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Title: EZ-038 Elephander


Blaze - July 24, 2004 02:12 PM (GMT)
EZ-038 Elephander


Type: Elephant
Length: 21.6 meters
Height: 10.8 meters
Weight: 180 tons
Speed: 130 kilometers per hour
Equipment: Strike Iron Claw, Crasher Tusk x2, E-Shield Generator, AZ60mm Hyper Laser Gun x2, 45mm double-barreled Beam Machine Gun, AZ144mm Railgun, 45mm Beam Gun x2, AZ115mm Pulse Laser Gun, AZ105mm Beam Gun, Conversion Parts System

Armor Description:
The Elephander has some of the heaviest armor of any Zoid available. Covering it's entire body and especially thick around the rear-end, the Elephander's armor can take more punishment than most Zoids. The first time the mightly Elephander was truly CSFed was after it's shield had taken punishment from the Liger Zero Schneider's Buster Slash, was dropped by the Liger Zero Panzer's Hybrid Cannons and hurled into the ground, and then hit by several missiles from the Backdraft's Zabat force. Clearly, the Elephander is tough to beat.

Strike Iron Claw - Another weapon mounted to the tip of the Elephander's trunk in fighter mode, the Strike Iron Claw is capable of grabbing Zoids and dragging them into the Elephander's sharp dangerous tusks or close to the Railgun. The Strike Iron Claw is capable of grabbing onto many large objects, can drag weights of up to 300 tons, such as a DiBison, and can even lift and throw weights up to 150 tons, such as a Command Wolf or Blade Liger.

Crasher Tusk x2 - Mounted in the sides of the Elephander's face below the shield-generator ears, these tusks are long, wide, curved, thick, and have a sharp point. They are made of extra-strength titanium alloy and are good for ramming and punching holes through Zoid armor. These tusks in particular are sharp enough to pierce through the armor of the Death Saurer.

Hyper Energy Shield - The Elephander's Energy Shield is activated by deploying the Elephander's ears in fighter mode. The ears extend outward to create a powerful energy shield in front of the Elephander. It is strongest in the center but it also extends partly to the sides and over the top of the Elephander. It doesn't protect the rear at all. The Elephander has two hyper energy shield generators.

AZ60mm Hyper Laser Gun x2 - This pair of medium-caliber beam guns are mounted on the tip of the Elephander's trunk in it's standard fighter mode. Because of their location they can face any direction the trunk can face. Meaning they can fire anywhere except directly under or behind the Elephander.

45mm double-barreled Beam Machine Gun - Mounted on the Elephander's face where it connects to the trunk and it has a little bit of pivoting for aiming.

AZ144mm Railgun - Mounted on a pivoting turret on the chest of the Elephander is the Elephander's AZ144mm Railgun, also known as the Gut Cannon. It's one of the msot powerful conventional weapons available to Zoids.

45mm Beam Gun x2 - Mounted on the sides of the back and protected from the front by a thick layer of armor, these cannons are fixed in a rear-facing position

AZ115mm Pulse Laser Gun/AZ105mm Beam Gun - This dual-barreled weapon consists of the AZ115mm Pulse Beam Gun and AZ105mm Beam Gun. They are on a pivoting mount with 180 degrees of horizontal movement left to right and even 90 degrees of vertical movement to point straight up, straight forward and anywhere in between.

Conversion Parts System - The Elephander's CPS is a lot like the Liger Zero and it's Conversion Armor System. While the Elephander only has the Fighter Mode's trunk and ears at first it can also support the Command Mode's ES/CS equipment and the Scouter Mode's sensory equipment on the trunk and ears. This allows the Elephander to react to a wide variety of different situations with different units. However, like the Liger Zero, the Elephander has to gain these other units through expensive modifications.




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