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Title: Territorial Bonus


Lord Of The End Times - June 29, 2006 01:07 AM (GMT)
i probaly missed out on this part but what's so great about having territories anyway? aside from the pride

with territories floating around do you think that a bonus for each one (or a few of them anyway) should be awarded to the owner. such as getting a bit of pocket money every so often, maybe a sac full of gold right after you capture it. the peasants may pay you every time you succesfully defend the area, then again one of those peasants may be a local hero who can join your battles. but the area may also cosist of a small store that gives discount items (low grade ones anyway), or a guild that will fight for you (for a price). though your area may be rich in a special type of berry that results in you people automatically regaining 1HP per turn. i could keep going but i think you get the idea.

Alex - June 29, 2006 01:09 AM (GMT)
You get gold weekly for territories.

And if you and your allies get all of them, you win the RPG.

So, yeah, I guess they are pretty important.

Lord Of The End Times - June 29, 2006 01:29 AM (GMT)
but they could even mooore important. and more fiercly fought over. such as a defensive person (who of course dosent take much damage with a good evasion rate) may really want a place that could heal him. or a person may create a high skill and Stength character for the sole purpose to get inside his free territorial ballista and shoot people from afar.

King Kong - June 29, 2006 03:36 AM (GMT)
Who the hell are you?

Trace Stratus - June 29, 2006 03:17 PM (GMT)
QUOTE
Who the hell are you?


He was here the last time we had Elibe.

I think weekly salary is enough without getting things too complicated. When things get complicated, the RPG dies.

Lord Of The End Times - June 30, 2006 04:13 AM (GMT)
QUOTE
Who the hell are you?

i am a person who got many people mad at me, i was banned for a while, i had another person falsly banned for a while and i plan to slowly create a form of domination over the rule of Fire Emblem Wars. but as i cannot become an admin (because people won't trust me, i think) i will find other ways.

QUOTE
I think weekly salary is enough without getting things too complicated. When things get complicated, the RPG dies.

fine, forget the money fussing, what about the other stuff?. you think it's good or bad.

a person could probaly become a sort of land baron, buy a territory off one guy, sell it to a person who wants it more and hire a few mercenaries to defend the territories you still have. course, i personally couldn't be bothered to do that.

Lades - June 30, 2006 07:30 AM (GMT)
Sounds like a band that just wants to have money and stuff. But in a rpg like this, people would sooner kill you off and take it.

Dragon_Tam3r - June 30, 2006 07:32 AM (GMT)
xD Lades is right, not mant peeps would want to buy it, taking it over is easier and funner

Lades - June 30, 2006 07:36 AM (GMT)
Guy: I'll sell this land for twenty thousand!
Lades: ...you're level 2.
Guy: So?
Lades: ^_^ FLUX!


30 mins later...

Lades: I'll this land for twenty thousand!
Guy2: *sharpens axe*

Lord Of The End Times - July 3, 2006 06:18 AM (GMT)
pfft, that's why i said hire some mercenaries, duh. i also said i (me, personally) couldn't be bothered to do it.

QUOTE
Sounds like a band that just wants to have money and stuff.

i'm not in a band

by and by, teritories vary substantially from one to another, it's not like a village would give a group the same benifits that a moutain fortress would. and a vast farm pasture could help the defenders while a jagged canyon pass could impede you enemies.




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