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Title: Save Pikaman!


Cole.EXE - April 24, 2008 09:57 PM (GMT)
As you know Pikaman has took the data of a desert virus Kurt Zisa. He is possesed now and you need to save him!

PM meeting Cole's Dad and Cole in the Scilab mainframe which almost looks like a desert without the cactuses and stuff. Just sand.

SaitoHikari - April 25, 2008 06:25 AM (GMT)
(I have no idea if I'm taking this, but...for the sake of others who might take this, tell us the difficulty of this mission. Who knows, this might be something not suited for a lvl1 navi or something...)

Cole.EXE - April 25, 2008 07:29 PM (GMT)
This is ranked: OMG CAN THIS THING GET ANY HARDER.... (A.K.A Very Hard)

How its hard: You have to beat a corrupted Pikaman,battle Kurt Zisa (which can own not lieing) and then you have to fight 2 Sand Swordys

SaitoHikari - April 27, 2008 04:50 AM (GMT)
(...)

QUOTE
Name: Fladraman.EXE
Navi Description: Typical-looking red navi. Has a sword attached on his right arm and a red cape. He was given to Jack by the father of his friend whom he had a huge crush on during his birthday.
Some notable characteristics of Fladraman is that he tends to ignore his operator during crucial times, believing that his abilities are enough to defeat opponents. This gives him the opportunity to experience a real shock once the enemy makes a sudden comeback. Good thing Jack's always there, no matter how many times he is ignored by his own netnavi.
Fladraman and Jack, despite countless quarrels and arguments, are really friendly towards each other, as if they were brothers. With their goal to be the world's best netbattlers in his mind, Fladraman and Jack can easily settle disputes no matter how minor or major it may be.
Despite his typical-looking appearance, he is very powerful. He is very agile and has great reflexes, able to dodge a flurry of punches or a bunch of energy shots with minimal damage. As for strength, his punches and kicks are very powerful, not to mention his ability to control fire and his two special attacks, the Shock Burner and Supernova. Typical navis are no match for him.
Operator: Jack Wolfedge
Operator Description: A typical brown-haired and brown-eyed boy with a red bandanna, Jack is the top student in his class. A very intelligent, but not nerdy, person who has feelings for his friend, the daughter of the professor who gave him Fladraman as a birthday gift.
He has a habit of making Fladraman's jack-in a boring one, often saying "Jack in, etcetera...", "Jack-in and all those things that I'm supposed to say", and other variations of the sort. Back when he and Fladraman just met, he would make a deal with him to help him with his homework or other stuff in exchange of chips of sorts. However, in times of need, Jack is always there to support his navi whether he likes it or not.
Combat Level: 75
Total EXP: 4138
EXP Used: 4135
Unused EXP: 3
HP: 150 (150 Exp)
AP: 5 (600 Exp)
MB: 10(used)/11(total) (660 Exp)
DP: 3 (600 Exp)
Element: Fire

Weapon: FladraBlade
Attack: 1
Range: Warp

Programs:

FastBarrier - Equipped
3 MB
You start the battle with a 1 HP Barrier.

Shield3 - Equipped
7 MB
When you are successfully attacked, you may reduce the damage inflicted to 0. You may perform this effect three times per battle. (You may only have one program with "Shield" in its name installed at a time.)

HP+300- Unequipped
8 MB
You gain an extra 300 HP.

Special Chip #1:
Shock Burner - 1 AP (985 Exp)

Damage: 50 (75 Exp)
Range: 7 (140 Exp)
Description:
Fladraman (A fire navi, btw) unleashes poisonous lightning bolts.
[_][_][_]-[_][X][X]
[_][N][_]-[X][X][X]
[_][_][_]-[_][X][X]
Stun4 (300 Exp)
Slow4 (200 Exp)
Poison5/20 (180 Exp)
Heal5 (150 Exp)
Recoil2

Special Chip #2:
Supernova - 1 AP (705 Exp)

Damage: 180 (855 Exp)
Range: 5 (75 Exp)
Description:
Fladraman creates a large explosion 3 squares ahead.
[_][_][_]-[_][X][_]
[_][N][_]-[X][X][X]
[_][_][_]-[_][X][_]
Heal5 (150 Exp)
Recoil1

Zennys: 9707  Zenny
Chip Folder:
Cannon A
Cannon B
Cannon C
Vulcan2 D
TankCannon3 B
TankCannon3 B
FireHit1 D
FireHit1 E
FireHit1 F
Sword S
Sword S
WideSwrd S
WideSwrd S
Longsword S
VariSword K
Barr200 K
CrakShot *
CrakShot *
AreaGrab S
Atk+10 *
Atk+10 *
Atk+10 *
Atk+10 *
Atk+30 *
WhiCapsl *
WhiCapsl *
WhiCapsl *

Chip Pack:
-no chips-


Jack went to Cole's dad and Cole who were in the Scilab mainframe which almost looks like a desert without the cactuses and stuff. Just sand.

"Hey, yous," he waved. "We came for da misshun. So what should we do?"

Cole.EXE - April 27, 2008 11:41 AM (GMT)
"Jack in." said Cole's Dad.

"Be careful Jack. Theres a strong virus in there.." said Cole.

SaitoHikari - April 27, 2008 11:50 AM (GMT)
"Jack in, you," Jack said as Fladraman entered the place where he was supposed to enter.

"So," Fladraman said. "What should we do?"

Cole.EXE - April 27, 2008 12:06 PM (GMT)
You saw a desert and out popped a possesed Pikaman!!!

Name: Posessed Desert Pikaman
Combat Level: 100
HP: 300
AP: 6
Element: Electric

Weapon: PikaBuster
Attack: 3
Range: Buster

Sand Pikathunder
Damage: 100 (75 Exp)
Range: 8 (140 Exp)
Description:
Pikaman whips up some sand and uses Pikathunder.
[_][_][SP]-[SP][_][_]
[_][PP][SP]-[SP][SP][SP]
[_][_][SP]-[SP][_][_]
Stun4
Slow4

LongBlades
Damage: 130
Range: 4
Description:
Pikaman uses his two long blades in his hands
[_][_][_]-[LB][LB][_]
[_][_][PP]-[_][_][_]
[_][_][_]-[LB][LB][_]

SaitoHikari - April 27, 2008 12:33 PM (GMT)
BLARGH Where's the grid? Oh, there it is.

[_][_][_]-[_][_][_]
[_][F][_]-[_][P][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Posessed Desert Pikaman: 300 HP // 6 AP

(Is this a navi without any DP?)

Cole.EXE - April 27, 2008 12:37 PM (GMT)
Umm yeah. Don't enemys except for real navis have no DP?

SaitoHikari - April 27, 2008 01:07 PM (GMT)
Ya shur k.

Upload: [TankCannon3 B + WhiCapsl *] and TankCannon3 B.

Use [TankCannon3 B + WhiCapsl *]

[_][_][_]-[_][_][_]
[_][F][_]-[_][P][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 4 AP // 3 DP //Shield3
Posessed Desert Pikaman: 100 HP // 6 AP // Stun1

Cole.EXE - April 27, 2008 01:16 PM (GMT)
Pikaman is stunned

SaitoHikari - April 27, 2008 01:22 PM (GMT)
Use the other TankCannon3 B.

[_][_][_]-[_][_][_]
[_][F][_]-[_][P][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Posessed Desert Pikaman: Deleted

Cole.EXE - April 27, 2008 01:32 PM (GMT)
Suddently Kurt Zisa rose and started spinning at Pikaman.

"PIKAMAN! JACK OUT!" Cole said jacking Pikaman out.

Battle Start!
Kurt Zisa now in Prowl Mode.

Name: Prowl Kurt Zisa
Combat Level: 100
HP: 100 for each orb.
AP: 10
Element: Sword

Discription of Prowl Mode: This is when you have to destroy two darkness orbs (DO) that are near Kurt Zisa. Only use Special Chips and Buster can effect.

Wheel Spin
Damage: 100 (75 Exp)
Range: 5 (140 Exp)
Description: Kurt Zisa spins like a wheel and charges at you.
[_][_][_]-[_][_][_]
[KZ][WS][WS]-[WS][WS][WS]
[_][_][_]-[_][_][_]

Frisbee Spin
Damage: 100
Range: 11
Description: Same as Wheel Spin,but a frisbee.
[_][FS][FS]-[FS][_][_]
[KZ][FS][FS]-[FS][FS][FS]
[_][FS][FS]-[FS][_][_]

Roundhouse Blades
Damage: 110
Range: 9
Description: Kurt Zisa spins his blades around him.
[_][RB][RB]-[RB][_][_]
[_][RB][KZ]-[RB][_][_]
[_][RB][RB]-[RB][_][_]

[_][_][_]-[_][DO][_]
[_][F][_]-[_][KZ][_]
[_][_][_]-[_][DO][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Prowl) // 10 AP
Darkness Orb 1: 100
Darkness Orb 2: 100

SaitoHikari - April 27, 2008 02:16 PM (GMT)
...

[_][_][_]-[_][DO][_]
[_][F][_]-[_][KZ][_]
[_][_][_]-[_][DO][_]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Prowl) // 10 AP
Darkness Orb 1: 100
Darkness Orb 2: 100

...Upload and use Supernova.

[_][_][_]-[_][DO][_]
[_][F][_]-[_][KZ][_]
[_][_][_]-[_][DO][_]
Fladraman: 150 (1) HP // 5 AP // 4 DP //Shield3
Kurt Zisa (Prowl) // 10 AP
Darkness Orb 1: Deleted
Darkness Orb 2: Deleted

Cole.EXE - April 27, 2008 02:21 PM (GMT)
Kurt Zisa now in Defenseless Mode.

Name: Defenseless Kurt Zisa
Combat Level: 100
HP: 2000
AP: 10
Element: Sword

Discription of Defenseless Mode: This is when you have to attack Kurt Zisa. Lasts for 4 turns.

Head Attack
Damage: 50
Range: 2
Description: Kurt Zisa attacks with head.
[_][_][_]-[_][_][_]
[_][_][KZ]-[HA][HA][_]
[_][_][_]-[_][_][_]

[_][_][_]-[_][_][_]
[_][F][_]-[KZ][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 2000 HP // 10 AP

(Note: Battlechips are restored every cycle)

SaitoHikari - April 27, 2008 03:27 PM (GMT)
(wut cycle)

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 2000 HP // 8 AP


Turn #1:
Upload: [Vulcan2 D + Atk+10 * + Atk+10 * + Atk+10 * + Atk+30 *]

Use da Vulcan Combo.

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 4 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 1700 HP // 8 AP

Turn#2:
Upload: LifeSwd PA, Shock Burner *, and Supernova *

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 4 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 1700 HP // 8 AP

Turn #3:
Use LifeSwd PA.

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 2 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 1300 HP // 8 AP

Turn #4:
Use Shock Burner and move back.

[_][_][_]-[_][_][_]
[F][_][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 0 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 1650 HP // 4 AP // Stun4 // Poison 5/20

Cole.EXE - April 27, 2008 03:38 PM (GMT)
Kurt Zisa now in Dance Of Darkness Mode.

Name: Dance Of Darkness Kurt Zisa
Combat Level: 100
HP: 100
AP: 0
Element: Sword

Discription of Dance Of Darkness Mode: This is when you have to attack Kurt Zisa's shield only with battlechips. Also the field can belong to you and Kurt Zisa and Kurt Zisa will be floating around the field using these attacks:

Explosions
Damage: 50
Range: 1
Description: Kurt Zisa plants 5 bombs randomly around the field.

Meteors
Damage: 20
Range: 1
Discription: Kurt Zisa makes meteors fly at you.

Name: Sandstorm
Damage: 40
Range: 8
Discription: Kurt Zisa makes a sandstorm in you. If you move while the sandstorm is still going (Lasts for 1 turn) you take damage.

[_][_][KZ][S][S][S]
[_][_][_][S][E][S]
[_][_][_][S][S][S]

[_][_][_][_][KZ][_]
[_][F][_][_][_][_]
[_][_][_][_][_][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 1000 HP // 10 AP

(OOC: That was a bad timing using Shock Burner. You see,everytime Kurt Zisa gos into another mode,he loses all stat problems.)

SaitoHikari - April 30, 2008 08:38 AM (GMT)
(Ya, shur. My AP is 5, not 3.)

[_][_][_][_][KZ][_]
[_][F][_][_][_][_]
[_][_][_][_][_][_]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 1000 HP // 10 AP

(Oh, screw this, his HP is 1000? His stats say 100. Oh, and max AP is 8.)

Upload: Shock Burner *, FlameHook1 PA, Supernova *.

Use Shock Burner.

[_][_][_][_][KZ][_]
[_][F][_][_][_][_]
[_][_][_][_][_][_]
Fladraman: 150 (1) HP // 4 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 950 HP // 4 AP // Stun4 // Poison5/20

Cole.EXE - April 30, 2008 12:25 PM (GMT)
The shield bounces back the status Stun.

Use Explosives and move left.

[_][E][_][KZ][_][_]
[_][F][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 4 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 950 HP // 4 AP // Poison5/20

SaitoHikari - April 30, 2008 02:53 PM (GMT)
(BLARGH WUT SHIELD I don't see anything in the data about a shield. :psyduck:)

Cole.EXE - April 30, 2008 11:04 PM (GMT)
QUOTE (Cole.EXE @ Apr 27 2008, 10:38 AM)
Kurt Zisa now in Dance Of Darkness Mode.

Name: Dance Of Darkness Kurt Zisa
Combat Level: 100
HP: 1000
AP: 0
Element: Sword

Discription of Dance Of Darkness Mode: This is when you have to attack Kurt Zisa's shield only with battlechips. Also the field can belong to you and Kurt Zisa and Kurt Zisa will be floating around the field using these attacks:

Explosions
Damage: 50
Range: 1
Description: Kurt Zisa plants 5 bombs randomly around the field.

Meteors
Damage: 20
Range: 1
Discription: Kurt Zisa makes meteors fly at you.

Name: Sandstorm
Damage: 40
Range: 8
Discription: Kurt Zisa makes a sandstorm in you. If you move while the sandstorm is still going (Lasts for 1 turn) you take damage.

[_][_][KZ][S][S][S]
[_][_][_][S][E][S]
[_][_][_][S][S][S]

[_][_][_][_][KZ][_]
[_][F][_][_][_][_]
[_][_][_][_][_][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 1000 HP // 10 AP

(OOC: That was a bad timing using Shock Burner. You see,everytime Kurt Zisa gos into another mode,he loses all stat problems.)

Ahem..

SaitoHikari - May 1, 2008 01:48 PM (GMT)
(Uh, shure, but you still didn't say what the shield does. Question: how on earth are you gonna calculate the exp and zenny rewards here?)

[_][E][_][KZ][_][_]
[_][F][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 4 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 930 HP // 3 AP // Poison4/20

Move back, use FireHit1 PA for double 350 (aka 700) damage and move forward.

[_][E][_][KZ][_][_]
[_][F][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 0 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 230 HP // 3 AP // Poison4/20

(OOC: Oya, and you didn't edit Kurt's stats. I fix'd itsh.)

Cole.EXE - May 1, 2008 09:59 PM (GMT)
Move left.

[_][E][KZ][_][_][_]
[F][_][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 0 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 230 HP // 3 AP // Poison4/20

(OOC: In a Dance of Darkness battle,you can tell me where your aiming the attack. For example. Move forward twice and use Cannon A up.)

SaitoHikari - May 2, 2008 05:59 AM (GMT)
AP restored.

Drop the Supernova and Upload 2 TankCannon3 B's.

[_][E][KZ][_][_][_]
[F][_][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 210 HP // 3 AP // Poison3/20

Cole.EXE - May 2, 2008 11:59 AM (GMT)
(Lol 2 days ago i beat Kurt Zisa in KH FINALLY)

Move left. Explosion recycled

[_][KZ][_][_][_][_]
[F][_][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 210 HP // 3 AP // Poison3/20

SaitoHikari - May 3, 2008 11:48 AM (GMT)
(Did I ever mention that you don't change the grid's stats? <.<)

[_][KZ][_][_][_][_]
[F][_][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): 190 HP // 2 AP // Poison2/20

Move up and go BOOM.

[F][KZ][_][_][_][_]
[_][_][_][E][_][_]
[E][_][E][_][_][E]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Dance Of Darkness): Bye-bye ^_^

Cole.EXE - May 5, 2008 12:07 PM (GMT)
Kurt Zisa now in Defenseless Mode.

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 1650 HP // 4 AP //

(OOC: Kurt Zisa will also have the damage you gave it last Defenseless Mode turn.

SaitoHikari - May 5, 2008 12:26 PM (GMT)
<.<

FlameHook1, Supernova + WhiCapsl.

Move back and do the FlameHook1.

[_][_][_]-[_][_][_]
[F][_][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 950 HP // 4 AP //

Cole.EXE - May 5, 2008 01:50 PM (GMT)
Kurt zisa reads 4 magna comics in each of its six arms (two for his blades)

[_][_][_]-[_][_][_]
[F][_][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 950 HP // 4 AP //

SaitoHikari - May 5, 2008 01:57 PM (GMT)
Supernova.

[_][_][_]-[_][_][_]
[F][_][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 2 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 770 HP // 4 AP // Stun1

Cole.EXE - May 5, 2008 05:15 PM (GMT)
Do nothing. >:)

SaitoHikari - May 6, 2008 04:25 AM (GMT)
Shock Burner and LifeSwd.

Shock Burner BOOM

[_][_][_]-[_][_][_]
[F][_][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 2 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 770 HP // 4 AP // Stun1

Cole.EXE - May 6, 2008 01:02 PM (GMT)
Do nothing once again.

(OOC: Hurry Up! Prowl mode is coming soon and the darkness orbs get stronger every time Kurt Zisa gos into Prowl Mode!)

SaitoHikari - May 6, 2008 01:34 PM (GMT)
(OOC: Wut :psyduck:)

Forward and LifeSwd

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 0 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 370 HP // 4 AP // Stun1

Cole.EXE - May 6, 2008 03:28 PM (GMT)
Kurt Zisa Now in Prowl Mode.

[_][_][_]-[_][DO][_]
[_][F][_]-[_][KZ][_]
[_][_][_]-[_][DO][_]
Fladraman: 150 (1) HP // 0 AP // 3 DP //Shield3
Kurt Zisa (Prowl): 10 AP
Darkness Orb 2: 200 HP
Darkness Orb 1: 200 HP

SaitoHikari - May 6, 2008 04:54 PM (GMT)
Wut is Prowl Mode again :slowpoke: Meh what the heck, I just have to beat him, right? :psyduck:

Upload: [Shock Burner * + Atk+30 *]

Use it ^_^

[_][_][_]-[_][DO][_]
[_][F][_]-[_][KZ][_]
[_][_][_]-[_][DO][_]
Fladraman: 150 (1) HP // 4 AP // 3 DP //Shield3
Kurt Zisa (Prowl): 10 AP
Darkness Orb 2: :slowpoke:
Darkness Orb 1: :psyduck:

Cole.EXE - May 6, 2008 11:39 PM (GMT)
Kurt Zisa now in Defenseless Mode.

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 0 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 370 HP // 4 AP //

SaitoHikari - May 7, 2008 07:03 AM (GMT)
OH YESH

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): 370 HP // 4 AP //

Upload LifeSwd PA.

Use it

[_][_][_]-[_][_][_]
[_][F][_]-[K][_][_]
[_][_][_]-[_][_][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Kurt Zisa (Defenseless): :psyduck:

Cole.EXE - May 7, 2008 11:34 AM (GMT)
Kurt Zisa was really mad,trying to get its revenge. It suddently tryed to spin at Fladraman but fell. His heart popped out and he turned into Two Sand Swordys!

Sand Swordy - Sword - 350HP/2 AP
Sand WideSword - Sword - 180 Damage
[_][_][X]-[_][_][_]
[_][_][X]-[S][_][_]
[_][_][X]-[_][_][_]
Sand LongSword - Sword - 180 Damage
[_][_][_]-[_][_][_]
[_][X][X]-[S][_][_]
[_][_][_]-[_][_][_]
If an enemy would fall into the range of one of its attacks, a Sand Swordy may teleport to the front row to attack, provided there is a panel for it to occupy. After it attacks, it must move back to its original positon.
If one full turn goes by where a Sand Swordy cannot attack, the Swordy will use an AreaGrab to steal the rightmost column of the opponent's field. Whenever Sand Swordy takes a fatal hit,Sand Swordy is left with 1 HP. This only works once.

[_][_][_]-[_][S][_]
[_][F][_]-[_][_][_]
[_][_][_]-[_][S][_]
Fladraman: 150 (1) HP // 5 AP // 3 DP //Shield3
Sand Swordy: 350 HP // 2 AP
Sand Swordy: 350 HP // 2 AP

SaitoHikari - May 7, 2008 12:16 PM (GMT)
"Oh crap!" Jack exclaimed with a sarcastic tone in his voice. "Look out!"

Jack uploads: FlameHook1 PA.

Fladraman extended his right arm towards the two Sand Swordies as he smiled. "Incineration time, boys."

Fladraman uses the FlameHook1.

[_][_][_]-[_][S][_]
[_][F][_]-[_][_][_]
[_][_][_]-[_][S][_]
Fladraman: 150 (1) HP // 3 AP // 3 DP //Shield3
Sand Swordy: -350 HP // 2 AP
Sand Swordy: -350 HP // 2 AP




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