Title: Create a SSBB Character!
Pondy - July 7, 2007 01:11 AM (GMT)
I just thought of a cool character and hell, it'd be cool to hear from everybody else, too. :)
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[b]Character:[/b] [b]Standard Smash Attacks:[/b] [b]Standard B Move:[/b] [b]B↑ Move:[/b] [b]B→ Move:[/b] [b]B↓ Move:[/b] [b]Final Smash:[/b] |
Here's Mine:
Character: Super Mario Sunshine Mario
Standard Smash Attacks: Same as Mario/Luigi
Standard B Move: FLUDD shoots the opponent with a limited stream of water with the Standard Nozzle.
B↑ Move: FLUDD + rocket nozzle
B→ Move: FLUDD + turbo nozzle, but only for about the distance of Fox's B> move.
B↓ Move: FLUDD sprays down, allowing Mario to hover with the standard nozzle.
Final Smash: FLUDD + rocket nozzle, but it's more maneuverable and it lasts the same amount of time as other final smashes.
Evesgallion - July 7, 2007 06:19 AM (GMT)
Character: Bio spark (kirby)
B move: Throws kunai
Running A move: Slides towards the enemy stabbing with Kunai
A move: Kunai slash
B↑ Move: Would do a teleport like Sheik except without the jump. (SSBM)
B→ Move: Bio spark grabs the enemy and stabs them. Then tosses away from him.
B↓ Move: Sorta like Kirby's rock form. Except Bio spark disappears and takes the enemy with him. Comes back with knife in enemy.
A↑ Move: Flip kick like Kirby.
A→ Move: Dual Kunai (charge-able)
A↓ Move: Spin kick like Kirby.
Throw↓: Slams into floor. 'Nuff said.
Throw→: Chucks forward sorta like donkey kong does. Just without the holding.
Throw↑: Kirby's throw 'cept with Bio spark
There... I fixed your move thingy.
Pondy - July 12, 2007 04:16 AM (GMT)
Interesting. :mellow:
In lame mans terms: Bump. -.-
LoZfan03 - July 13, 2007 12:38 AM (GMT)
to be picky, Mario's smashes =/= Luigi's smashes
Character: Megaman.EXE
B move: Blaster Charge, takes 5 seconds to charge fully, but after the first second or so, you can move and still charge. however, doing any attack (including releasing the charge) gets rid of the charge.
Running A move: Dash Attack (like the chip, as are most of these attacks) rushes forward for a half second or so, attacking.
A move: Cyber Jab, rapid karate style jabbing, ends with Guts Punch, big fist attack
B↑ Move: Antidamage, like Shiek's up-B, but Megaman throws a throwing star between disappearing and reappearing, usually diagonally downward and off to the direction he's currently faces, but it homes slightly (about 15 degrees either direction) to the nearest enemy player.
B→ Move: Yo-Yo, shoots out giant bladed yo-yo, that spins in the air a bit and returns. No knockback, so continuous damage during the hover. Distance throw varies with how long the -> B is held.
B↓ Move: Burnout (IIRC), slams fist into ground and fire erupts along the ground after a short delay
A↑ Move: Var Sword, slashes quickly overhead. the catch is, the longer you hold the smash, the larger the blade will be. not a whole lot larger, but enough to make it worth considering.
A→ Move: Life Sword, slow, but large ranged sword swipe
A↓ Move: Kunai, spinning blades shoot out and hang around just off the ground for a bit, a step or two away from the spot where he's standing
Ducking A Move: Lance, sprout bamboo stakes from the ground, sorta like Game&Watch's ducking move
Throw↓: Goldfist, throws enemy to ground and smashes him/her with a giant golden fist
Throw Forward: Cannball, throws enemy out a small distance and throws a bomb at point blank range. Little distance, good damage
Throw↑: Tornado, throws enemy up and unleashes a small tornado from a propeller, low damage, good distance
Throw Behind: (yeah, they're different, all of them were on Melee) Spreader, throws enemy back and shoots a 3 or so hit machine gun over shoulder that hits and explodes, causing other nearby enemies to be damaged as well
Final Smash: Dark Overbeast Hubsoul Unleashed (there's been a number of ownzall PAs and combos in MMBN, so I'm bastardizing most of them together) Megaman becomes a slightly larger, darker and more animal-like. Every few seconds, he then warps near a random enemy combatant. You then have a small opportunity to take advantage of his new buffer moveset (made up of style and soul based attacks that I'm not going to bother putting together) on the enemy before you warp again. This repeats for the normal final smash length.
FrnknstnStlMyVwls! - July 13, 2007 05:10 PM (GMT)
Character: Metapod
Standard Smash Attacks: Harden
Standard B Move: Harden
B↑ Move: Harden
B→ Move: Harden
B↓ Move: Harden
Final Smash: Harden
Esgalglinion - July 13, 2007 05:34 PM (GMT)
Character: Phoenix Wright
Standard Smash Attacks: Same powers as Captain Falcon, but with different animations.
Standard B Move: Judge's Gavel, pounds everyone in front of Phoenix with a guily verdict. >_<
B Move: Maya's Magatema, uses Psy-Locks to climb upwards.
B Move: Franziska Whip, like Sheik's but with a more pleasurable whip sound.
B Move: Objection, temporarily stuns everyone around Phoenix.
Final Smash: Something strong. >_>
Valter - July 13, 2007 08:52 PM (GMT)
Character: Randy Jackosn
Standard Smash Attacks: Eat
Standard B Move: Ebonics
B Move: Eat
B Move: Eat
B Move: Eat
Final Smash: Mor Ebonics
LoZfan03 - July 14, 2007 02:40 AM (GMT)
oh man, meesa forgot Final Smash
UPDATE'D
and I changed the up smash, it was brought to my attention that having a cameo move would be odd