Type: Gorilla
Length: 11.5 meters
Height: 17.7 meters
Weight: 187 tons
Speed: 150 kilometers per hour
Equipment: Anti-Zoid six-shot Missile Launcher, Composite Sensor Unit, Ten-shot Self-Guided Rocket Bomb Launcher, Iron Hammer Knuckles x2, TVM Ground-to-Ground Two-Shot Tactical Missile launcher, 70mm Wrist Cannon
Armor Description:
The Iron Kong has relatively strong armor covering it's entire body from head to toe. It's capable of taking a lot of damage before falling. It was once seen that an Iron Kong was able to outlast even the mighty Gojulas in combat.
AZ six-shot Missile Launcher - Mounted on the Iron Kong's right shoulder is a very large missile launcher. This missile launcher has 6 missiles in the magazine, and it can fire no more than 1 every 2 seconds. However, it makes up for it's small supply of missiles and limited firing rate by making each missile larger and stronger than a normal missile and still capable of visual locking and heat targeting.
Composite Sensor Unit - The specialized sensors of the Iron Kong can see through smoke and can also make use of basic infrared. It can see some stealth Zoids but not all. The specialized sensors of the Iron Kong have the added bonus of being able to transmit sensor data to teammates in mid-battle.
Ten-shot Self-Guided Rocket Bomb Launcher - Mounted on the Iron Kong's left shoulder is a concealed launcher that fires self-guided rocket bombs. There are 10 in total and each automatically seeks the nearest enemy Zoid when fired and are almost guaranteed to hit. Due to their speed they are best used against ground targets.
Iron Hammer Knuckles x2 - The Iron Kong's arms are so large and so essential to the Iron Kong that they deserve their own description. Very powerful and well-armored the Iron Kong's arms can lift many an object and chuck it long distances. In one battle it was seen that an Iron Kong could lift up a 230 ton DiBison and throw it well over a hundred meters through multiple steel walls. While the arms of the Iron Kong are it's greatest asset they are also it's greatest weakness. The Iron Kong relies on both arms to run and even walk. Losing one could be very crippling to the Iron Kong and losing both is a guaranteed CSF for it.
TVM Ground-to-Ground Two-Shot Tactical Missile Launcher - These huge, back-mounted missiles are the most powerful mounted on the Iron Kong. Each missiles has a blast radius of about 80 meters and have a nearly unlimited range. While most Zoids can survive one, it's nearly impossible to survive a direct hit from both. However, they don't have any tracking equipment and can only fire at ground Zoids. After they are launched they move in a slow arc for a second before going at speeds over Mach 2, making them hard to avoid for a slow Zoid and difficult to shoot down for a poorly-armed Zoid.
70mm Wrist Cannon-
Essentially, it's a simple 70mm Cannon mounted on the Iron Kong's left wrist. It has a semi-automatic firing rate.