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Fire Emblem Wars > Updates > Double Attack Negation



Title: Double Attack Negation
Description: due to HP


King Kong - March 4, 2006 03:40 AM (GMT)
The HP requirement for a double attack negation has been lowered to 50.

That's all.

-~-Pondy

Richie - March 4, 2006 07:38 AM (GMT)
Surely all of our lives will be changed by this outrage.

Arcan - March 5, 2006 03:21 PM (GMT)
...They will when Lyar reaches level 20....XD

Silenthunder - March 6, 2006 01:43 AM (GMT)
I don't understand what this does. Please help me.

Arcan - March 6, 2006 01:55 AM (GMT)
Under a new rule, a character with 50 or more HP CANNOT be double attacked. Even if the other has advantage of 20, it doesn't matter(excepting, of course, brave weapons)

Alex - March 6, 2006 03:18 AM (GMT)
QUOTE (Richie @ Mar 4 2006, 03:38 AM)
Surely all of our lives will be changed by this outrage.

I will help you if you need help getting over this trauma. ;D;D;D <3<3<#

U R S3X!!!1

Zephyr - March 6, 2006 03:22 AM (GMT)
QUOTE (Pondy @ Mar 3 2006, 07:40 PM)
The HP requirement for a double attack negation has been lowered to 50.

That's all.

-~-Pondy

Cool! :ihavepie:

Silenthunder - March 6, 2006 03:22 AM (GMT)
Why is this rule being placed?

Cadin - March 6, 2006 05:07 AM (GMT)
BOOOOOO!!!!!!!

Kojiro - March 6, 2006 05:45 AM (GMT)
QUOTE (Silenthunder @ Mar 5 2006, 10:22 PM)
Why is this rule being placed?

Because the previous one was too high.

Stop spamming, all of you.

Ronian - March 8, 2006 03:30 AM (GMT)
Umm... no, seriously, why is this even a rule? How does HP deal with the speed issue? Could someone present some reasoning behind having 50 or even 60 HP affect the rate of attacks?

Severian - March 8, 2006 03:43 AM (GMT)
QUOTE (Ronian @ Mar 7 2006, 10:30 PM)
Umm... no, seriously, why is this even a rule?  How does HP deal with the speed issue?  Could someone present some reasoning behind having 50 or even 60 HP affect the rate of attacks?

Because HP sucks compared to def. or res. otherwise.

*Whistles for "The Entertainer" in case of further complaints.*

He can explain better than I can.

EDIT-That being said, I think it's a little much when coupled with the 6 AS gap necessitated by stats, but whatever.

Ronian - March 8, 2006 04:19 AM (GMT)
I suppose.... But that makes it possible for a unit to promote and start level 20/0 with 50HP or more (although it's not exactly easy) and thus never have to worry about attack speed. By the time we all get promoted characters, those who have 49HP will get the short end of the speed stick, whereas those with 50 or more will be at a definitive advantage forever.

Until two people with 50+ HP attack each other, which results in - except for deciding who goes first - making attack speed a useless stat.

Part of my concern is that my most predominant of my three characters will end with a speed of 36 or 38, but that's a waste of my stat points if attack speed will eventually become negated.

Severian - March 8, 2006 09:19 PM (GMT)
QUOTE (Ronian @ Mar 7 2006, 11:19 PM)
I suppose.... But that makes it possible for a unit to promote and start level 20/0 with 50HP or more (although it's not exactly easy) and thus never have to worry about attack speed. By the time we all get promoted characters, those who have 49HP will get the short end of the speed stick, whereas those with 50 or more will be at a definitive advantage forever.

Until two people with 50+ HP attack each other, which results in - except for deciding who goes first - making attack speed a useless stat.

Part of my concern is that my most predominant of my three characters will end with a speed of 36 or 38, but that's a waste of my stat points if attack speed will eventually become negated.

Well, if that's the only stats they'll be any good in, you might have gone too far with it. The main point is to negate AS against some people anyway, since in general it will be very good when stacked with evasion and critical. The main point is to negate the 36 AS characters.

But to get 50 HP is not all that big a stat dedication for the endgame. Even with a 70% growth, you'd need to put 11 of 35 stats into HP. And, letsee, if you put in 50% then you'd need 15 pts into HP to start. So I feel like with the rule marking it at 50HP, a fair number of characters with stats a little balanced towards HP would be able to meet the requirement by the 20/20 mark.

That being said, I actually have a slight preference for the 60 HP mark for this, just because I think the point should be that you really have to archetype your character in HP to get the bonus. Meh.

Anyway, you can figure out what stats your character will be at at level 20/20 anyway, so if you don't want to have a 49 HP character, just put one more point into HP during promotion :)

Arcan - March 8, 2006 09:30 PM (GMT)
Heh. This is why I have max hp and 100% increase-it could be 70, and I'd still reach it without spending points I hp at promotion.

That being said-AS characters are already extremely overpowered, as it is now a sweeping archetype. You have accuracy, evade, and critical. There has to be some counter, and so it is a huge hp buffer.

Ronian - March 8, 2006 09:47 PM (GMT)
Severian - Okay, that makes sense. Lots of us will have 50HP if we have a balanced character. I also agree to 60, but oh well. And I guess a little more foresight changes things drastically.

Arcan - Very valid points. Speed/Accuracy/Critical/Evade are the things I focused on most for that guy I mentioned, and that's because they do make a powerful combo; giving someone good speed and skill helps in many areas.

Ok, thanks, I'm good.

EDIT: Yeah, I just took a closer look into it: no one with an HP growth less than 70% can hit 50 anyways, unless they're at 50%/60% and put 6/2 promotion points into HP.

Severian - March 8, 2006 10:32 PM (GMT)
QUOTE (Ronian @ Mar 8 2006, 04:47 PM)
Severian - Okay, that makes sense. Lots of us will have 50HP if we have a balanced character. I also agree to 60, but oh well. And I guess a little more foresight changes things drastically.

Arcan - Very valid points. Speed/Accuracy/Critical/Evade are the things I focused on most for that guy I mentioned, and that's because they do make a powerful combo; giving someone good speed and skill helps in many areas.

Ok, thanks, I'm good.

EDIT: Yeah, I just took a closer look into it: no one with an HP growth less than 70% can hit 50 anyways, unless they're at 50%/60% and put 6/2 promotion points into HP.

???

Start with 15 pts in HP, you have 30

Have a 50% HP growth rate and you have 50 HP by 20/20.

Do you mean they can't hit it until they're level 20/20?

And actually, there might be a prepromo HP cap, but Iunno what it is.

Ronian - March 8, 2006 11:04 PM (GMT)
QUOTE (Severian @ Mar 8 2006, 04:32 PM)
???

Start with 15 pts in HP, you have 30

Have a 50% HP growth rate and you have 50 HP by 20/20.

Do you mean they can't hit it until they're level 20/20?

And actually, there might be a prepromo HP cap, but Iunno what it is.

No, you start by adding 15 of the 35 stat points into HP, but since each is worth 2 at the start, you'll start with an HP of 30. That's the maximum starting HP allowed.

And at 50%, you can only have a max starting HP of 24 (12 pts in a 40-60% stat); that plus the 20 you'll get by level 20/20 only makes 44.

Hmmm... pre-promotion HP cap... in FE9 it's 40. At least for Ike.

Arcan - March 8, 2006 11:27 PM (GMT)
It specifically says that there is never a cap on luck/hp, while 20 on the other stats.

When you promote, there are no caps, period.

The Entertainer - March 9, 2006 04:14 AM (GMT)
Severain, truth be told, FEW has never gone to the point of having a 20/20 chars before a reset occurs. 50HP keeps in mind that most chars are around 20/1 at their prime. You need to be strongly in debt to HP in order to have that. A 20/20 development into HP would make the end-best character, for sure, but it is looking way too far into this game, and will have your character sucking a lot for 20 levels. (20/1 - 20/20).

agentice - March 9, 2006 11:02 PM (GMT)
With this in place and the other changes to the system, your forcing the combo of STR+SKL.
why is that? because it really hard to double attack, and if your only going to get only one attack you might as well make it count.

Ryetsei - March 11, 2006 12:14 AM (GMT)
I think that it would be a better idea to move the mark up to 60, even though it's not my decision.

King Kong - March 11, 2006 12:22 AM (GMT)
TC to prevent Spamming and arguements that could break out into flaming.




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