View Full Version: The Viruses Let the Animals Out![Saito]

EXE Warriors > Yoka Zoo > The Viruses Let the Animals Out![Saito]



Title: The Viruses Let the Animals Out![Saito]
Description: ^


Ichigo - April 7, 2008 05:03 PM (GMT)
In Yoka zoo, it was a peaceful day, the perfect day for seeing the animals. The sun was out and the air was warm, so all the animals were out and about. In the main office, a young girl was dusting off the equipment that kept all the cages locked or unlocked them if need be. She was whistling a merry little tune when suddenly, the console in front of her exploded. She screamed and ran out of the building.

Elsewhere in the park...

"Ahhh!!! The lion just got out of his cage! Call security!"

"Run! It's a polar bear!"

"Teddy bear."

"AKKK!!! No it's not a teddy bear!"

Teams are rounding up the animals, but all the equipment is malfunctioning. The owner sends out an SOS to anyone who can help. RP meeting the owner and he will lead you to the right terminal.

Post your stats and let us begin!

SaitoHikari - April 7, 2008 05:10 PM (GMT)
QUOTE
Name: Fladraman.EXE
Navi Description: Typical-looking navi with red clothes. Has a sword attached on his right arm, shield on the left, and a red cape.
It was given to Jack by the father of his friend whom he had a huge crush on during his birthday.
Operator: Jack Wolfedge
Operator Description: Typical-looking boy with a red bandanna and prefers sandals over shoes.
Combat Level: 64
Total EXP: 3708
EXP Used: 3700
Unused EXP: 8
HP: 150 (150 Exp)
AP: 5 (600 Exp)
MB: 10(used)/11(total) (660 Exp)
DP: 3 (600 Exp)
Element: Fire

Weapon: FladraBlade
Attack: 1
Range: Warp

Programs:

FastBarrier - Equipped
3 MB
You start the battle with a 1 HP Barrier.

Shield3 - Equipped
7 MB
When you are successfully attacked, you may reduce the damage inflicted to 0. You may perform this effect three times per battle. (You may only have one program with "Shield" in its name installed at a time.)

HP+300- Unequipped
8 MB
You gain an extra 300 HP.

Special Chip #1:
Shock Burner - 1 AP (985 Exp)

Damage: 20 (15 Exp)
Range: 7 (140 Exp)
Description:
Fladraman (A fire navi, btw) unleashes poisonous lightning bolts.
[_][_][_]-[_][X][X]
[_][_][N]-[X][X][X]
[_][_][_]-[_][X][X]
Stun4 (300 Exp)
Slow4 (200 Exp)
Poison5/20 (180 Exp)
Heal5 (150 Exp)
Recoil2

Special Chip #2:
Supernova - 1 AP (705 Exp)

Damage: 150 (600 Exp)
Range: 1 (5 Exp)
Description:
Fladraman creates a large explosion 3 squares ahead.
[_][_][_]-[_][_][_]
[_][N][_]-[_][X][_]
[_][_][_]-[_][_][_]
Heal4 (100 Exp)
Recoil1

Zennys: 3747 Zenny
Chip Folder:
Cannon A
Cannon B
Cannon C
Vulcan2 D
TankCannon3 B
TankCannon3 B
FireHit1 D
FireHit1 E
FireHit1 F
Sword S
Sword S
WideSwrd S
WideSwrd S
Longsword S
VariSword K
Barr200 K
CrakShot *
CrakShot *
AreaGrab S
Atk+10 *
Atk+10 *
Atk+10 *
Atk+10 *
Atk+30 *
WhiCapsl *
WhiCapsl *
WhiCapsl *

Chip Pack:
-no chips-

"I wanna see teh lions!" Jack said as he entered Yoka Zoo. "Or better yet; wolves! Wolfedges!"

Fladraman put his palm on his face. "Not funny, Jack. Anyways, have you found the owner?"

"Nope, not yet" Jack replied. He suddenly did something that only an airhead like him would dare to do. "HEEEY!!! ZOO OWNER, WHERE ARE YOU?!"

Fladraman crossed his arms. "Tsk tsk tsk...as if the ownder would hear you."

Ichigo - April 7, 2008 05:15 PM (GMT)
Since the owner was close by because of all the chaos, he did hear him.
He looked around, wondering who had called him, but he soon found out. It was a young boy. He walked toward him with an air of business.
"I'm afraid, due to technical difficulties the park is closed. Please come back later." He said, not stopping to think of why he would have asked for the owner.

SaitoHikari - April 7, 2008 05:20 PM (GMT)
"No, it's not that," Jack said with a grin. "It's just that, I was wondering if you could have this navi displayed in a cage of yours and~"

"I AM NOT AN ANIMAL. YOU~" Fladraman was about to explode, but he suddenly calmed down within a split-second. "We came here to help with the machine stuff that you needed help with. I know what I said was redundant, and I really didn't need to repeat that word, but we'd like to accept this mission of yours that needs acceptance."

"What is wrong with you?" Jack wondered. "You suddenly became an airhead..."

Ichigo - April 7, 2008 05:25 PM (GMT)
"Oh!" the owner said then cleared his throat. He was expecting someone, oh... bigger? Less idiotic? O, well, they needed all the help they could get. "Thankyou for your assistance, please," He swept his hand out in a 'this way' gesture and said, "Follow me."

when they get to the office...

The smoke was very thick, but the fires were out, for now. "Here we are. I'll be out side if you need me. Oh, and you might need these." He handed Jack a fire extinguisher and a mask to help keep out too much smoke.

SaitoHikari - April 7, 2008 05:28 PM (GMT)
He pointed the fire extinguisher at his PET. "My navi's a fire type. Just to make sure, maybe I oughtta~"

"NO!" Fladraman exclaimed. "Just...jack me in."

"Right," Jack replied, getting serious all of a sudden. "Jack in, you."

Fladraman was able to get into the computer. "All right, let's get this over with!"

Ichigo - April 7, 2008 05:39 PM (GMT)
Battle 1

[_][_][_]-[_][_][S]
[_][F][_]-[_][1][_]
[_][_][_]-[2][_][_]
S: Shrimpy SP:-190HP/2AP
1: Armadill SP:-190HP/1AP
2: Armadill SP:-190HP/1AP

Armadill SP - Normal - 190/1 AP
ArmaCrush+ - Normal - 170 Damage
[_][_][_]-[_][_][_]
[_][2][X]-[X][A][_]
[_][_][_]-[_][_][_]
ArmadillSP may only move up or down.
If an enemy is on the panel marked by a "2", it will be hit twice by an ArmadillSP's attack.
If an Empty Panel is within an Armadill SP's attack range when it attacks, its attack automatically ends without striking the panels beyond the Empty Panel

Shrimpy SP - Aqua - 190HP/2 AP
Bubbler - Aqua - 120 Damage
Buster Range
Hit Effect: Cross

SaitoHikari - April 7, 2008 05:47 PM (GMT)
Jack got 2 chips ready. "This'll be easy."

Upload: [VariSwd K + Atk+30 *]

Use 4 AP [VariSwd K + Atk+30 *].

[_][_][_]-[_][_][_]
[_][F][_]-[_][_][_]
[_][_][_]-[_][_][_]
F: Fladraman:150HP/1AP/3DP/FastBarrier/Shield3
S: Shrimpy SP:Deleted
1: Armadill SP:Deleted
2: Armadill SP:Deleted

Fladraman smiled. "Didn't even break a sweat."

Ichigo - April 7, 2008 05:56 PM (GMT)
Battle 2

[_][_][_]-[_][_][B]
[_][F][_]-[_][1][_]
[_][_][_]-[_][_][2]
F: Fladraman:150HP/1AP/3DP/FastBarrier/Shield3
B: Bunny SP:220HP/2AP
1: Yort SP:240HP/1AP
2: Yort SP:240HP/1AP

Bunny SP - Elec - 220HP/2 AP
ZapRing+ - Elec - 150 Damage
Buster Range
If an enemy is hit by a Bunny SP's attack, it is Frozen for one turn.

Yort SP - Normal - 240 HP/1 AP
Yoyo+ - Normal - 80 Damage
[_][_][_]-[_][_][_]
[_][3][2]-[2][Y][_]
[_][_][_]-[_][_][_]
If an enemy is on the panel marked by a "2", it will be hit twice by a Yort SP's attack.
If an enemy is on the panel marked by a "3", it will be hit three times by a Yort SP's attack.

SaitoHikari - April 7, 2008 05:59 PM (GMT)
Jack got 4 chips this time. "Let's try another one."

Upload: AreaGrab S, LifeSwd PA.

Use AreaGrab S and move forward twice.

[_][_][_][_]-[_][B]
[_][_][_][F]-[1][_]
[_][_][_][_]-[_][2]
F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3
B: Bunny SP:220HP/2AP
1: Yort SP:240HP/1AP
2: Yort SP:240HP/1AP

Ichigo - April 7, 2008 06:02 PM (GMT)
Yort 1 attacks

[_][_][_][_]-[_][B]
[_][_][_][F]-[1][_]
[_][_][_][_]-[_][2]
F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3- pending 160 dmg
B: Bunny SP:220HP/2AP
1: Yort SP:240HP/1AP
2: Yort SP:240HP/1AP

SaitoHikari - April 7, 2008 06:05 PM (GMT)
For the first attack, use shield. for the 2nd, also use shield.

[_][_][_][_]-[_][B]
[_][_][_][F]-[1][_]
[_][_][_][_]-[_][2]
F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield1
B: Bunny SP:220HP/2AP
1: Yort SP:240HP/1AP
2: Yort SP:240HP/1AP

Use LifeSwd PA

[_][_][_][_]-[_][B]
[_][_][_][F]-[1][_]
[_][_][_][_]-[_][2]
F: Fladraman:150HP/0AP/3DP/FastBarrier/Shield1
B: Bunny SP:Deleted
1: Yort SP:Deleted
2: Yort SP:Deleted

Ichigo - April 7, 2008 06:15 PM (GMT)
Battle 3

[_][_][_]-[_][1][_]
[_][F][_]-[_][_][2]
[_][_][_]-[_][3][_]

F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3
1: Beetle SP:210HP/1AP
2: Beetle SP:210HP/1AP
3: Beetle SP:210HP/1AP

Beetle SP- Normal - 210HP/1 AP
Triple Bomb+ - Normal - 100 Damage
Homing Range
Hit Effect: Side-Hit, unless it hits a hole.
A Beetle SP's attack hits thrice.

SaitoHikari - April 7, 2008 06:26 PM (GMT)
Who cares how many chips Jack took this time? As long as the job gets don, who cares?!

Upload: Shock Burner * and FlameHook1 PA

Fladraman moves forwars and goes, "Shock Burner...you are SO dead."

[_][_][_]-[_][1][_]
[_][_][F]-[_][_][2]
[_][_][_]-[_][3][_]

F: Fladraman:150HP/3AP/3DP/FastBarrier/Shield3
1: Beetle SP:190HP/0AP/stun4/posion(5/20)
2: Beetle SP:190HP/0AP/stun4/posion(5/20)
3: Beetle SP:190HP/0AP/stun4/posion(5/20)

The viruses can't do anything since the shock burner relieved them of their AP and stunned them for 4 turns. It also poisoned them, so they get 20 points of damage.

[_][_][_]-[_][1][_]
[_][_][F]-[_][_][2]
[_][_][_]-[_][3][_]

F: Fladraman:150HP/3AP/3DP/FastBarrier/Shield3
1: Beetle SP:170HP/0AP/stun3/posion(4/20)
2: Beetle SP:170HP/0AP/stun3/posion(4/20)
3: Beetle SP:170HP/0AP/stun3/posion(4/20)

Fladraman moves back and uses FlameHook1 PA.

[_][_][_]-[_][_][_]
[_][F][_]-[_][_][_]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/0AP/3DP/FastBarrier/Shield3
1: Beetle SP:Deleted
2: Beetle SP:Deleted
3: Beetle SP:Deleted

Upon careful observation, it can be seen that the Shock Burner was practically useless.

Ichigo - April 7, 2008 06:41 PM (GMT)
Battle 4

[_][_][_]-[_][1][_]
[_][F][_]-[_][D][_]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/5AP/3DP/FastBarrier/Shield3
D: Drixol SP:210HP/2 AP
1: Lark SP:400HP/1 AP
2: Lark SP:400HP/1 AP

Drixol SP - Normal - 210HP/2 AP
Drill+ - Normal - 120 Damage
[_][V][_]-[_][_][_]
[<][N][<]-[<][D][_]
[_][V][_]-[_][_][_]
DrixolSPs move vertically between two squares until it attacks. A DrixolSP will only attack if an enemy is in the same row. After attacking once, DrixolSP will next attack the column that enemy is on currently. After that, DrixolSP must wait two turns before it can attack again

Lark SP - Aqua - 400HP/1 AP
WideShot+ - Aqua - 240 Damage
Lark SP will float around, and fire a Wideshot at you.
Top Row:
[X][X][X]-[X][L][_]
[X][X][X]-[X][_][_]
[_][_][_]-[_][_][_]
Bottom Row:
[_][_][_]-[_][_][_]
[X][X][X]-[X][_][_]
[X][X][X]-[X][L][_]
A Lark SP may only move up or down.
A Lark SP will only attack when it is on the top or bottom row.
Lark is unaffected by panel effects, cannot break cracked panels, and can cross broken panels and holes.

SaitoHikari - April 7, 2008 07:10 PM (GMT)
[_][_][_]-[_][1][_]
[_][F][_]-[_][D][_]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/5AP/3DP/FastBarrier/Shield3
D: Drixol SP:210HP/2 AP
1: Lark SP:400HP/1 AP
2: Lark SP:400HP/1 AP

Upload LifeSwd PA

Move forward and use it. The end.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][_]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3
D: Drixol SP:Deleted
1: Lark SP:Deleted
2: Lark SP:Deleted

Ichigo - April 8, 2008 01:32 PM (GMT)
Battle 5

[_][_][_]-[_][S][_]
[_][F][_]-[_][_][1]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/5AP/3DP/FastBarrier/Shield3
S: Spikey SP:240HP/3 AP
1: Catank SP:220HP/1AP
2: Catank SP:220HP/1AP

Catank SP - Normal - 220HP/1AP
Tank Cannon+ - Normal - 160
Buster Range
Hit Effect: Knockback
A Catank SP may only move left. It can move onto the opponent's field. If it reaches the leftmost column of the opponent's field, it will move back to its beginning position on its next turn.
If a Catank SP's attack does not strike any enemies, it will hit the leftmost column on the opponent's field instead.

Spikey SP - Fire - 240HP/3 AP
HeatCross - Fire - 120 Damage
Buster Range
Hit Effect: Cross

SaitoHikari - April 8, 2008 01:37 PM (GMT)
Upload: Shock Burner *, LifeSwd PA.

Move forward and use Shock Burner *.

[_][_][_]-[_][S][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/3AP/3DP/FastBarrier/Shield3
S: Spikey SP:220HP/0AP/stun4/posion(5/20)
1: Catank SP:200HP/0AP/stun4/posion(5/20)
2: Catank SP:200HP/0AP/stun4/posion(5/20)

Ichigo - April 8, 2008 02:56 PM (GMT)
Idiot viruses do nothing...

[_][_][_]-[_][S][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/3AP/3DP/FastBarrier/Shield3
S: Spikey SP:220HP/0AP/stun3/posion(5/20)
1: Catank SP:200HP/0AP/stun3/posion(5/20)
2: Catank SP:200HP/0AP/stun3/posion(5/20)

SaitoHikari - April 8, 2008 03:02 PM (GMT)
Odn't forget that they also take damage from the poison ^_^

[_][_][_]-[_][S][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/3AP/3DP/FastBarrier/Shield3
S: Spikey SP:200HP/0AP/stun3/posion(4/20)
1: Catank SP:180HP/0AP/stun3/posion(4/20)
2: Catank SP:180HP/0AP/stun3/posion(4/20)

Use LifeSwd PA.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/1AP/3DP/FastBarrier/Shield3
S: Deleted
1: Catank SP:180HP/0AP/stun3/posion(4/20)
2: Deleted

Ichigo - April 8, 2008 03:05 PM (GMT)
Not moving...

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/1AP/3DP/FastBarrier/Shield3
S: Deleted
1: Catank SP:160HP/0AP/stun2/posion(3/20)
2: Deleted

SaitoHikari - April 8, 2008 03:15 PM (GMT)
Upload Supernova lol. This thing is so dead.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/1AP/3DP/FastBarrier/Shield3
S: Deleted
1: Catank SP:160HP/0AP/stun2/posion(3/20)
2: Deleted


Ichigo - April 8, 2008 03:18 PM (GMT)
Yawn...

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/1AP/3DP/FastBarrier/Shield3
S: Deleted
1: Catank SP:140HP/0AP/stun1/posion(2/20)
2: Deleted

SaitoHikari - April 8, 2008 03:23 PM (GMT)
You know the drill. Supernova.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][1]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/0AP/3DP/FastBarrier/Shield3
S: Deleted
1: Deleted
2: Deleted

Ichigo - April 8, 2008 03:39 PM (GMT)
Battle 6

[_][_][_]-[_][1][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/0AP/3DP/FastBarrier/Shield3
J: Jelly SP:320HP/1 AP
1: Nightmare SP:220HP/2 AP
2: Nightmare SP:220HP/2 AP

Nightmare SP - Normal - 220HP/2 AP
BlackSword+ - Normal - 100 Damage
[1][_][2]-[_][_][_]
[1][N][2]-[_][_][_]
[1][_][2]-[_][_][_]
A Nightmare SP will warp to the opponent's field on the first turn it can act (it must end its turn immediately when doing so). From then on the Nightmare SP will move around on the opponent's field for the remainder of the battle.
A Nightmare SP may attack panels marked "1" or "2".
A Nightmare SP may only be injured by Sword-type attacks.

Jelly SP- Aqua - 320HP/1 AP
Wave+ - Aqua - 200 Damage
[X][X][X]-[X][_][_]
[X][X][X]-[X][J][_]
[X][X][X]-[X][_][_]
A Jelly SP must wait three of its turns before attacking the first time, and three of its turns after each attack.

SaitoHikari - April 8, 2008 03:51 PM (GMT)
[_][_][_]-[_][1][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/5AP/3DP/FastBarrier/Shield3
J: Jelly SP:320HP/1 AP
1: Nightmare SP:220HP/2 AP
2: Nightmare SP:220HP/2 AP

Upload: Shock Burner * and LifeSwd PA

Use Shock Burner.

[_][_][_]-[_][1][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/4AP/3DP/FastBarrier/Shield3
J: Jelly SP:300HP/1 AP/stun4/posion(5/20)
1: Nightmare SP:200HP/2 AP/stun4/posion(5/20)
2: Nightmare SP:200HP/2 AP/stun4/posion(5/20)

Viruses' Turn: They don't do anything and are damaged.

[_][_][_]-[_][1][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][2][_]

F: Fladraman:150HP/4AP/3DP/FastBarrier/Shield3
J: Jelly SP:280HP/1 AP/stun3/posion(4/20)
1: Nightmare SP:180HP/2 AP/stun3/posion(4/20)
2: Nightmare SP:180HP/2 AP/stun3/posion(4/20)

My turn: Use LifeSwd PA.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3
J: Jelly SP:280HP/1 AP/stun3/posion(4/20)
1: Deleted
2: Deleted

Virus' Turn: Does nothing and is damaged.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3
J: Jelly SP:260HP/1 AP/stun2/posion(3/20)
1: Deleted
2: Deleted

My turn: Upload GigaCannon1 PA.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3
J: Jelly SP:260HP/1 AP/stun2/posion(3/20)
1: Deleted
2: Deleted

Virus' Turn: Does nothing and is damaged.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][J]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/2AP/3DP/FastBarrier/Shield3
J: Jelly SP:240HP/1 AP/stun1/posion(2/20)
1: Deleted
2: Deleted

My turn: Use GigaCannon1.

[_][_][_]-[_][_][_]
[_][_][F]-[_][_][_]
[_][_][_]-[_][_][_]

F: Fladraman:150HP/0AP/3DP/FastBarrier/Shield3
J: Deleted
1: Deleted
2: Deleted

Ichigo - April 8, 2008 04:00 PM (GMT)
Battle 7

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[_][_][_]-[3][_][_]

F: Fladraman:150HP/0AP/3DP/FastBarrier/Shield3
1: Scutz:300HP/2 AP
2: ScuttlestEX:400HP/2 AP
3: Scuttle:300HP/2 AP

Scutz - Fire - 300HP/2 AP
Flameline - Fire - 100 Damage
Homing Range
A Scutz has a 100HP Aura.

Scuttle - Aqua - 300HP/2 AP
Icecube - Aqua - 100 Damage
Buster Range: Icecube
If the Icecube fired by a Scuttle does not strike any enemies, obstacles, or holes, it remains in the back column in the row it was fired in.
A Scuttle has a 100HP Aura.

ScuttlestEX - Normal - 400HP/2 AP
Laser - Normal - 200 Damage
Laser Range
A ScuttlestEX's attack ignores Barriers and Auras.
A ScuttlestEX has a 200HP Aura.

SaitoHikari - April 8, 2008 04:06 PM (GMT)
[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[_][_][_]-[3][_][_]

F: Fladraman:150HP/5AP/3DP/FastBarrier/Shield3
1: Scutz:300HP/2 AP
2: ScuttlestEX:400HP/2 AP
3: Scuttle:300HP/2 AP

Upload: Barr200 K, VariSwd K, and Shock Burner.

Use Barr200 K.

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[_][_][_]-[3][_][_]

F: Fladraman:150HP(201)/4AP/3DP/Shield3
1: Scutz:300HP/2 AP
2: ScuttlestEX:400HP/2 AP
3: Scuttle:300HP/2 AP

Ichigo - April 8, 2008 04:09 PM (GMT)
they all attack

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[_][_][_]-[3][_][_]

F: Fladraman:150HP(201)/4AP/3DP/Shield3-pending deletion pretty much
1: Scutz:300HP/2 AP
2: ScuttlestEX:400HP/2 AP
3: Scuttle:300HP/2 AP

SaitoHikari - April 8, 2008 04:13 PM (GMT)
[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[I][_][_]-[3][_][_]

F: Fladraman:150HP(201)/4AP/3DP/Shield3-pending 200+100=300dmg
1: Scutz:300HP/2 AP
2: ScuttlestEX:400HP/2 AP
3: Scuttle:300HP/2 AP
I: IceCube

For ScuttlesEX, use Shield. For Scutz, use Barrier.

Use 4 AP VariSwd, removing all your auras.

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[I][_][_]-[3][_][_]

F: Fladraman:150HP(101)/4AP/3DP/Shield2
1: Scutz:300HP/2 AP
2: ScuttlestEX:400HP/2 AP
3: Scuttle:300HP/2 AP
I: IceCube

Ichigo - April 8, 2008 04:20 PM (GMT)
they all attack

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[I][I][_]-[3][_][_]

F: Fladraman:150HP(101)/4AP/3DP/Shield2- pending doom again
1: Scutz:300HP/0 AP
2: ScuttlestEX:400HP/0 AP
3: Scuttle:300HP/0 AP
I: IceCube
I: IceCube

SaitoHikari - April 8, 2008 04:35 PM (GMT)
For ScuttlesEX, use Shield. For Scutz, use Barrier.

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[I][I][_]-[3][_][_]

F: Fladraman:150HP(1)/0AP/3DP/Shield1
1: Scutz:300HP/0 AP
2: ScuttlestEX:400HP/0 AP
3: Scuttle:300HP/0 AP
I: IceCube

AP restored.

Move forward and use Shock Burner

[_][_][_]-[_][_][1]
[_][_][F]-[_][2][_]
[I][I][_]-[3][_][_]

F: Fladraman:150HP(1)/3AP/3DP/Shield1
1: Scutz:280HP/0 AP/stun4/posion(5/20)
2: ScuttlestEX:380HP/0 AP/stun4/posion(5/20)
3: Scuttle:280HP/0 AP/stun4/posion(5/20)
I: IceCube

Viruses' Turn: Do nothing and get damaged w00t.

[_][_][_]-[_][_][1]
[_][_][F]-[_][2][_]
[I][I][_]-[3][_][_]

F: Fladraman:150HP(1)/3AP/3DP/Shield1
1: Scutz:260HP/0 AP/stun3/posion(4/20)
2: ScuttlestEX:360HP/0 AP/stun3/posion(4/20)
3: Scuttle:260HP/0 AP/stun3/posion(4/20)
I: IceCube

My turn: Upload FlameHook1 PA. Move back

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[I][I][_]-[3][_][_]

F: Fladraman:150HP(1)/2AP/3DP/Shield1
1: Scutz:260HP/0 AP/stun3/posion(4/20)
2: ScuttlestEX:360HP/0 AP/stun3/posion(4/20)
3: Scuttle:260HP/0 AP/stun3/posion(4/20)
I: IceCube

Viruses' turn: Do nothing and get damaged.

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[I][I][_]-[3][_][_]

F: Fladraman:150HP(1)/2AP/3DP/Shield1
1: Scutz:240HP/0 AP/stun2/posion(3/20)
2: ScuttlestEX:340HP/0 AP/stun2/posion(3/20)
3: Scuttle:240HP/0 AP/stun2/posion(3/20)
I: IceCube

My turn: Kill them all with FlameHook.

[_][_][_]-[_][_][1]
[_][F][_]-[_][2][_]
[I][I][_]-[3][_][_]

F: Fladraman:150HP(1)/0AP/3DP/Shield1
1: Scutz:Deleted
2: ScuttlestEX:Deleted
3: Scuttle:Deleted
I: IceCube

Ichigo - April 8, 2008 05:03 PM (GMT)
Congrats! ^_^ you won, now for the rewards

EXP=430

Zenny= 5,960

Zero - April 10, 2008 03:23 PM (GMT)
Approved.




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