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Title: Virus Training (Kayne Argand)


Ejsaxdude - August 25, 2007 06:17 PM (GMT)
QUOTE
Posted by BusterMaster on Thursday at 4:03 PM
VIRUS TRAINING!Don't let pesky viruses invade your computer! Take my free training course and help protect yourself! Visit my stall in ACDC 2.


Post your stats Kayne then RP finding the navi at the stall.

Kayne Argand - August 25, 2007 07:04 PM (GMT)
Name: NightShade.EXE
Navi Description: Reborn from the deleted shreds of AngeloNightShade, NightShade is reprogrammed to be a more social Navi. Although his tennis skills have been removed, he still retains his fighting style. He keeps a calm, collected image and retains this style in fighting, coolly taunting his opponents with, 'Not good enough.'

Through his upgrade, the Black Blade has gone through some major changes. It resembles a nodachi that is as big as he is. It can even launch SonicBoom like shots. Even if it retains the power of a normal Sword, it is enough for him.
Operator: Kayne Argand
Operator Description: A 16 year old boy set on ridding the world of evil. He spends his time training for Netbattles and not enough time on life. His tan body drives women crazy, although he has no time for them. Like his Navi, he keeps his feelings to himself and is calm and cool, and taunts his opponents, making them lose their guards.
EXP used: 795/800
HP: 100 (0)
AP: 3 (240)
DP: 1 (100)
MB: 0 (0)
Element: Normal

Weapon: Black Blade +. As mentioned, after NightShade's upgrades, the Black Blade has been turned into a nodachi.
Attack: SonicShadow. Buster Range. Attack Rating: 1
Programs: None.

Special Chip: Shadow Thrust. After collecting energy, Nightshade will jump forward quickly and slash forward, leaving a trail of poisonous spikes behind him.
AP Cost: 5
90 DMG (225 EXP), Poison5/20 (70)
[_] [_] [_] - {X} {_} {_}
[_] [N] [_] - {X} {X} {_}
[_] [_] [_] - {X} {_} {_}
(50)

Folder

Cannon A
Cannon A
Cannon B
Cannon C
AirShot *
AirShot *
Vulcan1 D
Vulcan1 D
Vulcan1 D
MiniBomb B
MiniBomb B
MiniBomb L
MiniBomb L
Sword S
Sword S
Sword S
Sword S
WideSwrd S
WideSwrd S
BusterUp *
CrakShot *
CrakShot *
Recov10 A
Recov10 A
Recov10 L
Recov10 L
AreaGrab S
Atk+10 *
Atk+10 *
WhiCapsl *


Nightshade walked to ACDC 2. He noticed the stall as soon as he entered the area. "Hello," Nightshade said to the Navi in the stall. "I'm here for some Virus Training?"

Ejsaxdude - August 25, 2007 10:28 PM (GMT)
The Buster Master scanned the navi that had approched his stall. "You have come to the right place then.", said the Master with a smile on his face. The Navi stood at the stall with his hair flowing and his White armor shining. He looked the navi over again, and began to complement the navi standing before him, "You look like a fine battler. You should do well."

Kayne Argand - August 26, 2007 12:33 AM (GMT)
"Then so I shall," Nightshade said. "Bring it on! ... Um, Kayne?"

"Huh?" Kayne awoke from his nap. "You're there already? All right!"

"Let's rock!" they said in unison.

Ejsaxdude - August 26, 2007 01:23 AM (GMT)
"Then we shall begin!", Yelled the master.
Three mettaur materialize in the master's place

Mettaur - Normal - 40HP/1AP
Shockwave - Normal - 10 Damage
[_][_][_]-[_][_][_]
[X][X][X]-[X][M][_]
[_][_][_]-[_][_][_]
A Mettaur may only move up or down.

The field:
[_][_][_]-[_][_][3]
[_][N][_]-[_][2][_]
[_][_][_]-[1][_][_]
N: NightShade.EXE 100HP/3AP/1DP
1: Mettaur 1 40HP/1AP
2: Mettaur 2 40HP/1AP
3: Mettaur 3 40HP/1AP

You go first

Kayne Argand - August 26, 2007 02:41 AM (GMT)
Uploads Cannon ABC for PA.

Fires.
[_][_][_]-[_][_][_]
[_][N][_]-[_][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/3AP/1DP
1: Mettaur 1 Deleted
2: Mettaur 2 Deleted
3: Mettaur 3 Deleted

Ejsaxdude - August 26, 2007 02:53 AM (GMT)
Wave 2

Field: You go first
[_][_][_]-[S][_][_]
[_][N][_]-[_][_][_]
[_][_][_]-[_][H][_]
N: NightShade.EXE 100HP/3AP/1DP
S: Swordy 90HP/2 AP
H: shrimpy 60HP/2 AP

Swordy - Normal - 90HP/2 AP
WideSword - Normal - 30 Damage
[_][_][X]-[_][_][_]
[_][_][X]-[S][_][_]
[_][_][X]-[_][_][_]
LongSword - Normal - 30 Damage
[_][_][_]-[_][_][_]
[_][X][X]-[S][_][_]
[_][_][_]-[_][_][_]
If an enemy would fall into the range of one of its attacks, a Swordy may teleport to the front row to attack, provided there is a panel for it to occupy. After it attacks, it must move back to its original positon.

Shrimpy - Aqua - 60HP/2 AP
Bubbler - Aqua - 20 Damage
[_][_][_]-[_][_][_]
[X][X][X]-[X][S][_]
[_][_][_]-[_][_][_]

Ryoma Echizen - August 26, 2007 11:34 AM (GMT)
Uploads: [WideSword S, Atk+10 *], CrackShot *.

Moves forward and uses WideSword +10, then moves back.
Field: You go first
[_][_][_]-[S][_][_]
[_][N][_]-[_][_][_]
[_][_][_]-[_][H][_]
N: NightShade.EXE 100HP/0AP/1DP
S: Deleted
H: shrimpy 60HP/2 AP

Ejsaxdude - August 26, 2007 01:36 PM (GMT)
Virus turn:
Shrimpy moves up and uses Bubbler
[_][_][_]-[_][_][_]
[_][N][_]-[_][H][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP (20 DMG Pending)
S: Deleted
H: shrimpy 60HP/1 AP

Ryoma Echizen - August 27, 2007 01:27 PM (GMT)
Dodges up.
AP Restored.
Uploads: MiniBomb L[Atk+10]
[_][N][_]-[_][_][_]
[_][_][_]-[_][H][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP (20 DMG Pending)
S: Deleted
H: shrimpy 60HP/1 AP

Ejsaxdude - August 27, 2007 08:52 PM (GMT)
Virus turn:
Shrimpy moves up and uses Bubbler
[_][N][_]-[_][_][_]
[_][_][_]-[_][H][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP (20 DMG Pending)
S: Deleted
H: shrimpy 60HP/0 AP

Ryoma Echizen - August 27, 2007 11:21 PM (GMT)
"Heh, gotcha."
Nightshade throws Minibomb+10.
[_][N][_]-[_][_][_]
[_][_][_]-[_][H][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP
S: Deleted
H: Deleted

Ejsaxdude - August 31, 2007 01:20 AM (GMT)
Sorry about not posting in a few days.

-Wave 3-

[_][_][_]-[_][1][_]
[_][N][_]-[_][_][C]
[_][_][_]-[_][2][_]
N: NightShade.EXE 100HP/3AP/1DP
1: Spikey 1 80HP/3 AP
2: Spikey 2 80HP/3 AP
C: Canodumb 60HP/0 AP

Spikey - Fire - 80HP/3 AP
HeatShot - Fire - 40 Damage
[_][_][_]-[_][_][_]
[X][X][X]-[X][S][_]
[_][_][_]-[_][_][_]

Canodumb - Normal - 60HP/0 AP
Cannon - Normal - 10 Damage
[_][_][_]-[_][_][_]
[X][X][X]-[X][C][_]
[_][_][_]-[_][_][_]
A Canodumb will only attack if an enemy is in the same row as it.

Have fun!

Ryoma Echizen - September 1, 2007 09:23 PM (GMT)
Uploads GigaCannon.
Uses GigaCannon.

[_][_][_]-[_][1][_]
[_][N][_]-[_][_][C]
[_][_][_]-[_][2][_]
N: NightShade.EXE 100HP/3AP/1DP
1: PWNED
2: PWNED
C: PWNED

Ejsaxdude - September 1, 2007 09:49 PM (GMT)
You haven't looked at the mission that I'm doing have you? GigaCannon apparently hits like so...
[_][_][_]-[_][1][x]
[_][N][_]-[_][x][C]x <- thats if there was another panel.
[_][_][_]-[_][2][x]

It hits in a plus shape.
1 and 2 are still alive. I made that mistake too...
~~~~~~~~~~~~~~~~~~~~~~~

Virus turn:
1 moves down and uses HeatShot
2 moves forward and up and uses HeatShot
[_][_][_]-[_][_][_]
[_][N][_]-[2][1][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/3AP/1DP (80 damage pending)
1: Spikey 1 80HP/2 AP
2: Spikey 2 80HP/3 AP
C: Canodumb 0HP/0 AP

Ryoma Echizen - September 1, 2007 11:27 PM (GMT)
Dodge up. Uploads LongSword S.


Does nothing.
[_][N][_]-[_][_][_]
[_][_][_]-[2][1][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP (80 damage pending)
1: Spikey 1 80HP/2 AP
2: Spikey 2 80HP/3 AP
C: Canodumb 0HP/0 AP

Ejsaxdude - September 4, 2007 02:38 AM (GMT)
Virus turn:
Attack phase:
1 moves back and up then fires a HeatShot
[_][N][_]-[_][_][1]
[_][_][_]-[2][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP (40 damage pending)
1: Spikey 1 80HP/0 AP
2: Spikey 2 80HP/3 AP
C: Canodumb 0HP/0 AP

2 moves back and up then fires a HeatShot
[_][N][_]-[_][2][1]
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP (80 damage pending)
1: Spikey 1 80HP/0 AP
2: Spikey 2 80HP/1 AP
C: Canodumb 0HP/0 AP

Ryoma Echizen - September 4, 2007 09:44 AM (GMT)
"Damn, two Spikeys are this hard?" Nightshade muttered.

Dodge down. AP Restored. Moves forward and up, then uses the LongSword.

[_][_][N]-[_][_][1]
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/1DP (80 damage pending)
1: Spikey 1 80HP/0 AP
2: Spikey 2 0HP/0 AP
C: Canodumb 0HP/0 AP

Ejsaxdude - September 4, 2007 09:53 PM (GMT)
The first Spikey watched the other get cut to pieces, and with that the spikey fired another round.

Virus turn:
Attack phase:
Spikey 1 fires HeatShot
[_][_][N]-[_][_][1]
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/0AP/0DP (40 damage pending)
1: Spikey 1 80HP/0 AP
2: Spikey 2 0HP/0 AP
C: Canodumb 0HP/0 AP

Ryoma Echizen - September 5, 2007 10:50 AM (GMT)
Nightshade burns from the hit for a moment.

AP Restored.

Upload Cannon A. Moves down twice.
[_][_][_]-[_][_][1]
[_][_][_]-[_][_][_]
[_][_][N]-[_][_][_]
N: NightShade.EXE 60HP/1AP/0DP
1: Spikey 1 80HP/0 AP
2: Spikey 2 0HP/0 AP
C: Canodumb 0HP/0 AP

Ejsaxdude - September 10, 2007 01:17 AM (GMT)
Virus turn:
Spikey1 moves down two and uses Heatshot
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
[_][_][N]-[_][_][1]
N: NightShade.EXE 100HP/1AP/0DP (40 damage pending)
1: Spikey 1 80HP/1 AP
2: Spikey 2 0HP/0 AP
C: Canodumb 0HP/0 AP

Ryoma Echizen - September 10, 2007 01:30 AM (GMT)
(well, it automatically hits anyways.)

DP Restored. Uploads Cannon A, Cannon B.
Moves back.
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
[_][N][_]-[_][_][1]
N: NightShade.EXE 60HP/0AP/1DP
1: Spikey 1 80HP/1 AP
2: Spikey 2 0HP/0 AP
C: Canodumb 0HP/0 AP

Ejsaxdude - September 10, 2007 01:36 AM (GMT)
QUOTE
As of now, a navi must be at least Level 50 in order to use any Program Advance. This was purely a matter of balance, because having attacks that do roughly quadruple your HP in damage is just plain broken.


While your changing you post you can fix your HP too.

Ryoma Echizen - September 10, 2007 11:17 PM (GMT)
There, I fixed it.

Ejsaxdude - September 11, 2007 09:32 PM (GMT)
Virus turn:
Spikey1 fires Heatshot
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
[_][N][_]-[_][_][1]
N: NightShade.EXE 60HP/0AP/1DP (40 damage pending)
1: Spikey 1 80HP/1 AP
2: Spikey 2 0HP/0 AP
C: Canodumb 0HP/0 AP

Ryoma Echizen - September 11, 2007 10:58 PM (GMT)
Dodges up. AP Restored. Moves down, fires Cannon, then moves up.
[_][_][_]-[_][_][_]
[_][N][_]-[_][_][_]
[_][_][_]-[_][_][1]
N: NightShade.EXE 60HP/0AP/0DP
1: Spikey 1 40HP/1 AP
2: Spikey 2 0HP/0 AP
C: Canodumb 0HP/0 AP

Ejsaxdude - September 19, 2007 02:51 AM (GMT)
- Battle 4 -
[_][_][_]-[_][_][S]
[_][N][_]-[_][2][_]
[_][_][_]-[1][_][_]
N: NightShade.EXE 100HP/3AP/1DP
1: Armadill 1 100HP/1AP
2: Armadill 2 100HP/1AP
S: Scarecrow 100HP/0AP

Armadill - Normal - 100/1 AP
ArmaCrush - Normal - 20 Damage
[_][_][_]-[_][_][_]
[_][2][X]-[X][A][_]
[_][_][_]-[_][_][_]
Armadill may only move up or down.
If an enemy is on the panel marked by a "2", it will be hit twice by an Armadill's attack.
If an Empty Panel is within an Armadill's attack range when it attacks, its attack automatically ends without striking the panels beyond the Empty Panel.

Scarecrow - Elec - 100HP/0 AP
DollThunder - Elec - 30 Damage
Laser Range
Every three turns a Scarecrow is struck by lightning which fully restores its HP, followed by its attack.
If a Scarecrow is hit with an Elec attack, its HP is fully restored and it attacks.

Ryoma Echizen - September 22, 2007 03:47 PM (GMT)
OK. Uploads Shadow Thrust, WhiCapsl*.

Moves Uses Shadow Thrust+WhiCapsl.
[_][_][_]-[_][_][S]
[_][N][_]-[_][2][_]
[_][_][_]-[1][_][_]
N: NightShade.EXE 100HP/3AP/1DP
1: Armadill 1 10HP/1AP (Poison 5/20, Stun 1)
2: Armadill 2 10HP/1AP (Poison 5/20, Stun 1)
S: Scarecrow 100HP/0AP

Ejsaxdude - September 23, 2007 10:27 PM (GMT)
Virus turn: 2 turns until Scarecrow attacks
The viruses do nothing.

Ryoma Echizen - September 24, 2007 10:49 PM (GMT)
Armadills 1&2 are deleted due to Poison.
Upload: AreaGrab, Shadow Thrust*.
Charges. Moves forward and up.
[_][_][_]-[_][_][S]
[_][N][_]-[_][2][_]
[_][_][_]-[1][_][_]
N: NightShade.EXE 100HP/0AP/1DP
1: Deleted
2: Deleted
S: Scarecrow 100HP/0AP

Ejsaxdude - September 24, 2007 10:52 PM (GMT)
Virus turn: 1 turn until Scarecrow attacks
[_][_][N][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][_]-[_][_]
N: NightShade.EXE 100HP/0AP/1DP
1: Deleted
2: Deleted
S: Scarecrow 100HP/0AP

Ryoma Echizen - September 25, 2007 10:49 PM (GMT)
Dodge Down. AP Restored.
Moves up and uses Shadow Thrust.
[_][_][N][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][_]-[_][_]
N: NightShade.EXE 100HP/0AP/0DP
1: Deleted
2: Deleted
S: Scarecrow 10HP/0AP (Poison 5/20)

Ejsaxdude - September 25, 2007 11:03 PM (GMT)
- Battle 5 -
[_][_][_]-[_][D][_]
[_][N][_]-[_][_][B]
[_][_][_]-[Z][_][_]
N: NightShade.EXE 100HP/3AP/1DP
Z: Zomon
D: Drixol
B: Batty

Zomon - Sword- 130HP/2 AP
Katana - Sword - 30 Damage
Widesword - Sword - 30 Damage
[_][_][X]-[_][_][_]
[_][_][X]-[Z][_][_]
[_][_][X]-[_][_][_]
Longsword - Sword - 30 Damage
[_][_][_]-[_][_][_]
[_][X][X]-[Z][_][_]
[_][_][_]-[_][_][_]
A Zomon will attack over two turns-the first turn it uses Widesword or Longsword, then on the second turn it will use the attack it didn't use the first turn. After that, Zomon must wait two of its turns before it can attack again.
If two full turns go by where a Zomon cannot attack, Zomon will use an AreaGrab to steal the rightmost column of the opponent's field and then begin attacking.

Drixol - Normal - 90HP/2 AP
Drill - Normal - 30 Damage
[_][V][_]-[_][_][_]
[<][N][<]-[<][D][_]
[_][V][_]-[_][_][_]
A Drixol will only attack if an enemy is in the same row. After attacking once, Drixol will next attack the column that enemy is on currently. After that, Drixol must wait two turns before it can attack again.

Batty - Normal - 80HP/3 AP
Pulsar - Normal - 40 Damage
Buster Range
If a Batty's attack hits a field object (not a navi), the attack also hits the eight surrounding squares.
A Batty will only attack if an enemy is in the same row as it.

Ryoma Echizen - September 26, 2007 03:09 AM (GMT)
Uploads ShadowThrust *, WhiCapsl *.
Moves forward and uses ShadowThrust.

[_][_][_]-[_][D][_]
[_][_][N]-[_][_][B]
[_][_][_]-[Z][_][_]
N: NightShade.EXE 100HP/3AP/1DP
Z: Zomon 130/2
D: DELETED
B: Deleted.

Ejsaxdude - October 5, 2007 02:45 AM (GMT)
Virus turn:
Zomon moves up and uses Widesword
[_][_][_]-[_][_][_]
[_][_][N]-[Z][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 100HP/3AP/1DP (30 damage pending)
Z: Zomon 130/1
D: DELETED
B: Deleted.

Ryoma Echizen - October 5, 2007 04:54 AM (GMT)
Takes hit.
AP Restored. Uploads Shadow Thrust and moves up, back and down.

[_][_][_]-[_][_][_]
[_][N][_]-[Z][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 70HP/0AP/1DP
Z: Zomon 130/1
D: DELETED
B: DELETED

Ejsaxdude - October 5, 2007 10:30 PM (GMT)
Zomon strikes with long sword
[_][_][_]-[_][_][_]
[_][N][_]-[Z][_][_]
[_][_][_]-[_][_][_]
N: NightShade.EXE 70HP/0AP/1DP (30 damage pending)
Z: Zomon 130/1
D: DELETED
B: DELETED

Ryoma Echizen - October 6, 2007 01:45 AM (GMT)
Dodge back. AP Restored. Uses Shadow Thrust, then moves down"
[_][_][_]-[_][_][_]
[_][_][_]-[Z][_][_]
[N][_][_]-[_][_][_]
N: NightShade.EXE 70HP/0AP/0DP
Z: Zomon 40/1 (Poison 5/20)
D: DELETED
B: DELETED

Ejsaxdude - October 7, 2007 04:59 PM (GMT)
Virus turn:
Zomon does nothing, but receives 20 damage
[_][_][_]-[_][_][_]
[_][_][_]-[Z][_][_]
[N][_][_]-[_][_][_]
N: NightShade.EXE 70HP/0AP/0DP
Z: Zomon 20/1 (Poison 5/20)
D: DELETED
B: DELETED

Ryoma Echizen - October 7, 2007 05:00 PM (GMT)
(OOC: I hate the auto D:)

Attack Points and Dodge Points restored.
Does nothing.
[_][_][_]-[_][_][_]
[_][_][_]-[Z][_][_]
[N][_][_]-[_][_][_]
N: NightShade.EXE 70HP/3AP/1DP
Z: Zomon 20/1 (Poison 5/20)
D : DELETED
B: DELETED




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