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Title: Some Weapons That Might be Worth Adding


SeverIan. - July 10, 2007 11:03 PM (GMT)
FE10 has some weapons for swords, axes, lances, and bows, some of which I think might be worth adding.

Bronze weapons are sorta like super crappy weapons, but have high hit. I don't think you can crit with them, though we could ignore that if we wanted to. I don't think we need to bother with these, they aren't anything particularly interesting, but I thought they were worth brining up.

Swords have wind cutter, sonic sword, and whirlwind sword, which are basically sword versions of the throwing spear and axe weapons. Unlike sonic sword from FE9, they do not do magic damage. I think this would be a good addition

Lances get iron, steel, and silver long lances and axes get battle axes, which are heavier, more powerful, less accurate weapons, much like the iron/steel/silver blades from swords. I think this would be a nice touch. In fact, I think we should limit the blade weapons to blader, and the lance and axe weapons to their "special" class types (axe bandit and lance infiltrator) since we got rid of the old exclusive weapons.

Finally, bows get bowgun type stuff. These are much more powerful weapons (bowgun starts at 24) which only use might, sorta like luna. They also have 1-2 range. Personally, I would not be in favor of adding these, especially because they have high acc (100 for all) in addition to being really damaging. They also have iron/steel/silver longbows, I don't really care whether those are in or not.

All weapon data can be found at Serenes Forest

It's prolly worth noting that weapon skills are different in FE10 than in other FE games; short spear/short axe and tomahawk/spear are B and S rank, instead of C and A rank, so we'd want to keep that in mind when adding other new weaps if we decide to.

strike - July 10, 2007 11:55 PM (GMT)
Eh, I dunno. Maybe. Absolutely not to the gunbows, though.

:o TIER THREES? FINALLY?!!!!

SeverIan. - July 11, 2007 01:49 AM (GMT)
Ya. I don't like them either. Seem way too good.

You mean tier 3 promos? In terms of caps, they're not too much more amazing than tier 2s, but because of the way bonus experience levels work, it's really easy to make them cap all stats by end level.

And all the occult skills are now for tier 3 units. They're pretty much like the FE9 occults, except they have big damage multipliers. So those useless skills like roar and stuff now do x3 damage too.

A certain boss' luna does x5 damage and ignores defense. All in all, we're talking over 250 damage in a hit with a 40% chance of activation. Ike NEEDS nihil.

EDIT-The only weaps I'd really like to see in here are the ranged swords, and the blade equivalents on the other 2 weapons would be nice. With iron and emblem weapons available, I don't think bronze really matters.

Esgalglinion - July 11, 2007 07:39 PM (GMT)
Swords have a really wide arrange of types already, if you ask me. I'm not really against it, but not much for adding them either.

UnrealBlight - July 11, 2007 07:44 PM (GMT)
With ranged swords, who would want to use magic?

EDIT:In all honesty, I was really against the javelins and hand axes also.




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