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Title: New Weapons


Longinus - December 23, 2005 04:12 PM (GMT)
I was thinking that we could further separate ourselves from others by adding new types of weapons, and creating a new weapon Triangle advantage thingy with them. I mean, why have just a sword when you can have a giant samurai sword? It could also lead to new classes and keywords, if so desired....

Also, we could include the magic triangle for Anima magic, that away we have more specialized characters that are more diverse. It adds for more customization and characterization.

It's just a few thoughts, but I thought I'd throw them out there....

Ket Halpak - December 23, 2005 04:13 PM (GMT)
You know what would be cool? Custom weapons. ^_^

Longinus - December 23, 2005 04:15 PM (GMT)
We have custom weapons, but what I'm saying is having new classes of weapons, like Samurai swords would be stronger, but slower, than normal slashing swords, and thrusting swords would be faster but weaker....I'm just saying....

KuraiKitsune - December 28, 2005 08:16 AM (GMT)
So... you're saying we have a weapon triangle within a weapon triangle? Why have that? I mean, we already have something similar.

Iron Blades vs. Rapiers are the perfect example of what you've just said; something stronger, heavier, and less accurate, versus a lighter, weaker, and more accurate sword. The creators of Fire Emblem have already made the system of checks and balances necessary to maintain an equal playing field.

I do support the Anima Triangle, however, though we need to work on that one beforehand. If we're to go the route of FE9's magic, however, I wish we'd keep the dark magic... I just don't think light supremacy worked very well within the game.

'Ivan - December 28, 2005 06:19 PM (GMT)
Whoa, whoa, whoa.

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Moved.

strikeraider827 - December 28, 2005 06:40 PM (GMT)
QUOTE (KuraiKitsune @ Dec 28 2005, 01:16 AM)
So... you're saying we have a weapon triangle within a weapon triangle? Why have that? I mean, we already have something similar.

Iron Blades vs. Rapiers are the perfect example of what you've just said; something stronger, heavier, and less accurate, versus a lighter, weaker, and more accurate sword. The creators of Fire Emblem have already made the system of checks and balances necessary to maintain an equal playing field.

Actually not true. Swords have an advantage over everything else.

Severian - December 28, 2005 07:12 PM (GMT)
QUOTE (Semper Fidelis @ Dec 28 2005, 01:19 PM)
Whoa, whoa, whoa.

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Moved.

Wait, they don't go in Requests and complaints?

Anyway, how do swords have an advantage over everything else, strike?

Longinus - December 29, 2005 04:52 AM (GMT)
I didn't mean that we have a triangle in a triangle....all swords would still beat all axes, and so on and so forth, but what I meant was that we would have different classifications of swords....but, if it would be too much work then I guess never mind....

But, if we decide to include this, I could do the majority of the work and help you guys out, if need be...

Severian - December 29, 2005 06:05 AM (GMT)
It reminds me vaguely of Fire Emblem 4: within anima, which most mage characters had access to, Fire>Wind>Thunder>Fire. I believe light and dark both beat anima, and light beat dark, but I'm not sure on that. The point is, subtriangles could work fine in this.

The real question is whether we'd want to have them make sense, realistically - I mean, I can understand how a lance could beat a sword, but other than that I'm kinda lost as to how the weapon triangle works the way it does.

Silenthunder - December 29, 2005 07:18 AM (GMT)
QUOTE (strikeraider827 @ Dec 28 2005, 01:40 PM)
Swords have an advantage over everything else.

Yeah I wanna know how too. Please explain Strike.

Longinus - December 29, 2005 03:10 PM (GMT)
It is very simple SR...The lances, of course, beat swords because of range, the axes beat lances because their brute force can just crush the lance before it ever reached them, and swords best axes because of their maneuverability and their lightweight, making it easier to dodge and go....

As for the swords best all, looking at it in a strategic and sensible point of view, swords can't best all, because when you go running toward an enemy, if they have a lance, they could kill you before you ever got in striking distance.....

I do think we should use the anima triangle, but still include Dark and Light, but just make it like normal, dark beats any anima, any anima beats light, and light beats dark, simple as that...

SpiralStatic - December 29, 2005 03:11 PM (GMT)
I can do that for him. As you play FE games, particularly FE7, you start noticing, that by the end of the game, most of your characters can use swords. For many characters at that point, weapon triangle doesn't make enough of a difference to have an impact upon the battle. For instance, my Lyn does 14 damage with 100% hit rate to a general with a spear with her Mani Kaati. In the end, it comes down to who has the better weapon. And since swords are statiscially the best weapons, sword users end up having a great advantage at higher levels to other units.

Longinus - December 29, 2005 03:12 PM (GMT)
Makes sense.....but I hope that's not the case here....people still understand my different classes of weapons thingy, right?

The Entertainer - December 29, 2005 03:30 PM (GMT)
Bows > All =O

Longinus - December 29, 2005 03:33 PM (GMT)
Well I guess that's why their out of the triangle...if they were they'd pwn...

Severian - December 29, 2005 05:44 PM (GMT)
QUOTE (ReydeMagival20635 @ Dec 29 2005, 10:11 AM)
I can do that for him. As you play FE games, particularly FE7, you start noticing, that by the end of the game, most of your characters can use swords. For many characters at that point, weapon triangle doesn't make enough of a difference to have an impact upon the battle. For instance, my Lyn does 14 damage with 100% hit rate to a general with a spear with her Mani Kaati. In the end, it comes down to who has the better weapon. And since swords are statiscially the best weapons, sword users end up having a great advantage at higher levels to other units.

Well, yes, but while the general might only have a 50% hit rate, he'll probably be doing at least 15 damage, and considering the weapons being used at the end of the game, likely more. It's not unusual for sword users to have higher accuracy even with a disadvantage, but they also generally have low defense (I mean, even Raven usually only gets fairly good defense).

Also, I can understand how a sword could beat an axe, but not an axe beating a lance. The axe might have brute force, but the lance would have the same advantages of range and power it'd have against a sword.

Dante the demon hunter - December 29, 2005 06:01 PM (GMT)
the weapon triangle you forgot something about
lancereaver>axereaver>swordreaver>lancereaver

Longinus - December 29, 2005 06:44 PM (GMT)
the axe would have such force that it would knock the lance away before striking....or at least, that's the only conclusion I could think of.....

Severian - December 29, 2005 10:58 PM (GMT)
QUOTE (jman650 @ Dec 29 2005, 01:01 PM)
the weapon triangle you forgot something about
lancereaver>axereaver>swordreaver>lancereaver

That's another thing. "Ooh hey, look, somehow having a sword with a special hilt makes it able to counter lances". I suppose the idea is that it can catch the lance in the hilt and shift the thrust, but it's still wierd.

Not to get off topic, though. Just to confirm, longinus, you're talking about making subclasses of weaponry, where, for instance, class A>B, B>C, C>A? And all three sword classes have advantage against axes and disadvantage against lances?

Main question is, would it just be the weapon triangle hit and damage disadvantage, or would it be something different? And would you need levels in each individual class or something?

We could have it so that certain classes can only wield certain types: for instance, swordmasters would use katanas and broadswords, while merc might use shortswords and broadswords, or something like that. I dunno.

Longinus - December 29, 2005 11:03 PM (GMT)
Yay! You understood me!

Now, as far as advantage goes, it would probably be the -15 and +1 damage thingy....thats the best I can think of....

Now, what it would be is that a person uses a certain weapon, like swords, but based on their class/keyword, they would be proficient in a certain type of that weapon, get it?

And yes, A>B, B>C, C>A....then just insert classes of weapons for the letters, and you've got my idea....

Severian - December 29, 2005 11:21 PM (GMT)
Got it. Elemental magic is easy, we could actually use the FE4 spell names which are a lot more standardized - weak, el, and strong versions of each spell element. I'm not sure what we'd do for dark and light magic. Bow, do we want a mini-triangle? If so, all I can think of are longbows and crossbows as other kinds of bows.

Spears could be cavalry spears (you know, huge lances), infantry spears, and...somethin else.
Axes could be, I dunno, poleaxes, hatchets, and battle axes.
Swords could be broadswords, katanas, and shortswords/daggers or something.

myles_master - December 29, 2005 11:42 PM (GMT)
I think that we should keep it how it is. This site is based off Fire Emblem afterall v_v But it is up to the staff about what they want to do. I think it should just stay how it is in Fire Emblem though

Severian - December 30, 2005 01:01 AM (GMT)
Considering the number of other changes we've made, it's not a big deal to expand weapons.

Moreover, as I've pointed out, there was already a similar system in earlier Fire Emblem games, where there was an anima magic subtriangle besides the magic advantage/disadvantages. So it's not really deviating from Fire Emblem as a series.

EDIT-I mean, we've already made newer keywords like the weapon-specialization classes, not used growth stats, created new weapons, and other things that are different from normal Fire Emblem.

Kyrillos - December 30, 2005 01:41 AM (GMT)
Swords are also the lightest, also allowing for double attacks all around >_>

Longinus - December 30, 2005 01:54 AM (GMT)
The Axes, I agree with, the swords is fine, and as for lances, the other one could be Light Lances, which would be the ones that double as range weapons.

The Bows, Shortbows, Longbows, and Crossbows.

I don't think we need separate ones for Light and Dark magic, but definately use the anima magic ones....if need be, I can create spells for those....I would just need to know the elements in which they are separated....

Other than that, I think we're good...




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