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| Name: Satsujinken.EXE Navi Description: Satsujinken, literally the Killing Sword, is taller than your average Navi, though you are unable to see exactly how fit he is. His body is hidden beneath his hakama, the traditional style worn by recreational Samurais, and more commonly by Ronin. His demeanor resembles that of a bloodthirsty samurai; he has honor, yet he loves to fight. The bottom edges and sleeves of his hakama are frayed from the constant battling. Satsujinken’s eyes are a deep blue, and his hair is charcoal black, spiked and pointing backwards. He has a not so noticeable scar running down his left eye. Tone-wise, the hakama is as dark as the night, with expertly done blood-red embroidery in the shape of the traditional Japanese dragon of mythology, coiling around from head to toe. Gold leaf is implemented into the dragon’s scales so that a slight shimmer is caused every time Satsujinken moves, creating the appearance as though the dragon is alive and moving. As if to further ingrain the illusion, a single turquoise gemstone is where the dragon’s eye should be. Tucked within his crimson obi are his Katana: Ryūka (Dragon Flower), and Wakizashi: Keibatsu (Judgment). The blades of Satsujinken are modeled after the work of the legendary swordsmith, Muramasa. It is fitting that Satsujinken use the infamous blood-thirsty blades of Muramasa rather than the heavenly blades of Masamune due to his demeanor. Satsujinken is also a user; or rather master of the styles Iaidō and Battōjutsu. Both styles incorporate quick clean strokes with a sword, then returning it to the sheath. The difference is Battōjutsu specializes in multiple strokes after the initial draw, while Iaidō focues on one clean stroke. Operator: Shinji Mimura Operator Description: Shinji is 16 years old, fresh into his Junior year of High School. He graduated 3rd in his class the previous year, his studies suffering the last semester of his previous year dude to his passion of Martial Arts. He is in what seems to be his prime, physically fit, yet at the same time not immensely muscular. Phenotypicaly, he is 6'2". His eyes are a light blue that seems to pierce the soul. If ice had any other color but clear, it seems Shinji's eyes would be none other than that color. His hair is charcoal black, though correctly speaking a very dark brown. Several strands hang loosely down in front of his eyes and on his forehead, though most of it stands upward, spiked fashionably. His most common outfit is a pair of dark blue jeans, semi-loosely fitting so that his leg movement is not restricted. His shirt is almost always some shade of white, black, blue, or yellow, bearing some insignia of the currently most popular brand. His shoes are standard sports shoes, colored a hue of grey so light it seems to be blue without further inspection. Parameters: (1080 EXP) Level: 16 HP: 620 AP: 4 DP: 1 MB: 10/10 Element: Normal Total EXP: 1620 Spent EXP: 1575 Unspent EXP: 45 Zenny: 641 Z Used Programs: HP+500 10 MB You gain an extra 500 HP. Unused Programs: FastBarrier 3 MB You start the battle with a 1 HP Barrier. Weapon: Ryūka Iaidō [Katana] Attack: 1 Warp Range Special Chip – 1 AP (495 EXP) Juuichi Fuyu [10,000 Winters] Description: Satsujinken changes stance to a new style of Iai that he had deviated, a combination of the power of Iadidō and the efficiency of Battōjutsu. Named after the legendary blade that Muramasa had created to challenged Masamune, the sword had cut everything in its path. Likewise, Satsujinken’s attack does the same. After the one clean draw influenced from Iaidō, Satsujinken unleashes a flurry of 10,000 strokes that occur in the blink of an eye. The cold steel ripping the opponent’s flesh feels as though 10,000 winters are blasting against them. Damage: 50 Range: [_][_][_]-[_][X][X] [_][S][_]-[X][X][X] [_][_][_]-[_][X][X] Stun 3 Heal 4 Recoil 5 Chips: Cannon A Cannon B Vulcan1 D Sword S WideSwrd S WideSwrd S CrakShot * CrakShot * AreaGrab S Atk+10 * Atk+10 * WhiCapsl * VariSword V Static S Atk+30 * Chip Pack: Virus Release Special Chips: Recover 1 Recover 1 Recover 1 Recover 1 Recover 1 Recover 2 Recover 2 Recover 2 Recover 2 Recover 2 Recover 3 |