Title: Virus Training (Cole)
SaitoHikari - March 13, 2008 01:42 PM (GMT)
Mission Name: Virus Training
Description: While walking around the Net, you see a notice posted on a bulletin board:
| QUOTE |
Posted by BusterMaster on Thursday at 4:03 PM VIRUS TRAINING!Don't let pesky viruses invade your computer! Take my free training course and help protect yourself! Visit my stall in ACDC 2. |
You will RP meeting the BusterMaster at a small stall in the ACDC Area. No one else is around. The Buster Master is wearing medium white armor; he has no helmet and his long black hair waves even though there may be no wind at the time. On the back of his armor is a mechanized implement of unknown purpose, but it's components are folded up as it is not in use.
Extra Note: HP is restored after every battle
Cole.EXE - March 19, 2008 03:33 PM (GMT)
SaitoHikari - March 19, 2008 03:37 PM (GMT)
*sigh* Awright, these are the basics for ever mission...
1. Post stats if you want to participate.
2. If the mission giver tell you to RP and stuff, do so after posting your stats in the same post (redundant?)
3. *thinks* I dunno...
Cole.EXE - March 19, 2008 03:39 PM (GMT)
Name: Pikaman
Navi Description: A Pikachu combined with Elec Cross Megaman. Likes Pokemon and is very loyal to Cole.
Operator: Cole
Operator Description: A kid who likes to talk a lot. He is best friends with Pikaman.
EXP: 0
HP: 150
AP: 3
MB: 1
DP: 2
Element: Elec
Weapon: Pikabuster
Type: Buster
Programs: None.
Special Chip: Pikathunder
Damage: 30
Range: 1
[ ][ ][ ][ ][ ][ ]
[X][E][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]
Effects: Stun1
Gregar's Electric attack but Pikaman can only use it when his bond is good with Cole and shorter. Sorta like a Synchro Chip.
X=Navi,E=Enemy,H=Hit
Folder:
Cannon A
Cannon A
Cannon B
Cannon B
AirShot *
AirShot *
Vulcan1 D
Vulcan1 D
Vulcan1 D
MiniBomb B
MiniBomb B
MiniBomb L
MiniBomb L
Sword S
Sword S
Sword S
Sword S
WideSwrd S
WideSwrd S
BusterUp *
CrakShot *
CrakShot *
Recov10 A
Recov10 A
Recov10 L
Recov10 L
AreaGrab S
Atk+10 *
Atk+10 *
WhiCapsl *
Zenny:500
Cole walks into the ACDC stall he found,and he saw a man wearing medium white armor with no helmet and long black hair.
"Im ready for my challenge BusterMaster."
SaitoHikari - March 19, 2008 03:49 PM (GMT)
*sigh* my rule #2...
| QUOTE |
You will RP meeting the BusterMaster at a small stall in the ACDC Area. No one else is around. The Buster Master is wearing medium white armor; he has no helmet and his long black hair waves even though there may be no wind at the time. On the back of his armor is a mechanized implement of unknown purpose, but it's components are folded up as it is not in use. Extra Note: HP is restored after every battle |
Cole.EXE - March 19, 2008 04:49 PM (GMT)
SaitoHikari - April 3, 2008 04:14 PM (GMT)
"Looks like you are," replied the Buster Master. "Let's start now, shall we?"
- Battle 1 -
[_][_][_]-[_][_][3]
[_][P][_]-[_][2][_]
[_][_][_]-[1][_][_]
P: Pikaman-Hp:150//Ap:3//Dp:2//
1: Mettaur:40HP//1AP
2: Mettaur:40HP//1AP
3: Mettaur:40HP//1AP
Mettaur - Normal - 40HP/1AP
Shockwave - Normal - 10 Damage
Buster Range
Hit Effect: Goes through navis/objects, but stops at holes.
A Mettaur may only move up or down.
Cole.EXE - April 4, 2008 10:24 PM (GMT)
This should be as easy as pie.
Upload: Cannon A x2 and Cannon B
Use Cannon A. Mettaur Deleted.
[_][_][_]-[_][_][3]
[_][P][_]-[_][_][_]
[_][_][_]-[1][_][_]
P: Pikaman-Hp:150//Ap:3//Dp:2//
1: Mettaur:40HP//1AP
3: Mettaur:40HP//1AP
SaitoHikari - April 5, 2008 05:52 AM (GMT)
1 moves up and attacks.
[_][_][_]-[_][_][3]
[_][P][_]-[1][_][_]
[_][_][_]-[_][_][_]
P: Pikaman-Hp:150//Ap:2//Dp:2//(Pending 10 dmg)
1: Mettaur:40HP//1AP
3: Mettaur:40HP//1AP
Cole.EXE - April 5, 2008 02:44 PM (GMT)
Dodge down.
[_][_][_]-[_][_][3]
[_][_][_]-[1][_][_]
[_][P][_]-[_][_][_]
P: Pikaman-Hp:150//Ap:2//Dp:2//
1: Mettaur:40HP//1AP
3: Mettaur:40HP//1AP
Move up and use Cannon. Mettaur Deleted.
[_][_][_]-[_][_][3]
[_][P][_]-[_][_][_]
[_][_][_]-[_][_][_]
P: Pikaman-Hp:150//Ap:0//Dp:1//
3: Mettaur:40HP//1AP
SaitoHikari - April 5, 2008 03:32 PM (GMT)
3 moves down and attacks.
[_][_][_]-[_][_][_]
[_][P][_]-[_][_][3]
[_][_][_]-[_][_][_]
P: Pikaman-Hp:150//Ap:0//Dp:1//(pending 10 dmg)
3: Mettaur:40HP//1AP
Cole.EXE - April 5, 2008 10:40 PM (GMT)
Dodge down.
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][3]
[_][P][_]-[_][_][_]
P: Pikaman-Hp:150//Ap:0//Dp:1//
3: Mettaur:40HP//1AP
Move up and finish this misson with Cannon!
[_][_][_]-[_][_][_]
[_][P][_]-[_][_][_]
[_][_][_]-[_][_][_]
P: Pikaman-Hp:150//Ap:0//Dp:1//
Viruses Deleted!
SaitoHikari - April 10, 2008 04:15 PM (GMT)
(OOC: Sorry it took so long for this)
-Battle 2 -
[_][_][_]-[S][_][_]
[_][P][_]-[_][_][_]
[_][_][_]-[_][H][_]
P: Pikaman:Hp:150//Ap:3//Dp:2//
S: Swordy: 90HP//2 AP
H: Shrimpy: 60HP//2 AP
Swordy - Sword - 90HP/2 AP
WideSword - Sword - 30 Damage
[_][_][X]-[_][_][_]
[_][_][X]-[S][_][_]
[_][_][X]-[_][_][_]
LongSword - Sword - 30 Damage
[_][_][_]-[_][_][_]
[_][X][X]-[S][_][_]
[_][_][_]-[_][_][_]
If an enemy would fall into the range of one of its attacks, a Swordy may teleport to the front row to attack, provided there is a panel for it to occupy. After it attacks, it must move back to its original positon.
If one full turn goes by where a Swordy cannot attack, the Swordy will use an AreaGrab to steal the rightmost column of the opponent's field.
Shrimpy - Aqua - 60HP/2 AP
Bubbler - Aqua - 20 Damage
Buster Range
Hit Effect: Shotgun
Cole.EXE - April 10, 2008 07:14 PM (GMT)
Ahh its ok. I like being nice. ^_^
Cole: Its fighting Swordy's Widesword with Widesword+10!
Upload: Widesword S,Atk+10
Move up and use Widesword+10. Swordy Deleted.
[_][_][_]-[_][_][_]
[_][_][P]-[_][_][_]
[_][_][_]-[_][H][_]
P: Pikaman:Hp:150//Ap:1//Dp:2//
H: Shrimpy: 60HP//2 AP
SaitoHikari - April 11, 2008 08:53 AM (GMT)
(OOC: Wrong. It's supposed t be move forward, not up. Anyways, according to the grid, you made it move forward, so it's ok I guess.)
[_][_][_]-[_][_][_]
[_][_][P]-[_][_][_]
[_][_][_]-[_][H][_]
P: Pikaman:Hp:150//Ap:1//Dp:2//
H: Shrimpy: 60HP//2 AP
H moves up and attacks.
[_][_][_]-[_][_][_]
[_][_][P]-[_][H][_]
[_][_][_]-[_][_][_]
P: Pikaman:Hp:150(-20)//Ap:1//Dp:2//
H: Shrimpy: 60HP//2 AP
Cole.EXE - April 12, 2008 12:05 AM (GMT)
Upload: Minibomb B,Atk+10
Dodge down and move back.
[_][_][_]-[_][_][_]
[_][_][_]-[_][H][_]
[_][P][_]-[_][_][_]
P: Pikaman:Hp:150//Ap:0//Dp:1//
H: Shrimpy: 60HP//0 AP
(OOC: Just wanna help with the action points mistake you did. ^_^)
SaitoHikari - April 12, 2008 08:52 AM (GMT)
(OOC: What you did was practically right, but still...if it's not custom-made viruses, everyone doesn't decrease their AP...don't ask me why and don't bother asking anyone. they're just viruses that can't dodge, so who cares)
move down and attack
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
[_][P][_]-[_][H][_]
P: Pikaman:Hp:150(-20)//Ap:0//Dp:1//
H: Shrimpy: 60HP//2 AP
Cole.EXE - April 12, 2008 12:25 PM (GMT)
(OOC: Ok thanks)
Dodge up.
[_][_][_]-[_][_][_]
[_][P][_]-[_][_][_]
[_][_][_]-[_][H][_]
P: Pikaman:Hp:150//Ap:1//Dp:0//
H: Shrimpy: 60HP//2 AP
AP Restored.
Move down and finish this with Minibomb+10! Viruses Deleted!
[_][_][_]-[_][_][_]
[_][_][_]-[_][_][_]
[_][P][_]-[_][_][_]
P: Pikaman:Hp:150//Ap:0//Dp:1//
SaitoHikari - April 12, 2008 12:59 PM (GMT)
-Battle 2-
[_][_][_]-[_][1][_]
[_][P][_]-[_][_][C]
[_][_][_]-[_][2][_]
P: Pikaman-Hp:150//Ap:3//Dp:2//
1: Spikey 1:90HP//3 AP
2: Spikey 2:90HP//3 AP
C: Canodumb: 60HP//0 AP
Spikey - Fire - 90HP/3 AP
HeatShot - Fire - 30 Damage
Buster Range
Hit Effect: Shotgun
Canodumb - Normal - 60HP/0 AP
Cannon - Normal - 10 Damage
Buster Range
A Canodumb will only attack if an enemy is in the same row as it.
Cole.EXE - April 12, 2008 01:16 PM (GMT)
Upload: Areagrab S,Widesword S,Atk+10
Use: Areagrab S and move forward twice.
[_][_][_][_]-[1][_]
[_][_][_][P]-[_][C]
[_][_][_][_]-[2][_]
P: Pikaman-Hp:150//Ap:0//Dp:2//
1: Spikey 1:90HP//3 AP
2: Spikey 2:90HP//3 AP
C: Canodumb: 60HP//0 AP
SaitoHikari - April 12, 2008 01:40 PM (GMT)
Canodumb attacks.
[_][_][_][_]-[1][_]
[_][_][_][P]-[_][C]
[_][_][_][_]-[2][_]
P: Pikaman-Hp:150(-10)//Ap:0//Dp:2//
1: Spikey 1:90HP//3 AP
2: Spikey 2:90HP//3 AP
C: Canodumb: 60HP//0 AP
Cole.EXE - April 12, 2008 04:30 PM (GMT)
Pikaman took the hit.
Pikaman: That didn't hurt. Also Saitohikari play a joke after I beat Canodumb like you did with Ichigo. Remember? You said: "Canodumb revives and shoots Rocket 1,000,000,000 times" LOL that was funny.
AP restored
Use Widesword+10. Spikeys Deleted.
[_][_][_][_]-[_][_]
[_][_][_][P]-[_][C]
[_][_][_][_]-[_][_]
P: Pikaman-Hp:140//Ap:2//Dp:2//
C: Canodumb: 60HP//0 AP
SaitoHikari - April 12, 2008 04:53 PM (GMT)
Canodumb attacks.
[_][_][_][_]-[_][_]
[_][_][_][P]-[_][C]
[_][_][_][_]-[_][_]
P: Pikaman-Hp:140(-10)//Ap:2//Dp:2//
C: Canodumb: 60HP//0 AP
Cole.EXE - April 12, 2008 05:17 PM (GMT)
| QUOTE (SaitoHikari @ Apr 12 2008, 11:53 AM) |
Canodumb attacks.
[_][_][_][_]-[_][_] [_][_][_][P]-[_][C] [_][_][_][_]-[_][_] P: Pikaman-Hp:140(-10)//Ap:2//Dp:2// C: Canodumb: 60HP//0 AP |
Take the hit.
Upload: Minibomb B,Atk+10
Move back
[_][_][_][_]-[_][_]
[_][_][P][_]-[_][C]
[_][_][_][_]-[_][_]
P: Pikaman-Hp:130//Ap:1//Dp:2//
C: Canodumb: 60HP//0 AP
OOC: Sheesh you don't have to yell.. Me hates yelling. >_<
SaitoHikari - April 12, 2008 05:30 PM (GMT)
NO.
Use chips one turn after uploading them.
Canodumb attacks
[_][_][_][_]-[_][_]
[_][_][_][P]-[_][C]
[_][_][_][_]-[_][_]
P: Pikaman-Hp:130(-10)//Ap:2//Dp:2//
C: Canodumb: 60HP//0 AP
And I'm not using the same joke twice...if that was a joke
Cole.EXE - April 12, 2008 05:40 PM (GMT)
Fixed.
Take hit.
Use minibomb B. Viruses deleted.
[_][_][_][_]-[_][_]
[_][_][P][_]-[_][_]
[_][_][_][_]-[_][_]
P: Pikaman-Hp:120//Ap:2//Dp:2//
SaitoHikari - April 12, 2008 05:53 PM (GMT)
Canodumb makes a comeback and...attacks with his...sword.
- Battle 4 -
[_][_][_]-[_][_][S]
[_][P][_]-[_][2][_]
[_][_][_]-[1][_][_]
P: Pikaman:Hp:150//Ap:3//Dp:2//
1: Armadill 1:100HP//1 AP
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
Armadill - Normal - 100/1 AP
ArmaCrush - Normal - 20 Damage
[_][_][_]-[_][_][_]
[_][2][X]-[X][A][_]
[_][_][_]-[_][_][_]
Armadill may only move up or down.
If an enemy is on the panel marked by a "2", it will be hit twice by an Armadill's attack.
If an Empty Panel is within an Armadill's attack range when it attacks, its attack automatically ends without striking the panels beyond the Empty Panel.
Scarecrow - Elec - 100HP/0 AP
DollThunder - Elec - 30 Damage
Laser Range
Every three turns a Scarecrow is struck by lightning which fully restores its HP, followed by its attack.
If a Scarecrow is hit with an Elec attack, its HP is fully restored and it attacks.
Cole.EXE - April 12, 2008 05:59 PM (GMT)
LOL good one.
Upload: Sword S,Atk+10,Atk+10
Move down,forward and use it.
[_][_][_]-[_][_][S]
[_][_][_]-[_][2][_]
[_][_][P]-[_][_][_]
P: Pikaman:Hp:150//Ap:3//Dp:2//
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
SaitoHikari - April 13, 2008 03:54 AM (GMT)
2 goes downa and attacks.
[_][_][_]-[_][_][S]
[_][_][_]-[_][_][_]
[_][_][P]-[_][2][_]
P: Pikaman:Hp:150(-20)//Ap:0//Dp:2//
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
Cole.EXE - April 13, 2008 12:46 PM (GMT)
Dodge up.
Upload: Areagrab S,Widesword S,WhiCaps *
[_][_][_][_]-[_][S]
[_][_][P][_]-[_][_]
[_][_][_][_]-[2][_]
P: Pikaman:Hp:150//Ap:1//Dp:2//
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
SaitoHikari - April 13, 2008 01:02 PM (GMT)
no u
Use chips next turn after uplaod, remember? now if you uploaded 5 chips from the start, it'd be easier.
Cole.EXE - April 13, 2008 01:46 PM (GMT)
SaitoHikari - April 13, 2008 02:04 PM (GMT)
[_][_][_]-[_][_][S]
[_][_][P]-[_][_][_]
[_][_][_]-[_][2][_]
P: Pikaman:Hp:150//Ap:3//Dp:1//
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
2 moves up and attacks.
[_][_][_]-[_][_][S]
[_][_][P]-[_][2][_]
[_][_][_]-[_][_][_]
P: Pikaman:Hp:150(-20)//Ap:3//Dp:1//
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
Cole.EXE - April 13, 2008 11:30 PM (GMT)
Dodge down.
Use Areagrab
[_][_][_][_]-[_][S]
[_][_][_][_]-[2][_]
[_][_][P][_]-[_][_]
P: Pikaman:Hp:150//Ap:2//Dp:0//
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
SaitoHikari - April 14, 2008 04:33 AM (GMT)
meh 2 moves down and attacks. scarecrow also attacks, but what the heck
[_][_][_][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][P][_]-[2][_]
P: Pikaman:Hp:130//Ap:2//Dp:0//
2: Armadill 2:100HP//1 AP
S: Scarecrow:100HP//0 AP
Cole.EXE - April 14, 2008 12:09 PM (GMT)
Move forward and use Widesword. (not doing grid cause im lazy :P)
SaitoHikari - April 14, 2008 01:08 PM (GMT)
no u
[_][_][_][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][P]-[2][_]
P: Pikaman:Hp:130//Ap:0//Dp:0//
2: Armadill 2:20HP//1 AP//stun1
S: Scarecrow:100HP//0 AP
Do nothing.
[_][_][_][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][P]-[2][_]
P: Pikaman:Hp:130//Ap:0//Dp:0//
2: Armadill 2:20HP//1 AP//
S: Scarecrow:100HP//0 AP
Cole.EXE - April 14, 2008 08:53 PM (GMT)
Restored.
Upload: Cannon Bx2,Minibomb B x2
[_][_][_][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][P]-[2][_]
P: Pikaman:Hp:130//Ap:3//Dp:2//
2: Armadill 2:20HP//1 AP//
S: Scarecrow:100HP//0 AP
SaitoHikari - April 15, 2008 06:10 AM (GMT)
[_][_][_][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][P]-[2][_]
P: Pikaman:Hp:130//Ap:3//Dp:1//
2: Armadill 2:20HP//1 AP//
S: Scarecrow:100HP//0 AP
2 attacks.
[_][_][_][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][P]-[2][_]
P: Pikaman:Hp:130(-20)//Ap:3//Dp:1//
2: Armadill 2:20HP//1 AP//
S: Scarecrow:100HP//0 AP
You get 1 DP teh next turn.
Cole.EXE - April 16, 2008 12:57 AM (GMT)
Take the hit and use Cannon
[_][_][_][_]-[_][S]
[_][_][_][_]-[_][_]
[_][_][_][P]-[_][_]
P: Pikaman:Hp:110//Ap:3//Dp:1//
S: Scarecrow:100HP//0 AP