Elite Beat Agents (DS)

Square Enix
-Final Fantasy: Crystal Chronicles—Crystal Bearers (Wii)
-Dragon Quest Swords: The Mask Queen and the Tower of Mirrors (Wii)

Sega
-Sonic Wildfire (Wii)

And those are only the brand new (for America, at least) titles that stand out the most...

Personally, I’m very excited for the Wii now. Red Steel looks awesome in action (at least from the conference video, I haven’t had time to check anything else out yet), along with Twilight Princess and Corruption, of course; plus there are several other games for it that look like they have potential, such as Project H.A.M.M.E.R and Disaster: Day of Crisis.

Plus, who can forget about America finally getting the Pokémon Mystery Dungeon games. From what I’ve played with the Japanese ROM of Red they’re awesome, although it will be very helpful to know what I’m actually doing X_x Plus, Rangers as well! Finally two new types of Pokémon games...

Drk-X - May 10, 2006 03:48 PM (GMT)
The Phantom was the 4th console that has been eluding E3 year after year....silly Phantom. :]

...it's never going to come out.

I had to sign off before I could post any other good stuff. I prefer making my articles myself when I have the chance so it takes me a while.

master666 - May 10, 2006 06:24 PM (GMT)
You also forgot the WoW Expansion of which the new alliance race was announced.

Drk-X - May 10, 2006 10:41 PM (GMT)
No, I didn't "forget" actually....screw WoW :]

Otherwise I would have done coverage on Fable 2 as well....

K-62 - May 11, 2006 12:45 AM (GMT)
QUOTE (master666 @ May 10 2006, 02:24 PM)
You also forgot the WoW Expansion of which the new alliance race was announced.

The new race is Draenei its on the site now, but theres also something i saw earlier that confused me; the Wisps http://www.worldofwarcraft.com/burningcrus...hall/wisps.html

Here's something I'm really looking forward to http://pspupdates.qj.net/Video-of-PS1-Emul...pg/49/aid/36990
PS1 emu on PSP!!! I really like the idea of having old games like Suikoden and Tomba in my hands :)

Zelos - May 11, 2006 02:52 AM (GMT)
Breaking news! Super Smash Brothers Brawl for the Nintendo Wii!

IGN, Gamespot, and Joystiq all have information and pictures of it.

Highlights include:
-New Characters; Pit (from Kid Icarus), Wario, Zero Suit Samus (No-suit Samus from Zero Mission), Metaknight, and... Solid Snake. Yep, from the Metal Gear games.
-Compatible with GCN controller
-Can also use Wii controller and motion sensitivity
-Due next year
-Snake uses explosives and can hide under a cardboard box
-Wario has a fart attack
-A new Nintendogs item summons a Nintendog to block the screen
-It’s possible that more third parties may want to put their characters in the game as well

Drk-X - May 11, 2006 03:54 PM (GMT)
Something interesting from the video:

There's a new item, the SSBB emblem. Grabbing it seems to unlock a hyper mode where moves change. For instance, Mario gains the ability to fire off a gigantic version of Firebrand, and Link will use an extensive sword combo in the air whilst the enemy is engulfed in the Triforce. Kirby will become Chef Kirby and have the ability to boil his foes. Samus most likely has a stronger charged shot attack.

Pit flies so I wonder how he will handle...

I'm still sticking with Shiek, Marth, Fox, and Purin/Jigglypuff as my main four characters of course...

It's cute how Kirby was disappointed when he recieved the least graphical change. He was already close to perfect.

Sir Maverick - May 11, 2006 04:59 PM (GMT)
While a lot of that stuff looks real promising, I'm disappointed in the lack of GCN titles. Looks like Nintendo is gonna end up doin' the same thing with Wii that they did with Gamecube and completely ignore the previous console, assuming everyone will and can buy the new one.

master666 - May 11, 2006 05:06 PM (GMT)
The wisps where an april fools joke by Blizzard.

GenoFox - May 11, 2006 09:21 PM (GMT)
*wonders what Nintendo did to get Solid Snake*

Wow...

Drk-X - May 11, 2006 11:34 PM (GMT)
QUOTE (Sir Maverick @ May 11 2006, 10:59 AM)
While a lot of that stuff looks real promising, I'm disappointed in the lack of GCN titles. Looks like Nintendo is gonna end up doin' the same thing with Wii that they did with Gamecube and completely ignore the previous console, assuming everyone will and can buy the new one.

Welcome to the world of gaming....ALL consoles do this. They don't care how much it screws everyone over, as long as they make money it's fine.

Kojima wanted Snake to appear in SSBM but Hal Labs said no. Now Kojima gets his wish with SSBB.

Mystickskye - May 12, 2006 12:06 AM (GMT)
QUOTE (Drk-X @ May 12 2006, 11:34 AM)
QUOTE (Sir Maverick @ May 11 2006, 10:59 AM)
While a lot of that stuff looks real promising, I'm disappointed in the lack of GCN titles.  Looks like Nintendo is gonna end up doin' the same thing with Wii that they did with Gamecube and completely ignore the previous console, assuming everyone will and can buy the new one.

Welcome to the world of gaming....ALL consoles do this. They don't care how much it screws everyone over, as long as they make money it's fine.

Actually, Micorsoft seems to be continuing support of the old XBox with some games even being made for both consoles and Sony too continued to support the old Playstation for a lengthy amount of time after the PS2 was released (though a lot of the games were sub-par).

Nintendo on the other hand doesn't seem to be quite as supportive of the older consoles persay though they continued manufacturing hardware for the NES and SNES until about a few years ago.

PlushRayseTiger - May 13, 2006 12:52 AM (GMT)
Wow! So many great titles! Good thing I get my summer job this year so I can save up for all this stuff. Good thing I'm not wasting my cash on the PS3 because while I would pay that much for a model kit, I would never pay that much for one system. Now if only the big NOA would get off their lazy butts and bring the DS lite to the states... *grumbles about not having enough money for imports after buying all those Neo Blox* Nintendo kinda blew away everyone else this year, huh? Or did everyone else just screw up? I vote half-and-half. :lol:

K-62 - May 14, 2006 06:59 PM (GMT)
I bring you Gundam: Mobile Suit play video made by Jake D of QJ.net :) This is the PS3 game, not the 360 or the Wii one.
http://pspold.qj.net/E3/E3%20Videos/More%20vids/Gundam.mpg
The load time is like 5-10mins and you have to make your browser a fair bit smaller to make it look nice. Enjoy the running around goodness :D

Drk-X - May 29, 2006 03:24 PM (GMT)
For those paying attention to Super Smash Brothers Brawl:

http://www.smashbros.com/jp/toukou/bn/list.html

The official site was updated with the names of both first/second party and third party characters that may appear in the game. Surprisingly, Sonic does not appear in the third party list.

Here we go for those who need a translation:

Hammer Bros. (Super Mario Bros. - 1985)
Toad (Super Mario Bros. 2 - 1988)
Geno (Super Mario RPG: Legend of the Seven Stars - 1996)
"Cel-Shaded" Link (The Legend of Zelda: The Wind Waker - 2002)
Ganon/Ganondorf (The Legend of Zelda/The Legend of Zelda: Ocarina of Time - 1986/1998)
Ridley (Metroid - 1986)
Diddy Kong & Dixie Kong (Donkey Kong Country/Donkey Kong Country 2: Diddy Kong's Quest - 1994/1995)
King K. Rool (Donkey Kong Country - 1994)
Ninten (Mother - 1989)
Jeff (Mother 2 [Earthbound in the U.S.] - 1994 [1995])
Claus (Mother 3 - 2006)
Lucas (Mother 3 - 2006)
Lololo and Lalala (Kirby's Dreamland - 1992)
King Dedede (Kirby's Dreamland - 1992)
Oguma (Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi - 1990)
Sigurd (Fire Emblem: Seisen no Keifu - 1996)
Ike (Fire Emblem: Path of Radiance - 2005)
The Black Knight (Fire Emblem: Path of Radiance - 2005)
Black Shadow (F-Zero X - 1998)
Little Mac (Punch-Out!! Featuring Mr. Dream - 1990)
Dragon Chan (Super Punch-Out!! - 1994)
Ray 01 (Custom Robo - 2004)
Captain Olimar (Pikmin - 2001)
Lip (Panel de Pon - 1995)
Takamaru (Nazo no Murasamejou - 1986)
Sukapon (Joy Mech Fight - 1993)
Donbe (Shin Oni ga Shima - 1987)
Professor Kawashima (Brain Age: Train Your Brain in Minutes a Day - 2006)
Fierce Diety Link (The Legend of Zelda: Majora's Mask - 2000)

And as of today...the updated ones. I have no idea what games they are from so...

-Ichie
-Jinsoku (Japanese word for Quick?)
-Atoru
-Tunnel
-Nanaki
-Notama Tetsunin (Civil Iron Ball person???)
-Kirin
-Chris
-Sorairo
-Akashingou

I couldn't find where the third party characters were listed but someone on GameFAQs had em so...

Rock Man (Capcom) (Rock Man - 1987)
G-Red (Capcom) (Gotcha Force - 2003)
Simon Belmont (Konami) (Castlevania - 1986)
Colonel Yevgeny Borisovitch Volgin (Konami) (Metal Gear Solid 3: Snake Eater - 2004)
Lupus (Rare) (Jet Force Gemini - 1999)
Sora (Square Enix, Inc.) (Kingdom Hearts - 2002)
Princess Katia (From Software) (Lost Kingdoms - 2002)
Kalas (tri-Crescendo/Monolith Soft) (Baten Kaitos: Eternal Wings and the Lost Ocean - 2003)

I don't know if the list is updated or not, mainly as I have no idea where to check...




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