IMPORTANT-An Administrator or System Moderator MUST APPROVE YOUR PURCHASE before you add a chip or chips to your account! Failure to do so WILL BRING PENALTIES!
Name: The chip's name.
Damage: Listed after a chip's name.
Element: The chip's element.
Code: The codes the chip is avaliable in.
MB: The chip's MB rating. Depending on the MB of a chip, a certain number of copies of that chip are allowed in your folder, as dictated by the following chart:
-0-19 MB - 5 copies of the chip are allowed in your folder.
-20-29 MB - 4 copies of the chip are allowed in your folder.
-30-39 MB - 3 copies of the chip are allowed in your folder.
-40-49 MB - 2 copies of the chip are allowed in your folder.
-50+ MB - 1 copy of the chip is allowed in your folder.
Effect: Any special effects the chip may have.
-If a player uses a chip with "TimeFreeze", then the opponent cannot dodge the chip.
Price: How much Zenny the chip costs.
Range: The range of the chip. Some Panels on a chip's range are marked with special symbols-these are explained below.
-An N represents where the Navi is currently standing. All BattleChip ranges move along with the Navi, except on BattleChips with no N.
-An X represents which panels the chip hits.
-A + means the panels a chip's attack spreads out to if the chip successfully hits an enemy.
-A number means that panel is hit a certain number of times based on the number. For example, a panel marked with a "2" is hit 2 times. Each hit is treated as a seperate attack.
Remember-All ranges begin in front of your Navi, so if your Navi moves, the range moves with him! However, if the BattleChip DOES NOT have an "N" in its range, the range of the BattleChip DOES NOT move.
Remember-Just because a chip works one way in the video game does NOT mean it works the same here! Use ONLY the rules listed on the BattleChip below to determine how to use them here!
Remember-* code chips CANNOT BE BOUGHT. They are here merely for reference. This rule does not apply if the only code of a chip is *.
STANDARD CHIPS
---------------------
Cannon-40 DMG
Element: Normal
Code: A, B, C, *
MB: 6
Price: 400z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
HiCannon-100 DMG
Element: Normal
Code: L, M, N, *
MB: 24
Price: 1400z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
MegaCannon-180 DMG
Element: Normal
Code: R, S, T, *
MB: 38
Price: 3300z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
AirShot-20 DMG
Element: Wind
Code: *
MB: 4
Effect: This BattleChip pushes whatever it hits back one Panel.
Price: 500z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Vulcan1-10 DMG
Element: Normal
Code: B, D, S, *
MB: 5
Effect: This BattleChip also hits the Panel behind the target. This BattleChip hits 3 times.
Price: 700z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Vulcan2-15 DMG
Element: Normal
Code: D, F, L
MB: 18
Effect: This BattleChip also hits the Panel behind the target. This BattleChip hits 4 times.
Price: 900z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Vulcan3-20 DMG
Element: Normal
Code: A, G, R
MB: 30
Effect: This BattleChip also hits the Panel behind the target. This BattleChip hits 5 times.
Price: 3150z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
SuperVulcan-20 DMG
Element: Normal
Code: V
MB: 75
Effect: This BattleChip also hits the Panel behind the target. This BattleChip hits 10 times.
Price: 9000z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Spreader1-30 DMG
Element: Normal
Code: L, M, N, *
MB: 10
Effect: This BattleChip spreads to all adjacent Panels upon contact with target.
Price: 350z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Spreader2-60 DMG
Element: Normal
Code: A, B, C, *
MB: 18
Effect: This BattleChip spreads to all adjacent Panels upon contact with target.
Price: 7500z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Spreader3-90 DMG
Element: Normal
Code: Q, R, S, *
MB: 26
Effect: This BattleChip spreads to all adjacent Panels upon contact with target.
Price: 1300z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
TankCannon1-120 DMG
Element: Normal
Code: A, G, R
MB: 17
Effect: This BattleChip pushes target all the way to the back column of the opposite side of the field. If this BattleChip doesn't hit a target, it Cracks the back column of the opposite side of the field.
Price: 800z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
TankCannon2-160 DMG
Element: Normal
Code: L, S, V
MB: 28
Effect: This BattleChip pushes target all the way to the back column of the opposite side of the field. If this BattleChip doesn't hit a target, it Cracks the back column of the opposite side of the field.
Price: 2000z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
TankCannon3-200 DMG
Element: Normal
Code: B, M, P
MB: 39
Effect: This BattleChip pushes target all the way to the back column of the opposite side of the field. If this BattleChip doesn't hit a target, it Cracks the back column of the opposite side of the field.
Price: 3600z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
GunSol1-40 DMG
Element: Normal
Code: C, M, T, *
MB: 15
Effect: This BattleChip can be kept active for up to three turns following its activation, attacking the range listed below and dealing the original damage of this BattleChip each turn. You cannot move, attack with your weapon, or use any other BattleChips while this BattleChip is active. If hit by an enemy's attack, the effect of this BattleChip immediately ends.
Price: 800z
[_][_][_]-[X][_][_]
[_][N][_]-[X][_][_]
[_][_][_]-[X][_][_]
GunSol2-60 DMG
Element: Normal
Code: B, E, R
MB: 30
Effect: This BattleChip can be kept active for up to three turns following its activation, attacking the range listed below and dealing the original damage of this BattleChip each turn. You cannot move, attack with your weapon, or use any other BattleChips while this BattleChip is active. If hit by an enemy's attack, the effect of this BattleChip immediately ends.
Price: 1800z
[_][_][_]-[X][_][_]
[_][N][_]-[X][_][_]
[_][_][_]-[X][_][_]
GunSol3-80 DMG
Element: Normal
Code: N, Q, W
MB: 38
Effect: This BattleChip can be kept active for up to three turns following its activation, attacking the range listed below and dealing the original damage of this BattleChip each turn. You cannot move, attack with your weapon, or use any other BattleChips while this BattleChip is active. If hit by an enemy's attack, the effect of this BattleChip immediately ends.
Price: 3000z
[_][_][_]-[X][_][_]
[_][N][_]-[X][_][_]
[_][_][_]-[X][_][_]
YoYo-50 DMG
Element: Normal
Code: L, M, N, *
MB: 32
Price: 1575z
[_][_][_]-[_][_][_]
[_][N][2]-[2][3][_]
[_][_][_]-[_][_][_]
FireBurn1-70 DMG
Element: Fire
Code: F, G, H, *
MB: 8
Effect: All Panels in range become Cracked.
Price: 1000z
[_][_][_]-[_][_][_]
[_][N][X]-[X][X][_]
[_][_][_]-[_][_][_]
FireBurn2-110 DMG
Element: Fire
Code: S, T, U
MB: 21
Effect: All Panels in range become Cracked.
Price: 2400z
[_][_][_]-[_][_][_]
[_][N][X]-[X][X][_]
[_][_][_]-[_][_][_]
FireBurn3-150 DMG
Element: Fire
Code: C, D, E
MB: 34
Effect: All Panels in range become Cracked.
Price: 4200z
[_][_][_]-[_][_][_]
[_][N][X]-[X][X][_]
[_][_][_]-[_][_][_]
WideShot-100 DMG
Element: Aqua
Code: P, Q, R
MB: 34
Price: 3300z
Buster Range +: A shot from this weapon travels down the same row your Navi is on and the rows above and below that row. This weapon hits the first target in its path, be it an enemy or an obstacle.
TrainArrow1-30 DMG
Element: Aqua
Code: A, F, K
MB: 30
Effect: This BattleChip hits the target one extra time for every Panel between your Navi and the target. This effect only counts Panels on the row your Navi is in.
Price: 2275z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
TrainArrow2-40 DMG
Element: Aqua
Code: G, M, Z
MB: 36
Effect: This BattleChip hits the target one extra time for every Panel between your Navi and the target. This effect only counts Panels on the row your Navi is in.
Price: 2925z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
TrainArrow3-50 DMG
Element: Aqua
Code: M, S, Y
MB: 50
Effect: This BattleChip hits the target one extra time for every Panel between your Navi and the target. This effect only counts Panels on the row your Navi is in.
Price: 5125z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
BubbleStar1-60 DMG
Element: Aqua
Code: B, E, T
MB: 30
Effect: An enemy hit by this attack is Stunned until hit with another attack. The enemy takes the damage from this BattleChip at that time, and not the damage from the attack that UnStuns him. If hit by another BubbleStar, the enemy is not Stunned again. If an Elec attack hits the enemy while they are Stunned due to BubbleStar, they take double damage from this BattleChip.
Price: 3000z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
BubbleStar2-80 DMG
Element: Aqua
Code: C, L, V
MB: 38
Effect: An enemy hit by this attack is Stunned until hit with another attack. The enemy takes the damage from this BattleChip at that time, and not the damage from the attack that UnStuns him. If hit by another BubbleStar, the enemy is not Stunned again. If an Elec attack hits the enemy while they are Stunned due to BubbleStar, they take double damage from this BattleChip.
Price: 3700z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
BubbleStar3-100 DMG
Element: Aqua
Code: G, R, S
MB: 46
Effect: An enemy hit by this attack is Stunned until hit with another attack. The enemy takes the damage from this BattleChip at that time, and not the damage from the attack that UnStuns him. If hit by another BubbleStar, the enemy is not Stunned again. If an Elec attack hits the enemy while they are Stunned due to BubbleStar, they take double damage from this BattleChip.
Price: 4800z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Thunder-40 DMG
Element: Elec
Code: B, R, S, *
MB: 7
Effect: An enemy hit by this Battlechip is Stunned for one turn.
Price: 1400z
[_][_][X]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][X]-[_][_][_]
DollThunder1-120 DMG
Element: Elec
Code: A, E, Q
MB: 24
Price: 2200z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
DollThunder2-150 DMG
Element: Elec
Code: C, L, P
MB: 31
Price: 3750z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
DollThunder3-180 DMG
Element: Elec
Code: B, R, V
MB: 38
Price: 4200z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
ElecPulse1-100 DMG
Element: Elec
Code: J, L, S
MB: 32
Effect: This BattleChip pulls the closest enemy into range.
Price: 3900z
[_][_][_]-[X][_][_]
[_][N][X]-[X][_][_]
[_][_][_]-[X][_][_]
ElecPulse2-120 DMG
Element: Elec
Code: A, E, J
MB: 36
Effect: An enemy hit by this BattleChip is Stunned for one turn.
Price: 4200z
[_][_][_]-[X][_][_]
[_][N][X]-[X][_][_]
[_][_][_]-[X][_][_]
ElecPulse3-140 DMG
Element: Elec
Code: A, J, S
MB: 40
Effect: If a virus is hit by this BattleChip, it is afflicted by Posion/5DMG for the remainder of the battle. If a Navi is hit by this BattleChip, it is afflicted by Posion/5DMG for four turns.
Price: 6100z
[_][_][_]-[X][_][_]
[_][N][X]-[X][_][_]
[_][_][_]-[X][_][_]
CornShot1-50 DMG
Element: Wood
Code: J, K, L
MB: 14
Effect: This BattleChip hits a target one time for every enemy on the field.
Price: 700z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
CornShot2-60 DMG
Element: Wood
Code: J, K, L
MB: 26
Effect: This BattleChip hits a target one time for every enemy on the field.
Price: 1500z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
CornShot3-70 DMG
Element: Wood
Code: P, Q, R
MB: 38
Effect: This BattleChip hits a target one time for every enemy on the field.
Price: 2400z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
RiskyHoney1-10 DMG
Element: Wood
Code: B, G, S
MB: 21
Effect: This BattleChip hits an enemy 5 times.
Price: 2250z
Range: This BattleChip summons HoneyBees on the Panel in front of your Navi. At the beginning of each turn, you can move the HoneyBees up, down, left or right one Panel. These HoneyBees remain on the field until they have been moved five times. You cannot use any other BattleChips while the HoneyBees remain on the field.
RiskyHoney2-15 DMG
Element: Wood
Code: C, R, B
MB: 28
Effect: This BattleChip hits an enemy 5 times.
Price: 2700z
Range: This BattleChip summons HoneyBees on the Panel in front of your Navi. At the beginning of each turn, you can move the HoneyBees up, down, left or right one Panel. These HoneyBees remain on the field until they have been moved seven times. You cannot use any other BattleChips while the HoneyBees remain on the field.
RiskyHoney3-20 DMG
Element: Wood
Code: A, D, M
MB: 35
Effect: This BattleChip hits an enemy 5 times.
Price: 4725z
Range: This BattleChip summons HoneyBees on the Panel in front of your Navi. At the beginning of each turn, you can move the HoneyBees up, down, left or right one Panel. These HoneyBees remain on the field until they have been moved nine times. You cannot use any other BattleChips while the HoneyBees remain on the field.
RollingLog1-50 DMG
Element: Wood
Code: I, K, P
MB: 14
Effect: This BattleChip hits all Panels on the row your Navi is on twice.
Price: 1250z
Buster Range +: A shot from this weapon travels down the same row your Navi is on and the rows above and below that row. This weapon hits the first target in its path, be it an enemy or an obstacle.
RollingLog2-70 DMG
Element: Wood
Code: E, Q, Z
MB: 26
Effect: This BattleChip hits all Panels on the row your Navi is on twice.
Price: 2700z
Buster Range +: A shot from this weapon travels down the same row your Navi is on and the rows above and below that row. This weapon hits the first target in its path, be it an enemy or an obstacle.
RollingLog3-90 DMG
Element: Wood
Code: F, N, W
MB: 38
Effect: This BattleChip hits all Panels on the row your Navi is on twice.
Price: 4350z
Buster Range +: A shot from this weapon travels down the same row your Navi is on and the rows above and below that row. This weapon hits the first target in its path, be it an enemy or an obstacle.
IronShell1-70 DMG
Element: Break
Code: J, K, L
MB: 13
Price: 1050z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
IronShell2-100 DMG
Element: Break
Code: C, D, E
MB: 20
Price: 2400z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
IronShell3-130 DMG
Element: Break
Code: L, M, N
MB: 27
Price: 2700z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
AuraHead1-130 DMG
Element: Break
Code: B, C, D
MB: 25
Effect: Increase the damage of this BattleChip by 50 points if your Navi currently has a Barrier or Aura active.
Price: 2500z
[_][_][_]-[_][_][_]
[_][N][_]-[2][2][_]
[_][_][_]-[_][_][_]
AuraHead2-150 DMG
Element: Break
Code: D, E, F
MB: 33
Effect: Increase the damage of this BattleChip by 50 points if your Navi currently has a Barrier or Aura active.
Price: 5050z
[_][_][_]-[_][_][_]
[_][N][_]-[2][2][_]
[_][_][_]-[_][_][_]
AuraHead3-170 DMG
Element: Break
Code: F, G, H
MB: 39
Effect: Increase the damage of this BattleChip by 50 points if your Navi currently has a Barrier or Aura active.
Price: 7650z
[_][_][_]-[_][_][_]
[_][N][_]-[2][2][_]
[_][_][_]-[_][_][_]
AirHockey-60 DMG
Element: Break
Code: L, M, N
MB: 19
Effect: The range of this BattleChip depends on the row your Navi is in.
Price: 2350z
[_][_][_]-[_][2][_]/[_][_][N]-[3][_][_]/[_][_][_]-[_][_][3]
[_][_][N]-[3][_][2]/[_][_][_]-[_][3][_]/[_][_][_]-[_][3][_]
[_][_][_]-[_][2][_]/[_][_][_]-[_][_][3]/[_][_][N]-[3][_][_]
DrillArm-70 DMG
Element: Break
Code: G, M, W
MB: 32
Effect: An enemy hit by this BattleChip is pushed backwards one Panel.
Price: 2550z
[_][_][_]-[_][_][_]
[_][N][2]-[X][_][_]
[_][_][_]-[_][_][_]
Tornado-20 DMG
Element: Wind
Code: L, R, T
MB: 16
Effect: The damage of this BattleChip is doubled on Grass and Ocean Panels.
Price: 1050z
[_][_][_]-[_][_][_]
[_][N][_]-[8][_][_]
[_][_][_]-[_][_][_]
Static-20 DMG
Element: Wind
Code: G, S, V
MB: 30
Effect: The damage of this BattleChip is doubled on Grass and Ocean Panels. When this BattleChip is used, you may pay additional AP. For each additional AP you pay, the range of this BattleChip is expanded-1 extra AP to include the Panel marked "a" into the total range, 2 extra AP for "b" Panels, 3 for "c" Panels, and 4 for "d" Panels. (For example, if you paid for "c" Panels, "b" and "a" Panels would also be included.) All additional Panels hit 8 times.
Price: 3750z
[_][_][d]-[b][c][_]
[_][N][d]-[8][a][_]
[_][_][d]-[b][c][_]
MachineGun1-30 DMG
Element: Cursor
Code: A, R, T, *
MB: 12
Price: 650z
Range: This BattleChip hits the column with the closest enemy on it 3 times.
MachineGun2-50 DMG
Element: Cursor
Code: E, G, S
MB: 24
Price: 1500z
Range: This BattleChip hits the column with the closest enemy on it 3 times.
MachineGun3-70 DMG
Element: Cursor
Code: B, F, M
MB: 36
Price: 2550z
Range: This BattleChip hits the column with the closest enemy on it 3 times.
MiniBomb-50 DMG
Element: Null
Code: B, L, R, *
MB: 6
Price: 350z
[_][_][_]-[_][_][_]
[_][N][_]-[_][X][_]
[_][_][_]-[_][_][_]
BigBomb-140 DMG
Element: Null
Code: O, P, V
MB: 32
Price: 5100z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
EnergyBomb-40 DMG
Element: Null
Code: C, K, V, *
MB: 11
Price: 425z
[_][_][_]-[_][_][_]
[_][N][_]-[_][3][_]
[_][_][_]-[_][_][_]
MegaEnergyBomb-60 DMG
Element: Null
Code: G, M, O, *
MB: 27
Price: 1050z
[_][_][_]-[_][_][_]
[_][N][_]-[_][3][_]
[_][_][_]-[_][_][_]
FlashBomb1-40 DMG
Element: Null
Code: J, L, Q, *
MB: 30
Price: 3300z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
FlashBomb2-70 DMG
Element: Null
Code: G, K, R
MB: 34
Price: 3750z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
FlashBomb3-100 DMG
Element: Null
Code: H, P, S
MB: 38
Price: 4200z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
BlackBomb-250 DMG
Element: Fire
Code: B, F, O
MB: 32
Effect: When this BattleChip is used, if BlackBomb does not hit an enemy, it will remain in the Panel it targets (it is considered an obstacle during this time). When BlackBomb is hit by a Fire Element attack, it detonates in the range listed below.
Price: 7535z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
BugBomb-0 DMG
Element: Null
Code: G, S, V
MB: 24
Effect: All viruses struck by this BattleChip are afflicted by Posion/5DMG for the remainder of the battle. All Navis struck by this BattleChip are afflicted by Posion/5DMG for four turns.
Price: 2250z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
GrassSeed-0 DMG
Element: Null
Code: A, F, S, *
MB: 19
Effect: All Panels struck by this battlechip become Grass Panels.
Price: 1350z
[_][_][_]-[X][X][X]
[_][N][_]-[X][X][X]
[_][_][_]-[X][X][X]
IceSeed-0 DMG
Element: Null
Code: A, L, R, *
MB: 31
Effect: All Panels struck by this battlechip become Ice Panels.
Price: 2550z
[_][_][_]-[X][X][X]
[_][N][_]-[X][X][X]
[_][_][_]-[X][X][X]
PoisonSeed-0 DMG
Element: Null
Code: H, N, P, *
MB: 37
Effect: All Panels struck by this battlechip become Poison Panels.
Price: 4600z
[_][_][_]-[X][X][X]
[_][N][_]-[X][X][X]
[_][_][_]-[X][X][X]
Sword-80 DMG
Element: Sword
Code: H, L, S, *
MB: 8
Price: 500z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
WideSword-80 DMG
Element: Sword
Code: H, L, S, *
MB: 12
Price: 700z
[_][_][X]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][X]-[_][_][_]
LongSword-100 DMG
Element: Sword
Code: H, L, S, *
MB: 25
Price: 1000z
[_][_][_]-[_][_][_]
[_][N][X]-[X][_][_]
[_][_][_]-[_][_][_]
WideBlade-150 DMG
Element: Sword
Code: B, R, W
MB: 38
Price: 3150z
[_][_][X]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][X]-[_][_][_]
LongBlade-150 DMG
Element: Sword
Code: B, M, V
MB: 38
Price: 28500z
[_][_][_]-[_][_][_]
[_][N][X]-[X][_][_]
[_][_][_]-[_][_][_]
FireSword-140 DMG
Element: Fire
Code: F, O, Z
MB: 30
Price: 3600z
[_][_][X]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][X]-[_][_][_]
AquaSword-160 DMG
Element: Aqua
Code: A, I, Y
MB: 32
Price: 3900z
[_][_][X]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][X]-[_][_][_]
ElecSword-120 DMG
Element: Elec
Code: E, K, N
MB: 35
Price: 3300z
[_][_][X]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][X]-[_][_][_]
BambooSword-150 DMG
Element: Wood
Code: H, S, W
MB: 34
Price: 3150z
[_][_][X]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][X]-[_][_][_]
WindRack-140 DMG
Element: Wind
Code: F, J, R, *
MB: 19
Price: 1200z
[_][_][X]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][X]-[_][_][_]
StepSword-160 DMG
Element: Sword
Code: B, L, P
MB: 28
Effect: Your Navi moves two Panels foward before executing this attack. He remains there until the beginning of his next turn.
Price: 5600z
[_][_][_]-[_][X][_]
[_][n][_]-[N][X][_]
[_][_][_]-[_][X][_]
VariSword-160
Element: Sword
Code: K, V, W
MB: 28
Effect: When this BattleChip is used, you may pay additional AP. For each additional AP you pay, the range of this BattleChip is expanded-1 extra AP to include the Panels marked "a" OR "b" into the range, 2 for "c" Panels and "b" Panels, and 3 for "d" Panels. (If you paid for "d" Panels, "a", "b", and "c" Panels are also included.)
Price: 2400z
[_][_][a]-[d][d][d]
[_][N][X]-[b][c][d]
[_][_][a]-[d][d][d]
NeoVari-220
Element: Sword
Code: N
MB: 52
Effect: When this BattleChip is used, you may pay additional AP. For each additional AP you pay, the range of this BattleChip is changed-1 extra AP to change the range to only Panels marked "a", 2 for only "b" Panels (in this case, the Panel marked by an "X" is hit twice) and 3 for "c" Panels. (If you paid for "c" Panels, "a" and "b" Panels are also included. All Panels marked this way are hit 3 times).
Price: 12750z
[_][b][c]-[b][a][c]
[_][N][X]-[c][a][c]
[_][b][c]-[b][a][c]
MoonBlade-130 DMG
Element: Sword
Code: A, M, T
MB: 35
Price: 4950z
[X][X][X]-[_][_][_]
[X][N][X]-[_][_][_]
[X][X][X]-[_][_][_]
Muramasa-? DMG
Element: Sword
Code: M
MB: 77
Effect: The damage of this BattleChip is equal to the HP difference between your Navi's current HP and his max HP.
Price: 11000z
[_][_][_]-[_][_][_]
[_][N][X]-[X][_][_]
[_][_][_]-[_][_][_]
MachineSword-200 DMG
Element: Normal
Code: H, L, Q
MB: 37
Price: 3300z
Range: This BattleChip automatically hits all Stunned enemies.
ElementSword-220 DMG
Element: Normal
Code: J, M, U
MB: 43
Price: 4800z
Range: This BattleChip automatically hits all enemies EXCEPT those on Normal, Cracked, Broken, or Metal Panels.
AssassinSword-240 DMG
Element: Normal
Code: N, R, Y
MB: 50
Price: 6000z
Range: This BattleChip automatically hits all Stunned enemies and/or all enemies EXCEPT those on Normal, Cracked, Broken, or Metal Panels.
Crackshot-60 DMG
Element: Normal
Code: A, G, T, *
MB: 4
Effect: This BattleChip Breaks the Panel in front of your Navi. If an enemy or obstacle occupies this Panel, it is Cracked and no damage is dealt.
Price: 750z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
DoubleShot-60 DMG
Element: Normal
Code: C, R, U, *
MB: 8
Effect: This BattleChip Breaks the two Panels in front of your Navi. If an enemy or obstacle occupies one of the Panels, it is Cracked and no damage is dealt for that Panel. This BattleChip hits a target up to two times if both Panels are Broken or once if only one Panel is Broken.
Price: 1000z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
TripleShot-60 DMG
Element: Normal
Code: J, L, V, *
MB: 12
Effect: This BattleChip Breaks the column in front of your Navi. If an enemy or obstacle occupies one of the Panels, it is Cracked and no damage is dealt for that Panel.
Price: 1300z
Buster Range +: Travels down your navi's row, and the rows above and below it. Stops once it hits an obstacle.
Reflector1-60 DMG
Element: Normal
Code: A, C, P, *
MB: 7
Effect: If an enemy attacks you while Reflector1 is active, it attacks the range below for the damage listed. Reflector1 remains effect until the beginning of your next turn. You cannot use any other BattleChips while Reflector1 is active. This BattleChip CANNOT be used in response to an enemy attack.
Price: 800z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
Reflector2-120 DMG
Element: Normal
Code: B, G, Y, *
MB: 16
Effect: If an enemy attacks you while Reflector2 is active, it attacks the range below for the damage listed. Reflector2 remains effect until the beginning of your next turn. You cannot use any other BattleChips while Reflector2 is active. This BattleChip CANNOT be used in response to an enemy attack.
Price: 1100z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
Reflector3-200 DMG
Element: Normal
Code: E, F, O, *
MB: 25
Effect: If an enemy attacks you while Reflector3 is active, it attacks the range below for the damage listed. Reflector3 remains effect until the beginning of your next turn. You cannot use any other BattleChips while Reflector3 is active. This BattleChip CANNOT be used in response to an enemy attack.
Price: 3000z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
WaveArm1-80 DMG
Element: Normal
Code: E, F, G
MB: 15
Effect: This BattleChip attacks the row with the closest enemy. If there is a Broken Panel on that row, the range of this BattleChip stops on that Panel.
Price: 1600z
WaveArm2-120 DMG
Element: Normal
Code: L, M, N
MB: 22
Effect: This BattleChip attacks the row with the closest enemy. If there is a Broken Panel on that row, the range of this BattleChip stops on that Panel.
Price: 2300z
WaveArm3-160 DMG
Element: Normal
Code: R, S, T
MB: 29
Effect: This BattleChip attacks the row with the closest enemy. If there is a Broken Panel on that row, the range of this BattleChip stops on that Panel.
Price: 2950z
SandWorm1-130 DMG
Element: Normal
Code: A, G, L
MB: 30
Price: 25500z
Range: This BattleChip automatically hits all enemies that have an empty Panel behind them. Enemies that are in the last column on the opposite side of the field are not hit.
SandWorm2-150 DMG
Element: Normal
Code: B, R, Y
MB: 34
Price: 2850z
Range: This BattleChip automatically hits all enemies that have an empty Panel behind them. Enemies that are in the last column on the opposite side of the field are not hit.
SandWorm3-170 DMG
Element: Normal
Code: H, J, S
MB: 38
Price: 3150z
Range: This BattleChip automatically hits all enemies that have an empty Panel behind them. Enemies that are in the last column on the opposite side of the field are not hit.
SummonBlack1-160 DMG
Element: Normal
Code: E, I, P
MB: 30
Effect: This BattleChip can only be used if there is a Broken Panel in front of your Navi on your side of the field.
Price: 2700z
Range: This BattleChip automatically hits the closest enemy.
SummonBlack2-200 DMG
Element: Normal
Code: H, O, B
MB: 40
Effect: This BattleChip can only be used if there is a Broken Panel in front of your Navi on your side of the field.
Price: 4400z
Range: This BattleChip automatically hits the closest enemy.
SummonBlack3-260 DMG
Element: Normal
Code: W, Y, Z
MB: 46
Effect: This BattleChip can only be used if there is a Broken Panel in front of your Navi on your side of the field.
Price: 5000z
Range: This BattleChip automatically hits the closest enemy.
Snake-30 DMG
Element: Normal
Code: H, L, M
MB: 34
Effect: TimeFreeze. Can only use when there are Broken Panels on your side of the field.
Price: 2175z
Range: Automatically hits all enemies on the opposite side of the field.
Numberball-? Damage
Element: Normal
Code: N
MB: 69
Effect: TimeFreeze. The damage of this BattleChip is equal to the last two digits in your Navi's current HP. This BattleChip hits 4 times.
Price: 7875z
Buster Range: A shot from this weapon travels down the same row your Navi is on and hits the first target in its path, be it an enemy or an obstacle.
Firehit1-80 DMG
Element: Fire
Code: D, E, F
MB: 12
Effect: Hits the closest enemy in range.
Price: 1050z
[_][_][X]-[X][X][_]
[_][N][X]-[X][X][_]
[_][_][X]-[X][X][_]
Firehit2-120 DMG
Element: Fire
Code: R, S, T
MB: 22
Price: 2500z
[_][_][X]-[X][X][_]
[_][N][X]-[X][X][_]
[_][_][X]-[X][X][_]
Firehit3-180 DMG
Element: Fire
Code: A, B, C
MB: 32
Price: 4650z
[_][_][X]-[X][X][_]
[_][N][X]-[X][X][_]
[_][_][X]-[X][X][_]
BurnSquare1-100 DMG
Element: Fire
Code: H, P, V
MB: 24
Effect: When you activate this BattleChip, you may choose one of the four Panels marked on the range below by exclaimation points. The range of this BattleChip hits the selected Panel and the Panels around it.
Price: 2200z
[_][_][_]-[!][_][!]
[_][N][_]-[_][_][_]
[_][_][_]-[!][_][!]
BurnSquare2-120 DMG
Element: Fire
Code: D, M, T
MB: 30
Effect: When you activate this BattleChip, you may choose one of the four Panels marked on the range below by exclaimation points. The range of this BattleChip hits the selected Panel and the Panels around it.
Price: 3600z
[_][_][_]-[!][_][!]
[_][N][_]-[_][_][_]
[_][_][_]-[!][_][!]
BurnSquare3-140 DMG
Element: Fire
Code: E, O, Z
MB: 36
Effect: When you activate this BattleChip, you may choose one of the four Panels marked on the range below by exclaimation points. The range of this BattleChip hits the selected Panel and the Panels around it.
Price: 3900z
[_][_][_]-[!][_][!]
[_][N][_]-[_][_][_]
[_][_][_]-[!][_][!]
Meteors-40 DMG
Element: Fire
Code: R
MB: 73
Effect: TimeFreeze.
Price: 15750z
[_][_][_]-[3][3][4]
[_][N][_]-[3][3][4]
[_][_][_]-[3][3][4]
AquaNeedle1-40 DMG
Element: Aqua
Code: C, J, P
MB: 31
Price: 3900z
Range: This BattleChip automatically hits every enemy on the field.
AquaNeedle2-60 DMG
Element: Aqua
Code: F, K, T
MB: 35
Price: 4200z
Range: This BattleChip automatically hits every enemy on the field.
AquaNeedle3-80 DMG
Element: Aqua
Code: A, L, U
MB: 39
Price: 4500z
Range: This BattleChip automatically hits every enemy on the field.
BlizzardBall-150 DMG
Element: Aqua
Code: H, N, T
MB: 39
Effect: TimeFreeze. For every obstacle within the range of this BattleChip, it is removed from the field and 150 additional damage is added.
Price: 6150z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
Sensor1-100 DMG
Element: Elec
Code: J, O, W
MB: 32
Effect: An enemy hit by this BattleChip is Stunned for one turn. This BattleChip ignores the effects of any "Invis" BattleChip.
Price: 5850z
[_][X][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][X][_]-[_][_][_]
Sensor2-130 DMG
Element: Elec
Code: N, U, Y
MB: 35
Effect: An enemy hit by this BattleChip is Stunned for one turn. This BattleChip ignores the effects of any "Invis" BattleChip.
Price: 6300z
[_][X][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][X][_]-[_][_][_]
Sensor3-150 DMG
Element: Elec
Code: I, K, Q
MB: 38
Effect: An enemy hit by this BattleChip is Stunned for one turn. This BattleChip ignores the effects of any "Invis" BattleChip.
Price: 6750z
[_][X][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][X][_]-[_][_][_]
Boomer-100 DMG
Element: Wood
Code: J, K, T
MB: 16
Price: 2000z
[X][X][X]-[X][X][X]
[_][_][_]-[_][_][X]
[X][X][X]-[X][X][X]
HiBoomer-140 DMG
Element: Wood
Code: B, L, V
MB: 26
Price: 3600z
[X][X][X]-[X][X][X]
[_][_][_]-[_][_][X]
[X][X][X]-[X][X][X]
MegaBoomer-170 DMG
Element: Wood
Code: I, M, W
MB: 36
Price: 4050z
[X][X][X]-[X][X][X]
[_][_][_]-[_][_][X]
[X][X][X]-[X][X][X]
Lance-140 DMG
Element: Wood
Code: A, R, W, *
MB: 42
Price: 4800z
[_][_][_]-[_][_][X]
[_][_][_]-[_][_][X]
[_][_][_]-[_][_][X]
FireDragon-140 DMG
Element: Fire
Code: G, R, T
MB: 40
Price: 6000z
Range: This BattleChip hits the column with the closest enemy and the column to the right of it.
ElecDragon-150 DMG
Element: Elec
Code: A, L, V
MB: 40
Effect: This BattleChip Cracks all Panels within range.
Price: 7200z
Range: This BattleChip hits the column with the closest enemy and the column to the right of it.
AquaDragon-120 DMG
Element: Aqua
Code: H, P, S
MB: 44
Effect: This BattleChip turns all Panels in range to Ice Panels.
Price: 7000z
Range: This BattleChip hits the column with the closest enemy and the column to the right of it.
WoodDragon-130 DMG
Element: Wood
Code: G, T, V
MB: 48
Effect: This BattleChip turns all Panels in range to Grass Panels.
Price: 6500z
Range: This BattleChip hits the column with the closest enemy and the column to the right of it.
GolemHit1-140 DMG
Element: Break
Code: I, K, Y
MB: 17
Price: 1200z
Range: This BattleChip hits the column with the closest enemy if the enemy is in the same row as your Navi.
GolemHit2-190 DMG
Element: Break
Code: D, P, U
MB: 27
Price: 2900z
Range: This BattleChip hits the column with the closest enemy if the enemy is in the same row as your Navi.
GolemHit3-250 DMG
Element: Break
Code: H, M, V
MB: 37
Price: 5250z
Range: This BattleChip hits the column with the closest enemy if the enemy is in the same row as your Navi.
JusticeOne-220 DMG
Element: Break
Code: J
MB: 90
Effect: All enemies in a Panel marked by a + take 100 damage instead of 220. All Panels hit by this BattleChip become Cracked.
Price: 14375z
[_][_][_]-[+][+][+]
[_][_][_]-[+][X][+]
[_][_][_]-[+][+][+]
AirSpin1-50 DMG
Element: Wind
Code: F, G, R
MB: 22
Price: 3300z
Range: AirSpin1 moves down the row your Navi is in until it reaches an enemy, obstacle, or the end of the row. AirSpin1 then hits all surrounding Panels 2 times.
AirSpin2-50 DMG
Element: Wind
Code: A, L, T
MB: 29
Price: 4500z
Range: AirSpin2 moves down the row your Navi is in until it reaches an enemy, obstacle, or the end of the row. AirSpin2 then hits all surrounding Panels 3 times.
AirSpin3-50 DMG
Element: Wind
Code: N, O, T
MB: 36
Price: 8550z
Range: AirSpin3 moves down the row your Navi is in until it reaches an enemy, obstacle, or the end of the row. AirSpin3 then hits all surrounding Panels 4 times.
Wind-0 DMG
Element: Wind
Code: *
MB: 10
Effect: This BattleChip summons a Wind virus (40 HP) to the Panel in front of your Navi. The Wind virus blows all enemies to the back row of their side of the field until destroyed, when your turn ends and before your enemy's turn begins. Only one Wind virus can exist on your side of the field at a time.
Price: 725z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
Fan-0 DMG
Element: Wind
Code: *
MB: 10
Effect: This BattleChip summons a Fan virus (40 HP) to the Panel in front of your Navi. The Fan virus pulls all enemies to the front row of their side of the field until destroyed, when your turn ends and before your enemy's turn begins. Only one Fan virus can exist on your side of the field at a time.
Price: 725z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
Magnum-130 DMG
Element: Cursor
Code: F, L, W
MB: 31
Effect: This BattleChip Breaks the column it hits.
Price: 3900z
[_][_][_]-[_][X][_]
[_][N][_]-[_][X][_]
[_][_][_]-[_][X][_]
CircGun-150 DMG
Element: Cursor
Code: P, T, V
MB: 35
Price: 5250z
[_][_][_]-[X][X][X]
[_][_][_]-[X][_][X]
[_][_][_]-[X][X][X]
RockCube
Element: Normal
Code: *
MB: 6
Effect: This BattleChip summons a RockCube (200 HP) to the Panel in front of your Navi (it acts as an obstacle). If this RockCube is hit by an AirShot or WindRack BattleChip, it is pushed down the row it was placed on, breaking when it hits an enemy, obstacle, or the end of the row. Any enemy or obstacle hit by the RockCube takes 200 damage.
Price: 1100z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
LilBolr1-50 DMG
Element: Normal
Code: F, K, L
MB: 18
Effect: When this BattleChip is used, if LilBolr does not hit an enemy, it will remain in the Panel it targets (it is considered an obstacle during this time). After three turns (or when LilBolr is hit by 3 attacks, whichever comes first) LilBolr explodes, attacking the Panels on the range shown below for 100 DMG.
Price: 1400z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
LilBolr2-70 DMG
Element: Normal
Code: E, M, V
MB: 23
Effect: When this BattleChip is used, if LilBolr does not hit an enemy, it will remain in the Panel it targets (it is considered an obstacle during this time). After three turns (or when LilBolr is hit by 3 attacks, whichever comes first) LilBolr explodes, attacking the Panels on the range shown below for 140 DMG.
Price: 2400z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
LilBolr3-90 DMG
Element: Normal
Code: G, S, Z
MB: 28
Effect: When this BattleChip is used, if LilBolr does not hit an enemy, it will remain in the Panel it targets (it is considered an obstacle during this time). After three turns (or when LilBolr is hit by 3 attacks, whichever comes first) LilBolr explodes, attacking the Panels on the range shown below for 180 DMG.
Price: 2900z
[_][_][_]-[+][+][+]
[_][N][_]-[+][X][+]
[_][_][_]-[+][+][+]
AirRaid1-10 DMG
Element: Normal
Code: G, K, R
MB: 26
Effect: This BattleChip hits an enemy 5 times. In order to avoid this attack, an enemy must spend 2 DP instead of 1 DP.
Price: 1700z
Range: This BattleChip automatically attacks every enemy.
AirRaid2-10 DMG
Element: Normal
Code: O, T, Y
MB: 32
Effect: This BattleChip hits an enemy 7 times. In order to avoid this attack, an enemy must spend 2 DP instead of 1 DP.
Price: 2000z
Range: This BattleChip automatically attacks every enemy.
AirRaid3-10 DMG
Element: Normal
Code: N, U, Z
MB: 39
Effect: This BattleChip hits an enemy 9 times. In order to avoid this attack, an enemy must spend 2 DP instead of 1 DP.
Price: 3450z
Range: This BattleChip automatically attacks every enemy.
TimeBom1-150 DMG
Element: Normal
Code: F, G, H
MB: 20
Effect: This BattleChip summons a TimeBomb (50 HP) on a Panel in front of your Navi. If that Panel is occupied by an enemy or obstacle, it moves to the next avaliable, moving one Panel to the right until it can land on a free Panel. At the beginning of your next turn, the TimeBomb explodes, attacking all the Panels listed in the range below.
Price: 3800z
[_][_][_]-[+][+][+]
[_][N][_]-[X][+][+]
[_][_][_]-[+][+][+]
TimeBom2-190 DMG
Element: Normal
Code: C, D, E
MB: 30
Effect: This BattleChip summons a TimeBomb (50 HP) on a Panel in front of your Navi. If that Panel is occupied by an enemy or obstacle, it moves to the next avaliable, moving one Panel to the right until it can land on a free Panel. At the beginning of your next turn, the TimeBomb explodes, attacking all the Panels listed in the range below.
Price: 6300z
[_][_][_]-[+][+][+]
[_][N][_]-[X][+][+]
[_][_][_]-[+][+][+]
TimeBom3-230 DMG
Element: Normal
Code: L, M, N
MB: 37
Effect: This BattleChip summons a TimeBomb (50 HP) on a Panel in front of your Navi. If that Panel is occupied by an enemy or obstacle, it moves to the next avaliable, moving one Panel to the right until it can land on a free Panel. At the beginning of your next turn, the TimeBomb explodes, attacking all the Panels listed in the range below.
Price: 6900z
[_][_][_]-[+][+][+]
[_][N][_]-[X][+][+]
[_][_][_]-[+][+][+]
Mine-200 DMG
Element: Normal
Code: A, S, T
MB: 20
Effect: Depending on the Panel that you use this BattleChip is on, a Mine is placed in the same Panel on the opposite side of the field (for example, if you use this BattleChip in the center Panel, a Mine is placed on the center Panel on the opposite side of the field). When an enemy steps on the Mine, it detonates for 200 damage.
Price: 3800z
Range: The Mine's detonation hits the Panel it is on and the Panels surrounding it.
Fanfare
Element: Normal
Code: P, S, Z, *
MB: 20
Effect: This BattleChip summons a Fanfare (40 HP) in front of your Navi. As long as Fanfare remains on the field, every two of your turns, your Navi cannot take damage for one turn.
Price: 900z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
Discord
Element: Normal
Code: A, G, S, *
MB: 20
Effect: This BattleChip summons a Discord (40 HP) in front of your Navi. As long as Discord remains on the field, every two of your turns, whenever an enemy makes an attack during his next turn, he must move one panel up or down (whichever isn't closest to your Navi) before attacking.
Price: 1000z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
Timpani
Element: Normal
Code: I, O, T, *
MB: 20
Effect: This BattleChip summons a Timpani (40 HP) in front of your Navi. As long as Timpani remains on the field, every two of your turns, the nearest enemy cannot move during his next turn. The enemy may still attack and use BattleChips.
Price: 1200z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
Silence
Element: Normal
Code: B, R, W, *
MB: 20
Effect: This BattleChip summons a Silence (40 HP) in front of your Navi. As long as Silence remains on the field, every two of your turns, the nearest enemy cannot use any Battlechips during his next turn.
Price: 1200z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
VDoll
Element: Normal
Code: F, N, S, *
MB: 39
Effect: This BattleChip summons a VDoll to the field. Any damage inflicted on the VDoll is inflicted on the enemy who attacked the VDoll. After the VDoll is attacked one time, it is removed from the field. When the VDoll is removed, the Panel it was occupying becomes a Poison Panel.
Price: 3900z
[_][_][_]-[_][_][_]
[_][N][_]-[_][X][_]
[_][_][_]-[_][_][_]
Guardian-200 DMG
Element: Normal
Code: O
MB: 64
Effect: This BattleChip summons a Guardian in front of your Navi. When the Guardian is hit by any attack, the enemy who attacked the Guardian takes 200 damage (any Barriers, Auras, or the effect of the "Invis" BattleChip is ignored). After the Guardian is attacked one time, it is removed from the field.
Price: 6750z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
Anubis
Element: Normal
Code: P
MB: 86
Effect: This BattleChip summons an Anubis (100 HP) in front of your Navi, in the Panel marked by an "A". As long as Anubis remains on the field, at the beginning of every turn (your turn as well as your opponent's turn), any enemies in the range marked below automatically take 10 damage.
Price: 9750z
[_][_][_]-[X][X][X]
[_][N][A]-[X][X][X]
[_][_][_]-[X][X][X]
Recov10
Element: Normal
Code: A, D, L, *
MB: 4
Effect: Your Navi recovers 10 HP.
Price: 50z
Recov30
Element: Normal
Code: E, L, Q, *
MB: 12
Effect: Your Navi recovers 30 HP.
Price: 150z
Recov50
Element: Normal
Code: C, M, P, *
MB: 18
Effect: Your Navi recovers 50 HP.
Price: 250z
Recov80
Element: Normal
Code: H, K, V, *
MB: 24
Effect: Your Navi recovers 80 HP.
Price: 800z
Recov120
Element: Normal
Code: F, P, S
MB: 32
Effect: Your Navi recovers 120 HP.
Price: 1800z
Recov150
Element: Normal
Code: J, M, T
MB: 38
Effect: Your Navi recovers 150 HP.
Price: 2250z
Recov200
Element: Normal
Code: I, Q, Z
MB: 42
Effect: Your Navi recovers 200 HP.
Price: 4000z
Recov300
Element: Normal
Code: J, O, Y
MB: 48
Effect: Your Navi recovers 300 HP.
Price: 6000z
PanlGrab
Element: Normal
Code: *
MB: 6
Effect: The middle Panel of the first column of your opponent's field becomes part of your field for three turns. If an enemy is on the Panel being taken, the Panel does not become part of your field and the enemy takes 10 points of damage.
Price: 150z
[_][_][_]-[_][_][_]
[_][N][_]-[X][_][_]
[_][_][_]-[_][_][_]
AreaGrab
Element: Normal
Code: B, F, S, *
MB: 8
Effect: The first column of your opponent's field becomes part of your field for three turns. If an enemy is on a Panel being taken, the Panel does not become part of your field and the enemy takes 10 points of damage.
Price: 350z
[_][_][_]-[X][_][_]
[_][N][_]-[X][_][_]
[_][_][_]-[X][_][_]
GrabBnsh-20 DMG
Element: Normal
Code: B, M, S
MB: 24
Effect: All enemies on the opposite of the field take 20 damage for each Panel that were taken from your side of the field.
Price: 400z
GrabRvng-40 DMG
Element: Normal
Code: F, N, P
MB: 50
Effect: All enemies on the opposite of the field take 40 damage for each Panel that were taken from your side of the field.
Price: 4000z
PnlRetrn
Element: Normal
Code: *
MB: 14
Effect: All Panels on your side of the field become Normal Panels.
Price: 900z
Geddon
Element: Normal
Code: A, L, R, *
MB: 47
Effect: All Panels on the field become Broken Panels.
Price: 5400z
HolyPanl
Element: Normal
Code: A, B, S, *
MB: 24
Effect: This BattleChip creates a Holy Panel in front of your Navi. When your Navi is standing on a Holy Panel, he takes half damage from all attacks. The Holy Panel lasts for three of your turns.
Price: 200z
[_][_][_]-[_][_][_]
[_][N][X]-[_][_][_]
[_][_][_]-[_][_][_]
Snctuary
Element: Normal
Code: Z
MB: 59
Effect: All Panels on your side of the field become Holy Panels. When your Navi is standing on a Holy Panel, he takes half damage from all attacks. The Holy Panels last for five of your turns.
Price: 10000z
ComingRd
Element: Normal
Code: *
MB: 21
Effect: The Panels marked below are changed to Foward Arrows. Whenever an enemy steps on a Foward Arrow marked below, he is moved to the first column of the opposite side of the field. The Foward Arrows last for three of your turns.
Price: 300z
[_][_][_]-[_][_][_]
[_][_][_]-[X][X][X]
[_][_][_]-[_][_][_]
GoingRd
Element: Normal
Code: *
MB: 21
Effect: The Panels marked below are changed to Backward Arrows. Whenever an enemy steps on a Backward Arrow marked below, he is moved to the last column of the opposite side of the field. The Backward Arrows last for three of your turns.
Price: 300z
[_][_][_]-[_][_][_]
[_][_][_]-[X][X][X]
[_][_][_]-[_][_][_]
SloGauge
FullCust
Element: Normal
Code: A, B, G, *
MB: 42
Effect: An enemy of your choosing can only upload up to 4 BattleChips the next time he selects new BattleChips.
Price: 3200z
FstGauge
Element: Normal
Code: E, M, R, *
MB: 48
Effect: You may upload 1 additional BattleChip the next time you select new BattleChips.
Price: 3900z
FullCust
Element: Normal
Code: *
MB: 50
Effect: Your Navi's current AP is reset to its maximum amount.
Price: 7500z
BusterUp
Element: Normal
Code: *
MB: 11
Effect: Increase the Attack rating of your Navi's equipped weapon by +1 for the remainder of this battle.
Price: 700z
BugFix
Element: Normal
Code: K, P, Z, *
MB: 62
Effect: All Glitches your Navi has (Poison and so forth) are neutralized.
Price: 2000z
Invis
Element: Normal
Code: *
MB: 30
Effect: Your Navi takes no damage from attacks. This effect lasts for two of your turns.
Price: 3000z
Barrier
Element: Normal
Code: A, F, R, *
MB: 7
Effect: This BattleChip summons a Barrier around your Navi. While this Barrier is active, all damage your Navi takes is instead dealt to the Barrier. Once the Barrier has taken 10 or more points of damage, it is removed from your Navi.
Price: 50z
Barr100
Element: Normal
Code: H, O, Y
MB: 30
Effect: This BattleChip summons a Barrier around your Navi. While this Barrier is active, all damage your Navi takes is instead dealt to the Barrier. Once the Barrier has taken 100 or more points of damage, it is removed from your Navi.
Price: 1000z
Barr200
Element: Normal
Code: K, U, W
MB: 52
Effect: This BattleChip summons a Barrier around your Navi. While this Barrier is active, all damage your Navi takes is instead dealt to the Barrier. Once the Barrier has taken 200 or more points of damage, it is removed from your Navi.
Price: 4000z
BblWrap
Element: Aqua
Code: I, Q, Z
MB: 58
Effect: This BattleChip summons a BblWrap around your Navi. While this BblWrap is active, ignore all damage your Navi takes that is under 1 point of damage. Once the BblWrap is hit with an attack over 1 point of damage, it is removed from your Navi. After five turns, at the beginning of your turn, if BblWrap was destroyed, it is returned to your Navi. If BblWrap is ever hit with an Elec attack, it is immediately removed from your Navi and can not ever return.
Price: 2500z
MagCoil
Element: Normal
Code: *
MB: 14
Effect: The Panels marked below are changed to MagCoil Panels. Whenever an enemy steps into a column with a MagCoil Panel, he is moved to that Panel in that column. The MagCoil Panels last for three of your turns.
Price: 1000z
[_][_][_]-[_][_][_]
[_][_][N]-[X][X][X]
[_][_][_]-[_][_][_]
ColArmy-40 DMG
Element: Normal
Code: B, G, R, *
MB: 25
Effect: If there is an obstacle on the field, a Soldier is summoned to replace it. This Soldier fires two Panels forward, and hits those Panels 3 times. Any enemies hit by this Soldier are Stunned for one turn.
Example-
[_][_][_]-[_][_][_]
[_][_][S]-[3][3][_]
[_][_][_]-[_][_][_]
Price: 1900z
ElemTrap-240 DMG
Element: Normal
Code: G, S, U, *
MB: 42
Effect: The next time an enemy hits your Navi with an elemental attack, he takes 240 damage. Your Navi still takes damage from the enemy's attack.
Price: 5600z
AntiNavi
Element: Normal
Code: F, L, T, *
MB: 50
Effect: The next time an enemy uses a Navi BattleChip, the Navi BattleChip's effect is performed upon the opposite side of the field instead of yours.
Price: 7500z
AntiDmg-100 DMG
Element: Normal
Code: G, R, V, *
MB: 30
Effect: The next time an enemy hits your Navi with an attack, ignore all damage dealt by that attack. The enemy who attacked your Navi then takes 100 points of damage.
Price: 6000z
AntiSwrd-100 DMG
Element: Sword
Code: A, R, Z
MB: 33
Effect: The next time an enemy hits your Navi with a Sword Type attack, ignore all damage dealt by that attack. This BattleChip then attacks the Panels in the range below for 100 damage per hit.
Price: 6225z
[_][3][3]-[3][3][3]
[M][3][3]-[3][3][3]
[_][3][3]-[3][3][3]
AntiRecv
Element: Normal
Code: A, F, V, *
MB: 37
Effect: The next time an enemy uses a Recov BattleChip, he does not recover any HP, but rather takes damage equal to how much he would have recovered. (If he tried to use a Recover100 BattleChip, for example, he would take 100 damage.)
Price: 3600z
WhiCapsl
Element: Normal
Code: *
MB: 30
Effect: The next time you use a BattleChip that deals damage, if an enemy is successfully hit by the BattleChip, he is Stunned for one turn. You may use another BattleChip after using this one. Using this chip does not consume AP.
Price: 1200z
Uninstll
Element: Normal
Code: G, L, R
MB: 60
Effect: The next time you use a BattleChip that deals damage, if an enemy is successfully hit by the BattleChip, all Programs he has equipped are unequipped for the remainder of the battle.
Price: 10000z
LifeAura
Element: Normal
Code: U
MB: 70
Effect: This BattleChip summons a LifeAura around your Navi. While this LifeAura is active, ignore all damage your Navi takes that is under 200 point of damage. Once the LifeAura is hit with an attack over 200 points of damage, it is removed from your Navi. If the aura is active for seven full turns, then it wears off after the full seventh turn.
Price: 10000z
CopyDmg
Element: Cursor
Code: *
MB: 12
Effect: This BattleChip targets the closest enemy within the range below. When another enemy other than the targeted enemy takes damage, the targeted enemy takes the same amount of damage.
Price: 700z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
LifeSync
Element: Cursor
Code: *
MB: 12
Effect: This BattleChip targets the closest enemy within the range below. The current HP of all enemies on the field now equal the targeted enemy's current HP.
Price: 900z
[_][_][_]-[_][_][_]
[N][X][X]-[X][X][X]
[_][_][_]-[_][_][_]
Atk+10
Element: Normal
Code: *
MB: 4
Effect: The next BattleChip you use that deals damage deals 10 additonal points of damage. Using this chip does not consume AP.
Price: 100z
Atk+30
Element: Normal
Code: *
MB: 66
Effect: The next BattleChip you use that deals damage deals 30 additonal points of damage. Using this chip does not consume AP.
Price: 1400z
Navi+20
Element: Normal
Code: *
MB: 36
Effect: The next Navi BattleChip you use that deals damage deals 20 additional points of damage. Using this chip does not consume AP.
Price: 600z
ColorPt
Element: Normal
Code: *
MB: 31
Effect: The first column of your field becomes part of the opposite side of the field for six turns. If an enemy or obstacle is on a Panel being taken, or if a Panel is Broken, the Panel does not become part of the opposite side of the field. For each Panel affected by this effect, the next BattleChip you use that deals damage deals 10 additional points of damage.
Price: 300z
DblPoint
Element: Normal
Code: *
MB: 50
Effect: The first column of your field becomes part of the opposite side of the field for six turns. If an enemy or obstacle is on a Panel being taken, or if a Panel is Broken, the Panel does not become part of the opposite side of the field. For each Panel affected by this effect, the next BattleChip you use that deals damage deals 20 additional points of damage.
Price: 1000z