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Title: Profile Setup Discussion Topic


Kaden - January 3, 2007 11:04 PM (GMT)
How should profiles be set up in the next RPG FEW will have? This is a discussion for members to participate in, as well as staff. Please keep this on the topic of profile setup.

LoZfan03 - January 3, 2007 11:11 PM (GMT)
I always liked stat redistribution. also, I liked those title things that you could have effective weapons based and determined your promoted stat caps. the caps could use a little loosening, like maybe armored knight wouldn't have a defense cap, swordmaster wouldn't have a skill cap, that sort of thing

Dragon_Tam3r - January 4, 2007 12:15 AM (GMT)
Well Stat redistribution + No Caps, will basically mean you can change your vitals anyway you want at any time, which, I personally thing is messed up.

I liked the Stat redistrubition and all, but mabey like, for every two points you go over the cap, you can put one somewhere else.

Kaden - January 4, 2007 01:01 AM (GMT)
I don't know how this works, but once you reached 20/20, was there a way for you to increase stats even more? If so, I'd say get rid of that and caps at the same time, see how things turn out.

Dragon_Tam3r - January 4, 2007 01:17 AM (GMT)
Well, it was like, if you'd cap your stats early (which happened to almost every "good" stat), you were able to put the gained stat somewhere else.

Kaden - January 4, 2007 01:20 AM (GMT)
Hmm... that seems like they took one of the two simple solutions, which would be either get rid of it, or place it somewhere else. It seems like it would be better to have each stat numbered, and have the judge that levels you up roll a random number to give it away to another stat. More complicated for the judge, but eh, that way people can't give one stat a bad growth, and still over power it.

Nate - January 4, 2007 05:18 AM (GMT)
QUOTE (Illiterate @ Jan 3 2007, 08:20 PM)
Hmm... that seems like they took one of the two simple solutions, which would be either get rid of it, or place it somewhere else. It seems like it would be better to have each stat numbered, and have the judge that levels you up roll a random number to give it away to another stat. More complicated for the judge, but eh, that way people can't give one stat a bad growth, and still over power it.

Actually with how it used to be you could max all but your bad stats at one point...

The Entertainer - January 4, 2007 05:48 PM (GMT)
Redistribution was idiotic in my opinion, and completely destroyed any notion of depth in character creation.

Statistical Caps was also pretty useless, since our system was made so that all stats grew at a rate relevant to others - meaning that no matter how high up the numbers went, it would always compare to someone of a similar level to you. Whether it be 30 or 200, it would still work.

Yes, I was the one who made the suggestion to abolish both of these useless rules, and I was glad to see them go.

Kaden - January 4, 2007 09:43 PM (GMT)
QUOTE (The Entertainer @ Jan 4 2007, 12:48 PM)
Redistribution was idiotic in my opinion, and completely destroyed any notion of depth in character creation.

Statistical Caps was also pretty useless, since our system was made so that all stats grew at a rate relevant to others - meaning that no matter how high up the numbers went, it would always compare to someone of a similar level to you. Whether it be 30 or 200, it would still work.

Yes, I was the one who made the suggestion to abolish both of these useless rules, and I was glad to see them go.

I thought that both of them were still around. >_> I'm not in the RPG, so you people need to tell me these things when I mention them. :mellow:

Dragon_Tam3r - January 4, 2007 10:55 PM (GMT)
QUOTE (Illiterate @ Jan 3 2007, 07:20 PM)
It seems like it would be better to have each stat numbered, and have the judge that levels you up roll a random number to give it away to another stat. More complicated for the judge, but eh, that way people can't give one stat a bad growth, and still over power it.

That's just asking for trouble man...

Aren't caps still around? >_>

Kaden - January 4, 2007 11:03 PM (GMT)
I thought caps were still around, but then again, I wasn't in this one... or any of the past ones.

The Entertainer - January 5, 2007 12:35 AM (GMT)
Caps only apply pre-level 20/1

Kaden - January 5, 2007 12:40 AM (GMT)
Well, that actually seems like a pretty good way to do things. That way, in the end, you still come to a pretty good ending. I guess we could just keep that. What do you guys think?

Karn - January 5, 2007 01:04 AM (GMT)
I like the character creation/leveling system as it is. It's finally balanced. The only thing that might be worth adding in was my revised idea for keywords. Have them so they don't affect the main stats, only con, move, and effective and special weapons.

LoZfan03 - January 5, 2007 01:18 AM (GMT)
perhaps prepromotion stat redistribution? that way you could get what ever kind of character you want without screwing yourself by losing points. IIRC the highest growth you could do was 60% or 70% without wasting stats, but this way you could put 100% on anything

Kaden - January 5, 2007 02:01 AM (GMT)
Well, personally, one of the main things I would like to be included is a class that custom weapons must fit in. Like, if a person makes a '1337 daggar of doom,' it has to be considered a sword. Keeping the triangles would make war more... well, technical but at the same time, tacticle.

If I recall correctly, for the last RPG we just made weapons that weren't affected by triangles... right? If not, then forget that. xD

Sojourn - January 5, 2007 05:07 AM (GMT)
QUOTE (Karn @ Jan 4 2007, 08:04 PM)
I like the character creation/leveling system as it is. It's finally balanced. The only thing that might be worth adding in was my revised idea for keywords. Have them so they don't affect the main stats, only con, move, and effective and special weapons.

Me personally I haven't really checked out the RPG this time around I kinda got addicted to MS and left....But anyway...I like keywords, and I think they should be revamped as Karn says above. And even though keywords were unstable they were very Fire Emblemish, If you know what I mean. If not refer to the game and look at stat caps and all of that stuff. Its not really the most rounded thing in some areas. I mean look at Peg knights and Wyvern Riders, I mean they both have the same weaknesses and move but one has higher con and better str and therefore it has a better chance to win when fighting aganst a Peg knight. Why? Because they are better when it comes right down to it because a Wyvern also has a fair amount of skill.

BUT ANYWAY I GOT CARRIED AWAY.

Bottom line is, is there are classes that may be similar to another class but are better at the job commonly needed then it's counterpart.

If I am totally wrong then someone correct me because it seems logical in my mind.

The Entertainer - January 5, 2007 05:47 PM (GMT)
QUOTE (Illiterate @ Jan 5 2007, 02:01 AM)
If I recall correctly, for the last RPG we just made weapons that weren't affected by triangles... right? If not, then forget that. xD

You mean the whole Swords>Axes>Lances>Swords deal? That was all in effect.

Esgalglinion - January 5, 2007 06:12 PM (GMT)
Perhaps we could have different caps depending on where the character would come from. :/

Kaden - January 5, 2007 09:30 PM (GMT)
QUOTE (The Entertainer @ Jan 5 2007, 12:47 PM)
QUOTE (Illiterate @ Jan 5 2007, 02:01 AM)
If I recall correctly, for the last RPG we just made weapons that weren't affected by triangles... right? If not, then forget that. xD

You mean the whole Swords>Axes>Lances>Swords deal? That was all in effect.

Yaeh, but didn't people get to make completely custom weapons that weren't affected?

The Entertainer - January 5, 2007 09:58 PM (GMT)
No, not unless it was a bow.

Kaden - January 5, 2007 10:02 PM (GMT)
Okay, in that case, the person who approved my profile sucked balls... and you can forget my last few posts. xD

Dragon_Tam3r - January 6, 2007 01:05 AM (GMT)
I'm too lazy to re-approve that, but what's wrong?

IMO, the caps changing depending on where your character orgininated/lived/lives is a bad idea, that's just me though.

Kaden - January 6, 2007 01:07 AM (GMT)
QUOTE (Dragon_Tam3r @ Jan 5 2007, 08:05 PM)
I'm too lazy to re-approve that, but what's wrong?

IMO, the caps changing depending on where your character orgininated/lived/lives is a bad idea, that's just me though.

I'm off an RPG. I was actually thinking two times ago.

Dragon_Tam3r - January 6, 2007 01:16 AM (GMT)
Okay then no more of the blaming of last reset it is!

Yayzerz.

I thought the Profile system was pretty good the way it was, mabey a little tweaking on the keywords.

Kaden - January 7, 2007 12:32 AM (GMT)
How are we gonna do experiance? Based on level, or based on how they hit?

Karn - January 7, 2007 12:38 AM (GMT)
I think our current exp formula works.

Trace Stratus - January 8, 2007 02:15 AM (GMT)
You know...if your going to critisize the last reset PLEASE read up on it at least so that your not doing guess work.

QUOTE
Yaeh, but didn't people get to make completely custom weapons that weren't affected?


We made custom weapons at promotion but they were affected by the triangle. You had to make a sword, axe, ect., ect., ect.

My major point for posting though is read up on it before you continue furthur and that keywords would be great.




Kaden - January 8, 2007 02:17 AM (GMT)
QUOTE (Downcast Indie @ Jan 7 2007, 09:15 PM)
You know...if your going to critisize the last reset PLEASE read up on it at least so that your not doing guess work.

QUOTE
Yaeh, but didn't people get to make completely custom weapons that weren't affected?


We made custom weapons at promotion but they were affected by the triangle. You had to make a sword, axe, ect., ect., ect.

My major point for posting though is read up on it before you continue furthur and that keywords would be great.

I would read up, except it's hard to find things on this damn forum.

And uh, if I already haven't said it, keywords=good.

Trace Stratus - January 8, 2007 02:28 AM (GMT)
That statement wasn't in reply but I, saying for myself, that keywords are needed.

The old rules are here

Kaden - January 18, 2007 11:35 PM (GMT)
Well, we won't get anywhere with this if we continue working in these topics. So, I say we start posting the basic profile setup stuff so we can maybe get what we actually have so far and maybe get it up soon. (I don't know what we got so far, so I can either try to organize or somebody else can. I'll give advice after that.)

Trace Stratus - January 19, 2007 01:13 AM (GMT)
I think we're using last time's profile with a bit of keywords. Mostly just for the weapons. No stat caps.

Míxtil_<3_fish! - February 17, 2007 08:24 PM (GMT)
Well, assigning stats, not growths. HP limit of 60, varying limits on unit type, which brings me back to the need for the unit type (Axe bandit, Archer, ETC). Basicly the one with Badon, from early 05.

Esgalglinion - February 18, 2007 12:56 PM (GMT)
QUOTE (Míxtil_<3_fish! @ Feb 17 2007, 03:24 PM)
Well, assigning stats, not growths. HP limit of 60, varying limits on unit type, which brings me back to the need for the unit type (Axe bandit, Archer, ETC). Basicly the one with Badon, from early 05.

Do you mean that, instead of having a growth, we get a certain amount stat points every time we level that we can distribute anyhow we want?

Míxtil_<3_fish! - February 18, 2007 06:54 PM (GMT)
QUOTE (Esgalglinion @ Feb 18 2007, 01:56 PM)
QUOTE (Míxtil_<3_fish! @ Feb 17 2007, 03:24 PM)
Well, assigning stats, not growths. HP limit of 60, varying limits on unit type, which brings me back to the need for the unit type (Axe bandit, Archer, ETC). Basicly the one with Badon, from early 05.

Do you mean that, instead of having a growth, we get a certain amount stat points every time we level that we can distribute anyhow we want?

Exactly.




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