Name: QuickMan.EXE
Navi Description:
Image.Re-created from the scraps of data left by the W3 Terrorist Navi with the same name, QuickMan was created after Izumi was impressed with QuickMan’s battle specs. QuickMan is selfish to an extent, stubborn, sarcastic and sometimes extremely arrogant. But QuickMan isn’t all insults and negatives. He’s also loyal, determined and generally a good person to befriend. Created not only as a Battle Navi, QuickMan was also made by Izumi for verious computer related uses. Able to crack, hack, decode, program, and confuse, QuickMan is Izumi’s greatest creation yet.
Operator: Izumi Kitzunare
Operator Description: Izumi is your typical 16 year old teenage kid in this day and age. Full of courage and hot-headedness, (or piss and vinegar if you will) Izumi lives his life pretty much the way he wants, a carefree spirit. People say Net Navis take after their Net Operators, and it shows. Izumi is stubborn, prone to sarcasm, and can sometimes be arrogant of his abilities. But deep down inside, like many, many other clichéd video game characters he’s generally a nice guy to be friends with. Although his heart isn’t exactly made of gold.
Level: 69
HP: 200
AP: 6
DP: 4
MB: 10/13
Element: Normal
Programs:
Shield3 - Active
7 MB
When you are successfully attacked, you may reduce the damage inflicted to 0. You may perform this effect twice per battle. (You may only have one program with "Shield" in its name installed at a time.)
FastBarrier - Active
3 MB
You start the battle with a 1 HP Barrier.
HP+100 - Inactive
6 MB
You gain an extra 100 HP.
AutoHeal - Inactive
5 MB
After every turn, you heal one tenth of your maximum HP. You cannot install "Undershirt" while this program is installed.
HP+300 - Inactive
8 MB
You gain an extra 300 HP.
Millions - Inactive
3 MB
You always get Zenny from winning a battle.
Weapon:
Quick Boomerrang - Using data manipulation techniques akin to that of Battle Chip materialization, QuickMan produces a boomerrang to throw at the opponent.
Attack: 1
Buster Range: A thrown Quick Boomerrang travels down the same row as QuickMan and hits the first target in it's path, irregardless of it being an obstacle or an opponent.
Special Chip:
Cripple: 2 AP
A specially made program designed for battle. While it causes no direct damage, once it latches onto an enemy, it injects lines of currupt code that temporarily disables the opponent's ability to function while simutaniously eroding the opponent's data. Finally, it absorbs a portion of the victim's stength and transfers it to Quick Man.
Damage: 0
[_][_][_]-[_][X][_]
[_][Q][_]-[X][X][X]
[_][_][_]-[_][X][_]
Stun4
Slow4
Poison5: 20 DMG
Heal3
Recoil1
Boomerrang Fury: 1 AP
QuickMan points to heaven and summons a multitude of Quick Boomerrangs that he directs to his opponent by dramatically pointing at him.
Damage: 150
[_][_][_]-[_][_][_]
[_][Q][_]-[_][X][_]
[_][_][_]-[_][_][_]
Slow2
CoolDown1
Chips:FireHit D
FireHit E
FireHit F
HiCannon L
HiCannon M
HiCannon N
TimeBom3 L
WaveArm2 L
WaveArm2 M
WaveArm2 N
Yoyo L
Yoyo M
Yoyo N
Dblpoint *
GrabBnsh B
Barrier A
Barrier A
AreaGrab S
Atk+10 *
Atk+10 *
WhiCapsl *
Program Advances:FlameHook1
GigaCannon2
Great Yoyo
PowerWave2
Zenny: 6,280
Chip PackDeltaRayEdge X
EXP Used:
HP: 550 EXP
AP: 840 EXP
DP: 1000 EXP
MB: 910 EXP
Special Chip(s): 1340 EXP
- Cripple: 675 EXP
- Boomerrang Fury: 665 EXP
Total: 4640 EXP
Unused EXP: 458
Navi Creation Stats:
Total Level: 0
Combat Level: 0
HP: 100
AP: 4
DP: 2
MB: 0/0
Element: Normal
Weapon:
Quick Boomerrang - Using data manipulation techniques akin to that of Battle Chip materialization, QuickMan produces a boomerrang to throw at the opponent.
Attack: 1
Buster Range: A thrown Quick Boomerrang travels down the same row as QuickMan and hits the first target in it's path, irregardless of it being an obstacle or an opponent.
700 EXP Spent
100 EXP Left Over