Title: Possessing Darkness Program (GIMMY & GENOME)
Description: Sero and PR
SaitoHikari - December 29, 2007 03:27 AM (GMT)
Description
- "I had my navi train against viruses in the Undernet, when this strange ball of darkness appeared and somehow possessed him. I couldn't jack him out, and he was going haywire. Please save him! If you accept this mission, please go to the green navi in UnderNet2. He will fill you in on the details."
Anyone can join here. 3 people at most, and I'd recommend that you don't take this on your own. Post stats and RP Going to UnderNet2
YOUNG GIMMY - December 29, 2007 03:31 AM (GMT)
Name: NightShade.EXE
Navi Description: Reborn from the deleted shreds of AngeloNightShade, NightShade is reprogrammed to be a more social Navi. Although his tennis skills have been removed, he still retains his fighting style. He keeps a calm, collected image and retains this style in fighting, coolly taunting his opponents with, 'Not good enough.'
Through his upgrade, the Black Blade has gone through some major changes. It resembles a nodachi that is as big as he is. It can even launch SonicBoom like shots. Even if it retains the power of a normal Sword, it is enough for him.
Operator: Kayne Argand
Operator Description: A 16 year old boy set on ridding the world of evil. He spends his time training for Netbattles and not enough time on life. His tan body drives women crazy, although he has no time for them. Like his Navi, he keeps his feelings to himself and is calm and cool, and taunts his opponents, making them lose their guards.
Total Level: 2
Combat Level: 1
EXP used: 1125/1360
HP: 120
AP: 3
DP: 1
MB: 3
Element: Normal
Weapon: Black Blade +. As mentioned, after NightShade's upgrades, the Black Blade has been turned into a nodachi.
Attack: SonicShadow. Buster Range.
Attack Rating: 2 (40)
Attack Hits: 1 (0)
Programs: None.
Special Chip: Shadow Thrust. After collecting energy, Nightshade will jump forward quickly and slash forward, leaving a trail of poisonous and paralyzing spikes. This causes him to rest for a while.
AP Cost: 3
100 DMG
Poison5/20
Stun1
CoolDown1
[_] [_] [X] - {X} {_} {_}
[_] [N] [X] - {X} {_} {_}
[_] [_] [X] - {X} {_} {_}
Range:
Folder
Cannon A
Cannon A
Cannon B
Cannon C
AirShot *
AirShot *
Vulcan1 D
Vulcan1 D
Vulcan1 D
MiniBomb B
MiniBomb B
MiniBomb L
MiniBomb L
Sword S
Recov30 E
Recov50 C
Recov80 H
WideSwrd S
WideSwrd S
BusterUp *
CrakShot *
CrakShot *
Recov10 A
DblPoint *
LifeSync *
RockCube *
AreaGrab S
Atk+10 *
Atk+10 *
WhiCapsl *
Nightshade walked through the streets of the Undernet- what he liked to call the 'Hood of the Internet.' "Ugh, this is such a drag," he said. "I have to go pull Fladraman's ass out of trouble again? God." At the entrance to UnderNet 2, he ripped a panel out of the ground and etched "LOOKING FOR PARTNERS LOLWTF" on it with his blade.
SPIRAL WARRIOR GENOME - December 29, 2007 03:41 AM (GMT)
Name: Trombe.EXE
Navi Description:Trombe has the mindset of that of a loyal steed and a chivalrous knight. He is unwaveringly loyal to his operator, Elzam, and keeps the same sense of honor that Elzam has. He appears to be a heavily armored, ungainly Navi, however this appearance is quite misleading, as Trombe is one of the most agile, dexterous Navis on the net.
Trombe is a master marksman, able to hit targets so far off that the untrained eye cannot even begin to form the outline of the object. He excels in ranged combat, but is masterfully trained to handle himself in melee situations as well. His main weapon is the DGG-WAM2 Lanzekanone (German for Lance Cannon), a self fashioned weapon entirely programmed by Elzam. It takes the appearance of an entirely black rife, which actually functions more like a howitzer. Instead of bullets however, the Lanzekanone fires highly dense plasma bolts, which have a much higher damage rate than normal rounds. The Lanzekanone also has bayonet tips at the end for the aforementioned melee combat. Trombe is outfitted with two Lanzekanones.
Trombe is also outfitted with two “Gallop Boosters,” an invention by Elzam. These retractable, wheel like units can unsheathe themselves from the bottom of Trombe’s feet, and thus increase his speed and mobility, allowing him to seemingly glide. The Gallop Boosters are powered by Trombe’s Tronium Engine, which is the source of his plasma energy.
Appearance-wise, Trombe looks very much like a knight. Heavily armored, with a helmet/visor that covers his face and mouth, which never comes off. His entire color scheme is black, red, and gold, as those are Elzam’s favorite colors, and is the theme he abstains to most often. Trombe also has two large shoulder plates, which can be detached and thrown as a projectile, for the edges are sharpened and can be charged with plasma energy. Trombe also sports a pure white “mane” protruding from the top of its head, and a pitch black cape.
A picture of Trombe.Operator: Elzam von Branstein
Operator Description: Elzam von Branstein is a calm, collected individual, whose even temper makes his skill as an Operator even more readily apparent. Despite this stoicism, he is a gentle person, and treats his friends, family, and subordinates with utmost respect when not on the battlefield. Much like his best friend, Sanger, his honorable personality conflicts with that of some of the less scrupulous members of the Divine Crusaders, Elzam’s protection agency, who view his upholding of honor to be a weakness. Elzam’s prowess on the battlefield is also only matched by his prowess in the kitchen, as he often creates gourmet dishes for his friends with little to no ingredients.
Elzam is 29 years old. He is of German descent, and stands tall at around 6’2”. He is well built, and muscular to a good extent. He believes that being in good health is important to being a good operator. His hair is a pure, golden blonde, and is kept long, like much of his family. He is most oftenly dressed in a somewhat, loose military attire, with some additions of his own. Most of his clothing is schemed in tones of black and red.
Elzam also has an interesting quirk, as his favorite catchphrase is, Gallop, Trombe! He also has a tendency to play extremely heroic and inspiring music during battles, such as the coined theme song of his Navi.
Parameters: (1280 EXP) Level: 17
HP: 620
AP: 5
DP: 1
MB: 10/10
Element: Normal
Total EXP: 1620
Spent EXP: 1775
Unspent EXP: 376
Zenny: 3801 Z
Used Programs:HP+500
10 MB
You gain an extra 500 HP.
Unused Programs:FastBarrier
3 MB
You start the battle with a 1 HP Barrier.
Weapon:Lanzekanone
Attack: 1
Buster Range
Special Chip – 1 AP (495 EXP)
Sturmangriff [Storm Assault]Description: Trombe activates his Gallop Boosters while drawing both of his Lanzekanones. He then fires off three, high powered shots, calculated exactly by Trombe’s marksmanship so that after the target dodges the first shot, the other two strike right on the mark. Trombe then drops one of his Lanzekanones, and throws his cape towards the foe as a distraction while he maneuvers around and behind the target. Trombe then impales the opponent on bayonet point of the remaining Lanzekanone, points the opponent upwards, and delivers a devastating, full power point-blank shot. As the target is blasted into the air, Trombe then picks up his other Lanzekanone and proceeds to blast the foe with a multitude of shots.
Damage: 50
Range: [_][_][_]-[_][X][X]
[_][T][_]-[X][X][X]
[_][_][_]-[_][X][X]
Stun 3
Heal 4
Recoil 5
Chips:Cannon A
Cannon B
Vulcan1 D
Sword S
WideSwrd S
WideSwrd S
CrakShot *
CrakShot *
AreaGrab S
Atk+10 *
Atk+10 *
WhiCapsl *
VariSword V
Static S
Atk+30 *
Chip Pack:Virus Release Special Chips:Recover 1
Recover 1
Recover 1
Recover 1
Recover 1
Recover 2
Recover 2
Recover 2
Recover 2
Recover 2
Recover 3
Trombe saw the crude sign and walked over. And then they went straight into the battle. (FUCK YEAH.)
SaitoHikari - December 29, 2007 03:43 AM (GMT)
And so the green navi saw Trombe charging to the battle (Fuck yeah...), only, there were no enemies there.
"If you want to fight so badly," the navi said. "Go to UnderNet3. He's in there, going berserk. He's powerful, but he's...kinda lost his mind."
SPIRAL WARRIOR GENOME - December 29, 2007 03:46 AM (GMT)
Trombe skidded to a halt and magically teleported to Undernet 3.
"GALLOP, TROMBE!"
(GO)
YOUNG GIMMY - December 29, 2007 03:48 AM (GMT)
Nightshade rolled his eyes and walked to Undernet 3. "Just get this over with, so I can beat the crap out of Fladra."
SaitoHikari - December 29, 2007 03:51 AM (GMT)
And NightShade followed. Fladraman was going berserk. He charged at the two.
"IMMA KILL YOU ALL!! NO ONE MESSESS WITH MEEEEEEE!!!!"
Fladraman(Possessed)
HP: 500
AP: 5
DP: 4
Dodge: Normal
Movement: Normal
Abilities:
Aqua Shield – Take normal damage against Water-Type Attacks
Attacks:
Slash n' Pierce: FladramanP attacks with his sword twice: the first being widesword range, and the second being paladinsword range.
Damage: 70
[_][_][_]-[X][_][_]
[_][_][N]-[2][X][X]
[_][_][_]-[X][_][_]
Double-Sword Attack: FladramanP summons two magma swords. One attacks horizontally, and the other vertically. Fixed range.
Damage: 50
[_][_][_]-[_][X][_]
[_][N][_]-[X][2][X]
[_][_][_]-[_][X][_]
Stun3
Slow2
HeatWave: FladramanP unleashes a wave of burning hot energy which travels down 2 rows. He has to be on the 2nd row to do this.
Damage: 50
[_][_][X]-[X][X][X] / [_][_][_]-[_][_][_]
[_][N][X]-[X][X][X] / [_][N][X]-[X][X][X]
[_][_][_]-[_][_][_] / [_][_][X]-[X][X][X]
Poison4/20
Flame Blast: FladramanP attacks with his buster. If hit successfully, he recovers some HP
Damage: 40
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
Heal3
Shock Burner: FladramanP unleashes poisonous lightning bolts that heal his HP
Damage: 30
[_][_][_]-[_][X][X]
[_][_][N]-[X][X][X]
[_][_][_]-[_][X][X]
Stun4
Poison4/20
Heal4
Supernova: FladramanP unleashes a large and painful explosion that hits one panel
Damage: 180
[_][_][_]-[_][_][_]
[_][N][_]-[_][X][_]
[_][_][_]-[_][_][_]
Can use Recov80 occasionally up to 3 times max. It takes up 1 turn.
Use Upward HeatWave.
[_][T][_]-[_][_][_]
[_][_][_]-[_][F][_]
[_][N][_]-[_][_][_]
(Battle Order: F, T, N)
NightShade: 120 HP // 3 AP // 1 DP
Trombe: 620 HP // 5 AP // 1 DP (Pending 50 damage)
FladramanP: 500 HP // 4 AP // 4 DP
SPIRAL WARRIOR GENOME - December 29, 2007 03:53 AM (GMT)
Dodge down and take the hit anyways.
[_][_][_]-[_][_][_]
[_][T][_]-[_][F][_]
[_][N][_]-[_][_][_]
NightShade: 120 HP // 3 AP // 1 DP
Trombe: 570 HP // 5 AP // 0 DP // Poisoned
YOUNG GIMMY - December 29, 2007 03:54 AM (GMT)
Pass.
[_][T][_]-[_][_][_]
[_][_][_]-[_][F][_]
[_][N][_]-[_][_][_]
NightShade: 120 HP // 3 AP // 1 DP
Trombe: 620 HP // 5 AP // 1 DP
SPIRAL WARRIOR GENOME - December 29, 2007 03:59 AM (GMT)
Takes 20 damage due to Poison.
Uploads [Static S + Atk30* + Atk10* + Atk10* + WhiCapsl*]
Moves forward and uses a 4 AP Static. 560 damage. Cannot be dodged for it strikes all panels.
Elzam cries out, "GALLOP, TROMBE!" as Trombe's theme music blares. One of Trombe's Lanzekanones turns into the superpowered Static chip as he blasts the entire enemy's side of the field.
"Game over," Trombe says, smirking under his helmet.
[_][_][_]-[_][_][_]
[_][T][_]-[_][_][_]
[_][N][_]-[_][_][_]
NightShade: 120 HP // 3 AP // 1 DP
Trombe: 550 HP // 5 AP // 0 DP // Poisoned
Fladraman (Possessed): Deleted
SaitoHikari - December 29, 2007 04:07 AM (GMT)
The darkness came out and turned into a navi. He looked exactly like Fladraman, only he's color black, like a dark version. As Fladraman fell, unconcious, the navi pointed his sword at NightShade and Trombe.
"In case you don't know, I'm a special dark program that possesses navis and absorbs their powers. While I possessed this navi here, he was able to use the abilities that I got from others, although I was controlling him, and now I have acquired HIS abilities! I even managed to copy his form! If you hadn't interfered, I would've absorbed even his life! Your interruption will cost you dearly! Prepare to battle!"
Fladraman(DarkCopy)
HP: 700
AP: 5
DP: 4
Dodge: Teleport
Movement: Teleport
Abilities:
Aqua Shield – Take normal damage against Water-Type Attacks
Return Chip – Everytime an enemy uploads chips, he can remove one chip and return it to the enemy's folder. It takes up one turn. He cannot do this on the enemy's first turn.
Attacks:
FireBall: FladramanDC unleashes a fireball that explodes when it doesn't hit anything.
Damage: 60
Range: If a FireBall does not strike any enemies, it will explode and hit the leftmost column on the opponent's field instead.
Slash n' Pierce+: FladramanDC attacks with his sword twice: the first being widesword range, and the second being paladinsword range. His HP recovers after this.
Damage: 80
[_][_][_]-[X][_][_]
[_][_][N]-[2][X][X]
[_][_][_]-[X][_][_]
Heal5
Tri-Sword Attack: FladramanDC summons three magma swords. 2 swords attack diagonally, and one attacks horizontally. Fixed range.
Damage: 70
[_][_][_]-[X][_][X]
[_][N][_]-[X][3][X]
[_][_][_]-[X][_][X]
Stun3
Slow3
Meteor Rain: FladramanDC summons meteors that destroy panels. If a navi is hit, the panel is simply cracked. It also causes enemies to lose AP.
Damage: 60
[_][_][_]-[_][X][_]
[_][N][_]-[X][X][X]
[_][_][_]-[_][X][_]
Slow3
Shock Burner+: FladramanDC unleashes poisonous lightning bolts that also heal him.
Damage: 40
[_][_][_]-[_][X][X]
[_][N][_]-[X][X][X]
[_][_][_]-[_][X][X]
Stun4
Poison5/20
Heal5
Big Bang: FladramanDC unleashes a large explosion that hits in a + pattern. The center is more deadly, though.
Damage: 150
[_][_][_]-[_][X][_]
[_][N][_]-[X][2][X]
[_][_][_]-[_][X][_]
Can use Recov80 occasionally up to 5 times max. It takes up 1 turn.
Use Shock Burner+
[_][_][_]-[_][_][_]
[_][T][_]-[_][F][_]
[_][N][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 3 AP // 1 DP // (Pending 40 Damage, Stun4, Poison5/20)
Trombe: 620 HP // 5 AP // 1 DP // (Pending 40 Damage, Stun4, Poison5/20)
Fladraman (DarkCopy): 700 HP // 4 AP // 4 DP
SPIRAL WARRIOR GENOME - December 29, 2007 04:10 AM (GMT)
YOUNG GIMMY - December 29, 2007 04:12 AM (GMT)
Dodge forward to evade damage. Uploads AreaGrab A, [ShadowThrust *, Atk +10 *, Atk +10 *, WhiteCapsule *]
Uses AreaGrab and moves forward and up.
[_][_][_][_]-[_][_]
[_][T][_][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 0 AP // 0 DP //[ShadowThrust *, Atk +10 *, Atk +10 *, WhiteCapsule *]
Trombe: 620 HP // 5 AP // 1 DP // (Pending 40 Damage, Stun4, Poison5/20)
Fladraman (DarkCopy): 700 HP // 4 AP // 4 DP
SaitoHikari - December 29, 2007 04:17 AM (GMT)
(Dont mind this: You two are doing good...I couldn't even use my abilities)
SPIRAL WARRIOR GENOME - December 29, 2007 04:19 AM (GMT)
Dodges Forward. Takes the hit anyways.
Uploads [Static S + Atk30* + Atk10* + Atk10* + WhiCapsl]
Breaks stun and focuses.
[_][_][_][_]-[_][_]
[_][_][T][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 0 AP // 0 DP //[ShadowThrust *, Atk +10 *, Atk +10 *, WhiteCapsule *]
Trombe: 580 HP // 1 AP // 0 DP // Stun4, Poison5/20 // [Static S + Atk30* + Atk10* + Atk10* + WhiCapsl]
Fladraman (DarkCopy): 140 HP // 4 AP // 4 DP // Stun1
YOUNG GIMMY - December 29, 2007 04:20 AM (GMT)
NightShade watches.
[_][_][_][_]-[_][_]
[_][_][T][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 0 AP // 0 DP // [ShadowThrust +20+Stun]
Trombe: 620 HP // 2 AP // 0 DP //
Fladraman (DarkCopy): 700 HP // 4 AP // 4 DP //
SPIRAL WARRIOR GENOME - December 29, 2007 04:22 AM (GMT)
SaitoHikari - December 29, 2007 04:42 AM (GMT)
(OOC: ARGH....Who said I was stunned?!)
After PR's turn...
Use Return Chip Ability. Return Static S.
[_][_][_][_]-[_][_]
[_][_][T][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 0 AP // 0 DP //[ShadowThrust *, Atk +10 *, Atk +10 *, WhiteCapsule *]
Trombe: 580 HP // 1 AP // 0 DP // Stun4, Poison5/20 // Atk30*, Atk10*, Atk10*, WhiCapsl
Fladraman (DarkCopy): 700 HP // 3 AP // 4 DP // Stun1
YOUNG GIMMY - December 29, 2007 04:44 AM (GMT)
Strikes with ShadowThrust. Stun'd.
[_][_][_][_]-[_][_]
[_][_][T][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 0 AP // 0 DP //
Trombe: 580 HP // 1 AP // 0 DP // Stun4, Poison5/20 // Atk30*, Atk10*, Atk10*, WhiCapsl
Fladraman (DarkCopy): 580 HP // 3 AP // 4 DP // Stun1
SPIRAL WARRIOR GENOME - December 29, 2007 04:45 AM (GMT)
All the attachment chips fall to pieces.
AP is restored. Uploads VariSword V + Sturmangriff *.
[_][_][_][_]-[_][_]
[_][_][T][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 0 AP // 0 DP //
Trombe: 580 HP // 5 AP // 0 DP // Stun4, Poison5/20 // VariSword V + Sturmangriff *
Fladraman (DarkCopy): 580 HP // 3 AP // 4 DP // Stun1
YOUNG GIMMY - December 29, 2007 04:46 AM (GMT)
Fladra is Stunned. Poison takes 20 DMG. Does Nothing. AP Restored.
[_][_][_][_]-[_][_]
[_][_][T][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 3 AP // 0 DP //
Trombe: 580 HP // 5 AP // 0 DP // Stun4, Poison5/20 // VariSword V + Sturmangriff *
Fladraman (DarkCopy): 560 HP // 3 AP // 4 DP // Stun1 poison 4/20
SPIRAL WARRIOR GENOME - December 29, 2007 04:49 AM (GMT)
DP is restored. Poison. Uses a 4 AP VariSword. Cannot be dodged.
[_][_][_][_]-[_][_]
[_][_][T][N]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: 120 HP // 3 AP // 0 DP //
Trombe: 560 HP // 1 AP // 0 DP // Poison4/20 // Sturmangriff *
Fladraman (DarkCopy): 400 HP // 3 AP // 4 DP // Poison 4/20
SaitoHikari - December 29, 2007 05:10 AM (GMT)
20 damage. Use Slash n' Pierce+. NightShade is unable to dodge
[_][_][_][_]-[_][_]
[_][_][T][_]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 560 HP // 1 AP // 1 DP // Poison4/20 // Sturmangriff * (Pending 80 damage)
Fladraman (DarkCopy): 380 HP // 2 AP // 4 DP // Poison 3/20
SPIRAL WARRIOR GENOME - December 30, 2007 09:00 PM (GMT)
Takes the hit. Takes poison. Trombe uses Sturmangriff. DC is unable to dodge.
[_][_][_][_]-[_][_]
[_][_][T][_]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 400 HP // 0 AP // 1 DP // Poison3/20 //
Fladraman (DarkCopy): 330 HP // 2 AP // 4 DP // Poison 3/20 // Stun3
SaitoHikari - December 31, 2007 02:54 AM (GMT)
(OOC: I got a +50 from the slash n Pierce)
Does nothing. 20 damage.
[_][_][_][_]-[_][_]
[_][_][T][_]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 400 HP // 0 AP // 1 DP // Poison3/20 //
Fladraman (DarkCopy): 360 HP // 2 AP // 4 DP // Poison 2/20 // Stun2
SPIRAL WARRIOR GENOME - December 31, 2007 06:54 PM (GMT)
AP Restored. Takes 20 Uploads Static S, Stumangriff *, CrakShot*, CrakShot*.
Does nothing.
[_][_][_][_]-[_][_]
[_][_][T][_]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 380 HP // 5 AP // 1 DP // Poison2/20 // Static S, Stumangriff *, CrakShot*, CrakShot*
Fladraman (DarkCopy): 360 HP // 2 AP // 4 DP // Poison 2/20 // Stun2
SaitoHikari - January 1, 2008 05:57 AM (GMT)
Use 2 AP to remove Stun2. 20 damage
[_][_][_]-[_][_][_]
[_][_][T]-[_][F][_]
[_][_][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 380 HP // 5 AP // 1 DP // Poison2/20 // Static S, Stumangriff *, CrakShot*, CrakShot*
Fladraman (DarkCopy): 340 HP // 0 AP // 4 DP // Poison 1/20
SPIRAL WARRIOR GENOME - January 2, 2008 12:00 AM (GMT)
Takes 20. Trombe uses a 4 AP Static. 160 damage, cannot be dodged.
[_][_][_]-[_][_][_]
[_][_][T]-[_][F][_]
[_][_][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 360 HP // 1 AP // 1 DP // Poison1/20 // Stumangriff *, CrakShot*, CrakShot*
Fladraman (DarkCopy): 280 HP // 0 AP // 4 DP // Poison 1/20
SaitoHikari - January 2, 2008 02:21 AM (GMT)
AP restored. 20 damage.
Move back and do a Big Bang.
[_][_][_]-[_][_][_]
[_][_][T]-[_][_][F]
[_][_][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 360 HP [-300] // 1 AP // 1 DP // Poison1/20 // Stumangriff *, CrakShot*, CrakShot*
Fladraman (DarkCopy): 260 HP // 3 AP // 4 DP //
SPIRAL WARRIOR GENOME - January 2, 2008 03:29 AM (GMT)
Dodge down. Focus. Take 20.
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][F]
[_][_][T]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 340 HP // 1 AP // 0 DP // Stumangriff *, CrakShot*, CrakShot*
Fladraman (DarkCopy): 260 HP // 3 AP // 4 DP //
SaitoHikari - January 2, 2008 03:58 AM (GMT)
(OOC: You get 150 damage due to my kickass Big Bang)
Remove thy Special Chip lol
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][F]
[_][_][T]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 190 HP // 1 AP // 0 DP // CrakShot*, CrakShot*
Fladraman (DarkCopy): 260 HP // 2 AP // 4 DP //
SPIRAL WARRIOR GENOME - January 2, 2008 05:49 AM (GMT)
Recover AP. Move up and use CrakShot*.
[_][_][_]-[_][_][_]
[_][_][T]-[X][_][F]
[_][_][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 190 HP // 3 AP // 0 DP // CrakShot*
Fladraman (DarkCopy): 260 HP [Pending 60] // 2 AP // 4 DP //
SaitoHikari - January 2, 2008 05:52 AM (GMT)
Take the hit just for the hell of it.
Remove thy CrakShot.
[_][_][_]-[_][_][_]
[_][_][T]-[X][_][F]
[_][_][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 190 HP // 3 AP // 0 DP //
Fladraman (DarkCopy): 200 HP // 1 AP // 4 DP //
SPIRAL WARRIOR GENOME - January 2, 2008 05:57 AM (GMT)
Recover DP. Upload AreaGrab S, Sturmangriff *, CrakShot*, WideSwrd S. Move back twice.
[_][_][_]-[_][_][_]
[T][_][_]-[X][_][F]
[_][_][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 190 HP // 3 AP // 1 DP // AreaGrab S, Sturmangriff *, CrakShot*, WideSwrd S
Fladraman (DarkCopy): 200 HP // 1 AP // 4 DP //
SaitoHikari - January 2, 2008 06:49 AM (GMT)
FireBall.
[_][_][_]-[_][_][_]
[T][_][_]-[X][_][F]
[_][_][_]-[_][_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 190 HP [-60] // 3 AP // 1 DP // AreaGrab S, Sturmangriff *, CrakShot*, WideSwrd S
Fladraman (DarkCopy): 200 HP // 0 AP // 4 DP //
SPIRAL WARRIOR GENOME - January 2, 2008 08:36 PM (GMT)
Take the hit. Use AreaGrab S, Focus.
[_][_][_][_]-[_][_]
[T][_][_][X]-[_][F]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 130 HP // 2 AP // 1 DP // Sturmangriff *, CrakShot*, WideSwrd S
Fladraman (DarkCopy): 200 HP // 0 AP // 4 DP //
SaitoHikari - January 4, 2008 10:45 AM (GMT)
AP restored.
Move forward and do a Big Bang woot.
[_][_][_][_]-[_][_]
[T][_][_][X]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 130 HP // 2 AP // 1 DP // Sturmangriff *, CrakShot*, WideSwrd S [pending 150 dmg aka deletion]
Fladraman (DarkCopy): 200 HP // 3 AP // 4 DP //
SPIRAL WARRIOR GENOME - January 4, 2008 07:38 PM (GMT)
Dodge down woot?
AP restored. Move up and forward and use Sturmangriff. Cannot be dodged. Focus?
\o/
[_][_][_][_]-[_][_]
[_][T][_][X]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 70 HP // 2 AP // 0 DP // CrakShot*, WideSwrd S
Fladraman (DarkCopy): 150 HP // 3 AP // 4 DP // Stun3
SaitoHikari - January 5, 2008 04:51 AM (GMT)
Can't focus after using a chippy...
Use my 3 AP to remove stun3.
[_][_][_][_]-[_][_]
[_][T][_][X]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 70 HP // 2 AP // 0 DP // CrakShot*, WideSwrd S
Fladraman (DarkCopy): 150 HP // 0 AP // 4 DP //
Folka Albark - January 18, 2008 02:11 AM (GMT)
Trombe uses CrakShot*
[_][_][_][_]-[_][_]
[_][T][X][X]-[F][_]
[_][_][_][_]-[_][_]
(Battle Order: F, N, T)
NightShade: Deleted.
Trombe: 70 HP // 1 AP // 0 DP // WideSwrd S
Fladraman (DarkCopy): 150 HP [Pending 60] // 0 AP // 4 DP //