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Title: Boss Requests


Axem Titanium - January 30, 2005 01:14 AM (GMT)
Post your boss requests here. Be aware that your boss may or may not be editted in one way or another if it is used at all.

Down and Out - February 19, 2005 05:01 AM (GMT)
Night
Level 11 Theif
HP-30
Str-11
Skl-15
Spd-19
Def-9
Res-6
Luck-17
Con-8

Weapon-Killing Edge

Weapon vitals
HP-30
atk pwr-20
atk spd-19
base hit rate-113
evade-55
critical-37
crit evade-17
def-9
res-6

Rules
E, D, or C weapons only

Prizes
500 gold


grondring - March 18, 2005 12:54 AM (GMT)
Moved and pinned to Requests forum, where it's considerably more conspicuous.

SpiralStatic - March 28, 2005 01:16 AM (GMT)
we should have a mamutke NPC boss, or a Dragon NPC boss, as a challenge for those members crazy or strong enough to tackle the ultimate enemy.

Kojiro - March 28, 2005 01:22 AM (GMT)
How about ar eally strong boss that is 1 vs 3?

Down and Out - April 3, 2005 11:35 PM (GMT)
QUOTE
we should have a mamutke NPC boss, or a Dragon NPC boss, as a challenge for those members crazy or strong enough to tackle the ultimate enemy.


hehe :D

Lv.20 dragon
HP-70
Str-14
Skl-25
Spd-15
Def-15
Res-25
Luck-24
Con-25

Weapon-Flametounge

Weapon vitals
HP-70
atk pwr-always 14
atk spd-15
base hit rate-182
evade-54
critical-17
crit evade-24
def-15
res-25


Prizes
8000 gold

Kojiro - April 3, 2005 11:55 PM (GMT)
Isaac
Level 15 EXP --
Class-Knight

HP-38
Strength-14
Skill-11
Speed-9
Luck-11
Defense-17
Resistance-17
Constitution-12

Weapon Levels
Lance-B


Weapon Vitals

Isaac with Brave Lance
HP-38
Attack Power- 23
Attack Speed-9
Hit Rate-102
Evade-29
Critical-5
Critical Evade-11
Defense- 17
Resistance-17
Other- Doubles the number of strikes.

Isaac with Killer Lance
HP-38
Attack Power- 24
Attack Speed-9
Hit Rate-97
Evade-29
Critical-35
Critical Evade-11
Defense- 17
Resistance- 17
Other- N/A.


Rules:You may use any weapon on Isaac. To battle him, you must pay 2500 gold to battle him. You may only fight him once.


Prize: The weapon you use will be restored to its full uses. Please state which weapon you will be using and which weapon Isaac will be using when battling him.

Kojiro - April 4, 2005 12:40 AM (GMT)
QUOTE (Ultima Weapon @ Apr 3 2005, 07:35 PM)
QUOTE
we should have a mamutke NPC boss, or a Dragon NPC boss, as a challenge for those members crazy or strong enough to tackle the ultimate enemy.


hehe :D

Lv.20 dragon
HP-70
Str-14
Skl-25
Spd-15
Def-15
Res-25
Luck-24
Con-25

Weapon-Flametounge

Weapon vitals
HP-70
atk pwr-always 14
atk spd-15
base hit rate-182
evade-54
critical-17
crit evade-24
def-15
res-25


Prizes
8000 gold

Does that count as unpromoted or promoted?

Kiyoshi - April 4, 2005 04:47 AM (GMT)
is it promoted or unpromoted in the game? that's your answer

SpiralStatic - April 4, 2005 03:36 PM (GMT)
um, Luis.... you'd lose anyway

Fifth Fang - April 4, 2005 07:34 PM (GMT)
i like your idea Luis, of regaining weapon uses...

Kojiro - April 4, 2005 08:09 PM (GMT)
QUOTE (ReydeMagival20635 @ Apr 4 2005, 11:36 AM)
um, Luis.... you'd lose anyway

I know, I'm just curious that's all!

Down and Out - April 19, 2005 01:39 AM (GMT)
Why does it matter? :huh:

Ken_Ki - April 25, 2005 05:05 PM (GMT)
Here is my npc its also a level 11 thief I hope he was made right i folled the character creation but, I wasn't sure if the stats are legal so go ahead and tell me if I am wrong (need to know it for Ken Ki since I am getting up there in levels.)

Faseim
Level 11 Thief
HP:35(avg)
Magic/Strength:17(good)
Skill:8(avg)
Speed:17(good)
Luck:5(bad)
Defense:5(bad)
Resistance:8(avg)

Weapon ranks: Sword ( C )

Iron sword:(46/46)
Attack power:22
Attack speed:17
Hit Rate:108
Evade:39
Crit:4
Crit evade:5
Def:5
Res:8

Assassin Blade:(20/20)
Attack power:24
Attack speed:17
Hit Rate:93
Evade:39
Crit:44
Crit evade:5
Def:5
Res:8

Lancereaver:(15/15)
Other-Reverses the weapon triangle.
Attack power:26
Attack speed:17
Hit Rate:93
Evade:39
Crit:9
Crit evade:5
Def:5
Res:8

Rewards are the weapon you vsed him with: However if you weapon triangle the lancereaver you only get 1000gc. Can pay 200 gc to vs him agian for a differnt reward.

Death Titan - April 25, 2005 07:42 PM (GMT)
Aaron
lv13 Druid
Hp37
str13
skl14
spd10
lck10
def9
res11
con14

Flux
atk20
atkspd10
hit121
crit7
critevade10
evade30
def9
res11

strikeraider827 - May 8, 2005 11:41 AM (GMT)
Name-Kent
Level- 11
Keywords- Swordsman, Mounted
HP- 33
Strength- 10
Skill- 16
Speed- 14
Luck- 7
Defense- 9
Resistance- 5
Move- 6
Constitution- 10
Aid- 15
Weapon Skill- Sword-C Lance-C

Items
Killer Lance(20/20)
HP- 33
atk- 20
atkspd- 14
hit- 101
evade-
crit- 38
crit evade- 7
def- 9
res- 5

Steel Sword(30/30)
HP-33
atk- 18
atkspd- 14
hit- 106
evade- 35
crit- 6
crit evade- 7
def- 9
res- 5

Rules- Kent uses Steel Sword against melee weapons and Killer Lance against magic. You may fight Kent once for free, then you must pay 2000 for each time after.

Prizes- Killer weapon of your choice

strikeraider827 - May 14, 2005 12:31 AM (GMT)
Name- Kratos
Level- 20/5
Keywords- Juggernaut
HP- 53
Strength- 26
Skill- 19
Speed- 17
Luck- 12
Defense- 15
Resistance- 19
Move- 5
Constitution- 10
Aid- 9
Weapon Skill- Sword- A

Special Effect- Piercing

Items
Wind Sword(40/40)
HP- 53
atk- 35
atkspd- 17
hit- 114
evade- 46
crit- 9
crit evade- 12
def- 15
res- 19

Rules- E-A weapons only. You may fight Kratos ONCE. Premoted characters fight alone, umpremoted may tag team.

Prize- 3500G

Trace Stratus - May 14, 2005 01:08 AM (GMT)
Here's my idea.

Bramimond(the Divine General who mirrors the personality of those before him.)

Rule:Has the same stats, level, weapon, and finals as the person he is fighting but always has 60HP and attacks second, but never gets a X2 attack on him.

Prize: A class weapon of your choise, 100 exp, and 500 gold.

So, he is sort of a mirror but has a high HP but attack second since he mirrors the attack of the other in a way. ;)

Bolt - May 22, 2005 12:44 PM (GMT)
Name-Golem
Level-20/10
Class-Fighter
Keywords-juggernaut
Hit Points-56
Strength-34
Skill-17
Speed-14
Luck-9
Defense-19
Resistance-20
Constitution-16
Move-5
Aid-15
Weapon Skill-Axe(A)

Special Effect-Impregnable

Items

Silver Axe(20/20)
Power-15
Accuracy-70
Critical-0
Weapon Weight-12
Skill Level-A
Range-1

Attack Power-49
Attack Speed-14
Hit Rate-91
Evade-37
Critical Hit-8
Critical Evade-9

Rules-you can only use A to E weapons against him.
You may only fight him once.

Prizes-Silver Axe and either 5 Vulneraries or 3000 Gold OR a silver weapon of your choice and 3 Vulneraries OR 5000 Gold

Sojourn - May 31, 2005 07:50 PM (GMT)
victor
lv 13
wyvern rider

unchanged stats

hp 30 avg
str 9 good
sk 7 avg
spd 10 good
luck 2 bad
def 5 avg
res 2 bad
con 12

changed stats

hp 34 avg
str 17 good
sk 11 avg
spd 18 good
luck 5 bad
def 9 avg
res 5 bad
con 12

i think thats right

strikeraider827 - June 8, 2005 10:23 AM (GMT)
Name- Tyler
Class- Mageknight
Keyowrds- Magician
Level- 20/1
HP- 37
Magic- 16
Skill- 18
Speed- 19
Luck- 19
Defense- 12
Resistance- 23
Move- 6
Constitution- 7
Aid- 18
Weapon Skill- Anima- A Staves- E

Items
Fimbulvetr(20/20)
HP- 37
Attack Power- 29
Attack Speed- 14
Hit Rate- 125
Evade- 47
Critical- 9
Critical Evade- 19
Defense- 12
Resistance- 23

Alecto(20/20)
HP- 27
Attack Power- 24
Attack Speed- 19
Hit Rate- 115
Evade- 57
Critical- 39
Critical Evade- 19
Defense- 12
Resistance- 23

Rules- Only A-E weapons. Alecto v. characters with attack speeds equal to or greater than 15, Fimbulvetr against opponents with attack speeds less than 15.

Prizes- level A tome of your choice

Míxtil_<3_fish! - June 8, 2005 04:01 PM (GMT)
clone

its like a clone of you, exept using a s-rank weapon of the type you are using.

rules: only e-b rank weapons.

prize: the wapon they use.

strikeraider827 - June 9, 2005 12:37 PM (GMT)
Name- Halse Krieger
class- wyvern rider
level- 16
weapon levels- lances- B
Keywords- dragon

stats

HP- 36 R
Magic/Strength- 10 B
Skill- 20 G
Speed- 11 R
Luck- 15 G
Defense- 10 R
Resistance- 7 B
Move- 7
Constitution- 13
Aid- 12

items
Brave Lance(40/40)
HP- 36
Attack Power- 20
Attack Speed- 10
Hit Rate- 117
Evade- 35
Critical- 10
Critical Evade- 15
Defense- 10
Resistance- 7

rules- you may fight Halse once, using only E-C level weapons

prize- 2000 G

Death Titan - June 9, 2005 07:49 PM (GMT)
Trey
Lv-17 Cavalier
Hp-39
Str-15
Skl-15
Spd-15
Lck-12
Def-11
Res-8
Con-12

Rules-If you get a double hit on him he will use a brave weapon

Vitals with Steel sword
Hp-39
Attack-23
Attack speed-16
Hit-111
Evade-44
Critical-7
Critical evade-12
Def-11
Res-8

Vitals with Brave sword
Hp-39
Attack-24
Attack speed-16
Hit-111
Evade-44
Critical-7
Critical evade-12
Def-11
Res-8
other:Doubles number of strikes


Vitals with Steel lance
Hp-39
Attack-25
Attack speed-16
Hit-106
Evade-44
Critical-7
Critical evade-12
Def-11
Res-8

Vitals with Brave lance
Hp-39
Attack-25
Attack speed-16
Hit-106
Evade-44
Critical-7
Critical evade-12
Def-11
Res-8

Prize:1,500 gold if he did not use brave weapons
If he used a brave weapon you get a choice of the Brave lance, or the Brave sword

strikeraider827 - June 13, 2005 11:27 PM (GMT)
Shippo
class: Fox Demon
Level: 10
weapon level: anima- D
Keywords: Magician
HP: 31
str: 8
skl: 9
spd: 18
luc: 13
def: 7
res: 7
con: 5
aid: 4

Items
Fire(40/40)
HP- 31
Attack Power- 13
Attack Speed- 18
Hit Rate- 114
Evade- 49
Critical- 4
Critical Evade- 13
Defense- 7
Resistance- 7

Elfire(30/30)
HP- 31
Attack Power- 18
Attack Speed- 13
Hit Rate- 109
Evade- 39
Critical- 4
Critical Evade- 13
Defense- 7
Resistance- 7

Sango
class: Demon Slayer
Level: 10
weapon level: Swords- C Lances- C
Keywords:
HP: 36
str: 10
skl: 16
spd: 9
luc: 5
def: 9
res: 7
con: 9
aid: 8

Items
Steel Sword(30/30)
HP- 36
Attack Power- 18
Attack Speed- 8
Hit Rate- 109
Evade- 21
Critical- 8
Critical Evade- 5
Defense- 9
Resistance- 7

Killer Lance(20/20)
HP- 36
Attack Power- 20
Attack Speed- 9
Hit Rate- 104
Evade- 23
Critical- 38
Critical Evade- 5
Defense- 9
Resistance- 7

Miroku
class: Letcherous Monk
Level: 10
weapon level: Light- C Staves- C
Keywords: Magician
HP: 38
str: 8
skl: 9
spd: 6
luc: 8
def: 11
res: 13
con: 10
aid: 9

items
Shine(30/30)
HP- 38
Attack Power- 14
Attack Speed- 6
Hit Rate- 112
Evade- 20
Critical- 12
Critical Evade- 8
Defense- 11
Resistance- 13

Tisiphone(20/20)
HP- 38
Attack Power- 15
Attack Speed- 6
Hit Rate- 97
Evade- 20
Critical- 34
Critical Evade- 8
Defense- 11
Resistance- 13

Kagome
class: Reincarnate
Level: 10
weapon level: bows-C
Keywords: Bowman
HP: 31
str: 6
skl: 17
spd: 12
luc: 9
def: 6
res: 10
con: 7
aid: 6

items
Short Bow(22/22)
HP- 31
Attack Power- 11
Attack Speed- 12
Hit Rate- 123
Evade- 33
Critical- 18
Critical Evade- 9
Defense- 6
Resistance- 10

Killer Bow(20/20)
HP- 31
Attack Power- 15
Attack Speed- 12
Hit Rate- 113
Evade- 33
Critical- 38
Critical Evade- 9
Defense- 6
Resistance- 10

InuYasha
class: Dog Youkai
Level: 15
weapon level: Swords- B
Keywords: Juggernaut, Swordsman
HP: 37
str: 18
skl: 5
spd: 11
luc: 7
def: 9
res: 7
con: 10
aid: 9

Items
Wo Dao(20/20)
HP- 37
Attack Power- 26
Attack Speed- 11
Hit Rate- 88
Evade- 29
Critical- 37
Critical Evade- 7
Defense- 9
Resistance- 7

Wind Sword(40/40)
HP- 37
Attack Power- 27
Attack Speed- 11
Hit Rate- 83
Evade- 29
Critical- 2
Critical Evade- 7
Defense- 9
Resistance- 7

Rules- E-A weapons allowed. For prepromoted characters, they use the first weapon. They use the second aginast promoted opponents. You may try to fight them infinite times, but you must pay 5000G each time you fight them.

Prizes- 400 G for each opponent beaten

Trace Stratus - June 14, 2005 12:03 AM (GMT)
You can't be serious!O.O The four main characters of inuyasha as bosses...can you make us Naraku and Seishomarius also? ^^

strikeraider827 - June 19, 2005 12:02 PM (GMT)
QUOTE (Trace Stratus @ Jun 13 2005, 05:03 PM)
You can't be serious!O.O The four main characters of inuyasha as bosses...can you make us Naraku and Seishomarius also? ^^

Yeah, I was thinking about those too. I'll work on Naraku later, PM me a reminder.

Naraku
class: Demon Lord
Level- 20
Weapon Levels: swords- A dark- A
Keywords: Magician

stats
HP: 52
str: 9
skl: 14
spd: 9
luc: 16
def: 14
res: 14
con: 10
aid: 9
move: 5

items
Silver Sword(20/20)
HP- 52
Attack Power- 22
Attack Speed- 9
Hit Rate- 116
Evade- 34
Critical- 7
Critical Evade- 16
Defense- 14
Resistance- 14

Fenrir(20/20)
HP- 52
Attack Power- 24
Attack Speed- 1
Hit Rate- 106
Evade- 18
Critical- 7
Critical Evade- 16
Defense- 14
Resistance- 14

Omega - June 26, 2005 12:10 AM (GMT)
how about Nergal
when battling levels
1-5- using Flux
6-12 using Nosferatu
13- 20 using Luna
20/1- 20/8 using Fenrir
20/9-20/16 using Genpenst
20/17-20/20- Erishkgal

strikeraider827 - June 28, 2005 08:26 PM (GMT)
Sesshomaru
class: InuLord
Level- 20/5
Weapon Levels: swords- S light- A
Keywords: Magician, Swordsman

stats
HP: 55 R
str: 22 R
skl: 26 G
spd: 20 G
luc: 9 B
def: 16 R
res: 10 B
con: 11
aid: 10
move: 5

Regal Blade
HP- 55
Attack Power- 42
Attack Speed- 20
Hit Rate- 141
Evade- 49
Critical- 13
Critical Evade- 9
Defense- 16
Resistance- 10

Aura(20/20)
HP- 55
Attack Power- 34
Attack Speed- 16
Hit Rate- 141
Evade- 41
Critical- 28
Critical Evade- 9
Defense- 16
Resistance- 10

rules- Promoted units only, all weapons allowed.

prizes- 5000G

Lord Eagle - June 28, 2005 10:26 PM (GMT)
I think that there should be a true arena, the way they have it in FE. You choose to fight, you are given a random value of gold between like 580-750 (or w/e) and are given a random enemy, whose difficulty changes depending on the price. The prize is EXP and 2x the money you paid.... But there is also a higher risk. If you die in this arena, you may not fight with that character for some amount of time, and you.... i dunno, but a punishment, so that unlimited leveling is countered by something, you know?..... arena example....

pay 6000000 gold
Fight a level 20/20 Dragon w/ Boosted Stats
You win- lotsa exp and 12000000 gold. (your gold ends up 6000000 more than it started)
You lose- nothing... (your gold ends up 6000000 less than it started, and you recieve some sort of punishment...)

And for the price, you could use the RNG... and then based on the price, you could use RNG to decide what level, and then RNG for class... like so....
First RN..... 610, so a medium-weak enemy and you must pay 610 gold....
Second RN..... 16, so a level 16 char....
And for class, use some sort of chart like so....
Sword-user: 1
Axe-user: 2
Lance-user: 3
Bow-user: 4
Anima: 5
Light: 6
Dark: 7

Third RN... 4: Class, Sniper (Uses Bows, keyword bowman, so high skill and stuff....)

I think it gives you better leveling but higher risks. Just an idea...

Severian - July 2, 2005 05:57 PM (GMT)
EDIT-By the way, whoever suggested Nergal...whoever takes on Nergal at level 5 would die no matter what weapon he uses. Also, Gespent is stronger than Ereshkigal, though Eresh. has better accuracy and weight. Finally, Luna is definitely better than Fenrir, and at times could be better than Eresh. or Gespenst (lighter weight, and subtraction of resistance means it can do more damage at times). Not to mention that Nergal's stats would probably allow him to double attack many 13-20 characters for 30 damage.

It might be interesting to have Nergal fightable, with Ereshkigal...but unless you had someone critical him (I bet Dart with enough skill to critical him could potentially kill him in one round), he'd be able to kill them. Not to mention he might critical them, I guess.

QUOTE (EliwoodIncarnate @ Jun 28 2005, 05:26 PM)
I think that there should be a true arena, the way they have it in FE. You choose to fight, you are given a random value of gold between like 580-750 (or w/e) and are given a random enemy, whose difficulty changes depending on the price. The prize is EXP and 2x the money you paid.... But there is also a higher risk. If you die in this arena, you may not fight with that character for some amount of time, and you.... i dunno, but a punishment, so that unlimited leveling is countered by something, you know?..... arena example....

pay 6000000 gold
Fight a level 20/20 Dragon w/ Boosted Stats
You win- lotsa exp and 12000000 gold. (your gold ends up 6000000 more than it started)
You lose- nothing... (your gold ends up 6000000 less than it started, and you recieve some sort of punishment...)

And for the price, you could use the RNG... and then based on the price, you could use RNG to decide what level, and then RNG for class... like so....
First RN..... 610, so a medium-weak enemy and you must pay 610 gold....
Second RN..... 16, so a level 16 char....
And for class, use some sort of chart like so....
Sword-user: 1
Axe-user: 2
Lance-user: 3
Bow-user: 4
Anima: 5
Light: 6
Dark: 7

Third RN... 4: Class, Sniper (Uses Bows, keyword bowman, so high skill and stuff....)

I think it gives you better leveling but higher risks. Just an idea...

First off, I'll just give some suggestions. But it would be incredibley hard to implement random character generation into Fire Emblem, so I'd suggest we do not do this. It would also lessen character on character interaction. If anything, make it a once a week randomly generated enemy (working something like the Mark Enemy) that you can fight, giving only 30 exp. Along with mirror matches and the Mark fight, this would give you a minimum of 80 potential EXP a week (if you're fighting the level 1-10 Mark), more than enough along with the high EXP yield NPC arena fights and standard arena bouts.

-First off, for level of enemy. This is one thing I've noticed in the game from turning off power on the little screen which pops up about your enemy's stats before the battle starts, and then going in with another character.

*There are 3 divisions for character types-Melee weapon, bow user, and magic user.
*There are 2 level divisions for characters-Promoted and unpromoted.

If you are in the same division-for instance, unpromoted melee weapon user-you will fight the same kind of enemy. However, the level is based on your own level. For instance, the enemy will always be a certain amount higher or lower than the level of that character. If Hector is level 10 and gets a level 11 wyvern rider, than a level 12 Eliwood will get a level 13 Wyvern Rider with the same weapon. Thus, the RN would determine how much higher or lower the enemy is....I do not believe there is a cap on this, I think I remember seeing a level 16 myrmidion against a level 7 Heath, as an example of how high the level gap can be.


-There is no way any FEW character could take on a dragon, or spend enough time to get that much gold.

-I believe the EXP cap on any fight is 100 EXP. Any more will simply result in 100 EXP anyway (look at a weak character knocking out a promoted boss, you'll get 100 exp and the EXP flow will stop).

-You'd have to set up a weapon rule as well, based on defense, resistance, etc. You might notice that Oswin generally goes against silver weapons in the arena, while other characters only face off against iron weapons. Moreover, bow users only face off against other ranged units. Finally, you always use the most basic version of the highest weapon rank you have.

-As far as class...it would be much easier to just use a basic list of character types from Fire Emblem 7, with a base list of level 1 stats you'd add stats to based on level, and then have people go up against one of them every week. Right?

All in all, I don't think this is worth implementing...but I've given my thoughts on it. There's probably more to say on the subject, though.

strikeraider827 - July 4, 2005 04:09 PM (GMT)
Gordon
Class- Wyvern Rider
Keywords- Dragon, Juggernaut
Level- 16
HP- 36 R
Strength- 20 G
Skill- 14 R
Speed- 18 G
Luck- 5 B
Defense- 12 R
Resistance- 4 B
Move- 7
Constitution- 12
Aid- 13
Weapon Skill- lances: B

Items
Brave Lance(40/40)
HP- 36
Attack Power- 30
Attack Speed- 16
Hit Rate- 100
Evade- 37
Critical- 7
Critical Evade- 5
Defense- 12
Resistance- 4
Other-Doubles number of strikes

Rules- Only E-B weapons.

Prizes- 500G

Severian - July 8, 2005 09:18 PM (GMT)
Just for fun... Yurius/Julius. Actually, I don't think this is possible to beat, we'd have to work FE4 stats into FE7. Also, his HP is prechanged to 60 from 80 :) , and I combined str and mag into 1, using his magic score of 30. You guys are just lucky I didn't distribute the 15 luck points, and I didn't make Loptous any more uber than it already is. I'm also letting it act like an FE7 dark spell instead of FE4 spells, where dark got advantages against anima and neutral towards light (I think, can't remember).

Yurius
Class: Dark Prince
Items: Loptous, Yotsmungando
Level: 20/10 (level 30 from FE4, so...)
HP: 60
Str/Mag: 30
Skill: 27
Speed: 27
Luck: 13
Defense: 25
Magic Defense: 30
Con: 8 (made up, based off anima and dark, con is low like he's a magician)
Geneology: (doesn't matter, but...) Loptous (major), Fala (minor).
Support: Ishtar (A). I added this myself.

Weapon Level: Anima (A) Darkness (S)
Skills: Critical up 15% (based off of critical skill, since all people in FE7 can critical. Nothing from wrath or pursuit, sorry).

Weapons:
Yotsmungando
Level: C
Hit: 90
Attack: 20
Range: 1~2
Weight: 12
Cost: N/A
To Repair: N/A
Special: None

Loptous
Level: Prf
Hit: 80
Attack: 30
Range: 1~2
Weight: 12
Cost: N/A
To Repair: N/A
Where Acquired: Can't get it.
Special: Attacks are halved, MDF +5.

Vitals:
With Yotsmungando:
HP: 60
Attack Power: 50
Attack Speed: 23
Hit Rate: 155
Crit Rate: 33
Evade: 59
Crit Evade Rate: 13
Defense: 25
Mdef: 30

With Loptous:
HP: 60
Damage: 60
Attack Speed: 23
Hit Rate: 145
Crit Rate: 33
Evade: 59
Crit Evade rate: 13
Defense: 25
Magic defense: 30 + 5=35
Special: Halves enemy's BASE damage before battle begins, then defense is subtracted. Eliminated by Narga. Not like any of you can use it :P , but then, this guy is too good to be approved.

strikeraider827 - July 12, 2005 05:22 PM (GMT)
Xerxes
Class- Temple Guardian
Keywords- Holy Magician
Level- 14
HP- 31 B
Strength- 6
Skill- 12
Speed- 12
Luck- 18
Defense- 11
Resistance- 11
Move- 5
Constitution- 11
Aid- 10
Weapon Skill- axes- C light- C

Items
Halbard(18/18)
HP- 31
Attack Power- 16
Attack Speed- 8
Hit Rate- 93
Evade- 34
Critical- 6
Critical Evade- 18
Defense- 11
Resistance- 11
Other- Effective against characters with the keyword Mounted

Divine(25/25)
HP- 31
Attack Power- 14
Attack Speed- 11
Hit Rate- 118
Evade- 40
Critical- 16
Critical Evade- 18
Defense- 11
Resistance- 11

Rules- Only E-C weapons. Xerxes will keep you from having weapon advantage at all costs.

Prize: A 25/25 Divine Tome

Lord Eagle - July 12, 2005 09:18 PM (GMT)
Promoted Bosses. More Promoted Bosses.

And, more than one boss of certain levels, like 10, 20, 20/5, etc. The big levels.

strikeraider827 - July 15, 2005 11:50 PM (GMT)
Roy
Class- Lord
Keywords- Blader
Level- 18
HP- 37 R
Strength- 10 R
Skill- 18 G
Speed- 13 R
Luck- 20 G
Defense- 8 B
Resistance- 8 B
Move- 5
Constitution- 8
Aid- 7
Weapon Skill- swords- B

Items
Rapier(40/40)

Rules- Only E-C weapons.

Prize: 700 G

strikeraider827 - July 21, 2005 03:38 PM (GMT)
Albel the Wicked
Class- Metal Demon
Keywords- Swordsman
Level- 19
HP- 38
Strength- 15
Skill- 20
Speed- 20
Luck- 12
Defense- 8
Resistance- 8
Move- 5
Constitution- 8
Aid- 7
Weapon Skill- swords- B

Items
Brave Sword
HP- 38
Attack Power-
Attack Speed-
Hit Rate-
Evade-
Critical-
Critical Evade-
Defense- 8
Resistance- 8
Other- Doubles number of attacks

Rules- Only E-B weapons.

Prize: 1200 G

King Kong - July 24, 2005 11:03 AM (GMT)
I'm not quite sure, but I think that you're supposed to actually have the boss that you're requesting here...well I don't. I do, on the other hand, have a REQUEST for NPC's level 13, 14, 16, 17, 18, and 19. If I have to, I could make them, but not only am I not sure how to make them, but I don't really have the time.

Also, is the Dragon approved? PLEASE?

Kio - July 24, 2005 07:34 PM (GMT)
You know, I think the admins and mods should actualy consider the npcs posted here cause skipping some was a very bad idea and we try to help out.

The Atheist - July 25, 2005 04:41 PM (GMT)
(Yes, I know he's from Final Fantasy. Look, you never said he had to be from FE...)

Sephiroth
Level 20/05 EXP --

HP: 52
Stregnth/Magic: 22
Skill: 25
Speed: 21
Luck: 15
Defense: 15
Resistance: 23
Move: 5
Constitution: 9
Aid: 8
Weapon Skills: Sword(S), Dark(A)
Keywords: Swordsman, Evil Magician

Weapons

Regal Blade

HP: 52
Attack Power: 42
Attack Speed: 21
Hit Rate: 142
Evade: 57
Critical: 12
Critical Evade: 15
Defense: 17
Resistance: 23


Wo Dao

HP: 52
Attack Power: 30
Attack Speed: 21
Hit Rate: 132
Evade: 57
Critical: 47
Critical Evade: 15
Defense: 17
Resistance: 23


Cynthion

HP: 52
Attack Power: 0
Attack Speed: 15
Hit Rate: 107
Evade: 42
Critical: 27
Critical Evade: 15
Defense: 17
Resistance: 23
Effect: Negates enemy's resistance 50% of the time. Power is equal to user's Strength/Magic.

Notes: You may use any weapon you want. If you loses, you must pay 1500G to fight him again. When you challenge, you must post the weapon you would like Sephiroth to use.

Prize: 1500G and the weapon that was used against you.




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