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Title: RPG Rules
Description: List


Volke - November 14, 2006 10:35 PM (GMT)
Let's make a list of all of the ideas we have for rules for the RPG. It'll help the staff (us), narrow down our bases, and get working on the reset. I've put the few that I can remember off the top of my head here, but tell me the ones that I miss.

-A system that prevents characters from being "Perfect".
-A system that keeps the characters at roughly the same power level.
-A system that's simpler for the players.
--(Maybe the judges could do the vitals for the players, or something to that effect.
-100 EXP Base
-Roleplay Points/AP
-More Realistic Characters/Battles/Wars
-Cities/Districts/Bonuses
-Tactics
-Crafting System
-Developed World
-Stat and Text are hand in hand.
-Complete Sexiness.
-A first come first serve type judging rule.
-Mission Variety than just kill for land
-Skill system
-All countries ready for war off the bat.
-RNG Fix

Kyrillos - November 14, 2006 11:00 PM (GMT)
-Developed World
-Stat and Text are hand in hand.
-Complete Sexiness.

I Have a Sandwich - November 14, 2006 11:17 PM (GMT)
-A first come first serve type judging rule. This means that battles made earlier won't be left unjudged because others were piled on top of it. If a topic is made at 3.45 am, it should be judged before the one made at 4.32 pm.
-As Aien said, complete sexyness.

Lades - November 14, 2006 11:20 PM (GMT)
-Mission Variety than just kill for land
-Skill system
-All countries ready for war off the bat
-Sexiness just limited to Me, Aien, ZKX, and anyone else that was ever a puppet.

Kyrillos - November 14, 2006 11:23 PM (GMT)
-Keywords.

Dragon_Tam3r - November 14, 2006 11:27 PM (GMT)
Me = Puppet >_>

- More variety weapons-wise, we've had like the same stuff for 4 resets >_<
- More classes
- (Sadly, I doubt this will ever happen) Way to stop the RNG Cheaters, "Naw man, I just criticaled 4 times in a row with a 3% chance, and you missed every single time, even with your 90% hit chance and double attacking"

Volke - November 15, 2006 12:04 AM (GMT)
(Answers to Unreal's problems.)
Weapons = Crafting system. :P
Classes = Another promotion, since we'll be generally the same level anyhow. No one should be "maxed out".
RNG Fix = http://www.irony.com/mailroll.html
(We could make an email to send to dicerolls to.)

Ray - November 15, 2006 12:11 AM (GMT)
-Bring back all the old stuff! The old systems were enjoyable, then once more stuff was added, people slowly lost interest, then more stuff, then now, and no one plays.

Kaden - November 15, 2006 12:19 AM (GMT)
-Is this text or what?

Kyrillos - November 15, 2006 12:39 AM (GMT)
Both.

The Entertainer - November 15, 2006 01:03 AM (GMT)
QUOTE (Kyrillos @ Nov 14 2006, 11:23 PM)
-Keywords.

Ew.

Dragon_Tam3r - November 15, 2006 02:10 AM (GMT)
(When I said classes, I basically meant like keywords or skills, but since they've both been said, I should probaably just shut up eh?)




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